Not exact matches
The game is cute and I'm always
interested in how developers implement
team / partner
mechanics in singleplayer titles, but Majin just isn't doing much for me.
Summary: Deep Rock Galactic creates a fun
team - based first person shooter with lots of
interesting puzzles and clever gaming
mechanics.
World of Final Fantasy is another offshoot of the mainline Final Fantasy games, featuring chibi animation and a weird and
interesting battle
mechanic surrounding stacking your companions on your head to build a better - equipped and well - rounded
team.
Reinvigorating
interest in what was presumed to be a dead franchise, 2K Marin scrabbled to appease fans, both new and old, by once again changing the
mechanics to allow for greater tactical control by putting the player in charge of a small
team and reintroducing the strategic elements it had previously eschewed.
Currently supporting a
team of 11 and expanding, Wushu Studios formed with a goal of moving away from the AAA grind to create games with
interesting mechanics, unique concepts and to deliver fun, refreshing gameplay experiences to players.
Trailblazers introduces an
interesting new co-op
mechanic where your
team of racers paint the track, providing boosts for you and your teammates while driving on your colors.
Your
team knows how to create charming worlds, with
interesting gameplay
mechanics, but can't seem to grasp the technical side of game development.
And some designers, such as the
team that did the excellent Battlestar Galactica boardgame, have managed to find success in creating tension and
interesting social
mechanics with the introduction of a traitor
mechanic into the cooperative gameplay style.
According to our source, the game unfortunately wasn't going anywhere: «there was a lack of definite design direction on the
team, and programmers and artists were constantly putting in more & more scenery, more animals with different handling,
interesting features &
mechanics.
The press release notes the
team's goal to try and move away from the «AAA grind» in an effort to create games based on
interesting mechanics and capable of delivering refreshing experiences to gamers.
As for the narrative, we knew we wanted dinosaurs in the map, and we thought it would be very
interesting to have our puzzles based on a time travelling
mechanic, as this would add another dimension that's usually not seen in Minecraft, so we brainstormed as a
team and had come up with this pocket watch the player could use and the underground ecosystem with glowfruit, which explained why the dinosaurs where there.