Housemarque has a healthy heritage with Super Stardust HD — a game whose soundtrack arguably garnered more
interest than the actual game.
While it is arguable that the release history behind Whomp «Em is more
interesting than the actual game, it nonetheless shines as yet another beacon for the sun - setting era of action - platformers put out for the NES in the nineties.
Not exact matches
Also, like many Sega CD titles, it seemed like the developer was more
interested in a SUPER XTREME opening sequence
than making the
actual game fun to play.
The training missions are
interesting and enjoyable, especially in the way that each «role» functions differently
than the others, but there's not enough content here to call the single player mode an
actual «
game» all by itself.
Now that the
game is out, it turns out that more
than the VR features, the
actual upgrades to the
game are a welcome addition and even if you don't have any
interest in the VR support, the
game seems to play out just fine without it.
The state of the video
game industry is such that
games are more often bought based upon their underlying concept
than their
actual execution of said concept - it's why we have so many disappointments in Steam Early Access right now, but it's also how some really
interesting and innovative indie
games have found their audiences.
Regarding the
actual plot, and without revealing too many specifics, the
game has good pacing, and more
than one
interesting reveal and twist, as I had come to expect from the
Regarding the
actual plot, and without revealing too many specifics, the
game has good pacing, and more
than one
interesting reveal and twist, as I had come to expect from the Persona series.
I'm more
than willing to pay a couple bucks for an
interesting concept, but REVOLVER360 is one of the few times on the Indie Games Marketplace I felt like I paid a couple bucks for an
actual game.
The mission doesn't seem all that exciting, and it seems like a basic drive - to - X-location-and-kill-things mission, which is kind of a typical and rather mundane mission script for GTA Online, far less
interesting than some of the heists or other missions available in Rockstar's online open - world
game, such as the
actual Gunrunning missions.
I really pray that the
actual game is more
than the horde resistance strategy as it dispelled my
interest for a while, but luckily the world of Destiny is so glamorous that you actually don't mind cancelling missions and straying off territories on foot.
This
game is fun as hell, the exhibition mode is fun (with friends), classic fights are a good way to get someone who wasn't into MMA
interested in it (e.g. me) Career mode is fun but the problem is that you don't age is kinda dumb to be honest, you're «CRED» has no real purpose other
than to get you new equipment, sponsors, sparring partners and opportunities to increase your «CRED» the controls are confusing to someone who's never played a
game like this A.K.A me but I'll give it credit for innovation, you can go to training camps which upgrade you're striking and grappling which gives you new moves, their is a few exploits in the
game No. 1 if you manage to get all the sponsors you can use them in create a fighter (which by the way has a decent enough amount of options) you can put all of the sponors that give the most cred and get everything easily and I mean everything No. 2 when you go to a training camp all you have to do is watch two demonstrations by the camp fighter and you have full stamina No. 3 any fighter you can beat within a minute of the first round you can beat a few times and shoot up the ranks, the music is good but you'll soon get sick of it and turn it off cause it repeats itself soo often, they didn't add intro walks, music and cage entries which would've made you feel more like an
actual UFC fighter, but overall its a fun
game but there's a few missed opportunities and not many fighting styles to choose from but rent it if you are curious about the
game.
While this
game looks like fun, clearly they're more
interested in having Oculus» money
than actual players.
This story, of world - ending loss on the brink of ultimate victory, became more
interesting to me
than the
game's
actual apocalyptic plot.
TO be clear: I think the fact that Bioshock: Infinite is a First Person Shooter hampers it and leads it to all kinds of internal contradictions which are
interesting, they're the kinds of contradictions
than generally get filed under the name ludonarrative dissonance, when a video
game's story and its
actual mechanics are at odds.
I don't really care about that stuff, and I find people who over-emphasize these events rather
than the
actual science never tend to actually be
interested in any form of advancing understanding, only playing «gotcha»
games.