Sentences with phrase «interface being awkward»

All the cut corners add up — the interface being awkward in places, no charger included, no free 3G browsing.
The user interface is awkward and cumbersome, like it was designed more with a mouse and keyboard in mind.
However, as others have noted, the haptic - feedback «mouse» interface is an awkward and distracting way to use the infotainment system.
The BMW apps interface is awkward.
The device's interface is awkward, which will be another limitation.
, adheres to none of the iOS platform UI conventions, doesn't integrate with HomeKit, no watchOS app, no native AirPlay support (I know you can plug an Airport Express into a Play 5 but that is a * massive * pain in the arse and the interface is awkward as hell — each speaker / zone should just appear as an Airplay destination on my iOS devices.

Not exact matches

It automatically turns on when stepped on, so there are no awkward buttons or interfaces to worry about.
Overall, I found the interface to be awkward, the crafting to be non intuitive, and the combat to be really boring.
With awkward styling (and that's being very nice) and a dreadful user interface that was inscrutable to twenty - year - old IT geniuses, much less the sixty - year - olds the 7 - series was supposed to appeal to, the current 7 - series had some big problems.
There's a needlessly complex HVAC system, which calls for you to use two separate controls to adjust the fan, and the MMI interface can still be awkward to use.
I'm not totally keen on the layout of the buttons across the upper center stack — the order of some seems illogical, awkward — but otherwise all the touch surfaces, the seats, navigating the central interface, soaking in the quiet of the cabin at speed, all are unimpeachable
The Bad The interface for the stereo and navigation system on the 2006 Jeep Grand Cherokee is a bit awkward.
The interface for the stereo and navigation system on the 2006 Jeep Grand Cherokee is a bit awkward.
Infotainment still represents a fairly new frontier for automakers, and the demands of driving mean that doing anything else besides paying attention to the road can be cumbersome and awkward — not matter how slick the infotainment interface is.
The bouncing back and forth between interface approaches felt awkward and unnatural, and I was frequently frustrated in having to switch mental gears during an action.
The stylized «n» button below the display is a bit awkward to press with the thumb in portrait mode; not a big deal since the interface is designed to use mostly on - screen buttons and navigation tools.
If you've got a stellar memory then maybe this won't be a problem, but personally I found it to be a stupendously dumb piece of design that did nothing except make me jump back and forth from an awkward and clumsy user interface.
Overall, I found the interface to be awkward, the crafting to be non intuitive, and the combat to be really boring.
For instance, the useful ability to drag and select multiple objects for movement or copying is a little tricky to locate within the interface, and even once discovered, can be awkward to use at times.
The awkward interface and questionable gameplay progression are just one aspect of how Far Cry 3 is no Far Cry 2.
Another awkward element of the Wii U interface is its handling of original Wii games and content.
It's still sort of an awkward interface — not that the Vita's UI is that much better — but at least it's an improvement.
The interface is a tad clunky (the dropdown menus are awkward to use), but there's lots here to like.
That's a tiny but very useful interface improvement — it was awkward and impractical to try and switch from the front - facing to back - facing camera with one hand before.
If you find yourself using Chromecast as a music player, this interface will be rather awkward as you'll have to drop every song you want to play onto your browser window after the last song ends.
But, a better and less awkward feature would be to use some form of a touchpad, say smartphone, in order to move around the given interface.
It's light and well - built, but it runs Huawei's older Marshmallow - based Android software, which has a lot of awkward interface elements and clunky features that require constant babysitting.
But very little of what I tried felt substantive and polished the way that Chronos or EVE: Valkyrie do, whether the issue was underdeveloped gameplay, awkward glitches, a confusing interface, rough art design, or simple brevity.
Navigating through the Daydream app store with the headset on was a breeze; it's amazing how much — with the addition of a simple IMU - based motion controller — more natural the user - interaction is with the simple point - and - click interface of Daydream, compared to Gear VR's awkward head - mounted touchpad (or even a gamepad).
The stylized «n» button below the display is a bit awkward to press with the thumb in portrait mode; not a big deal since the interface is designed to use mostly on - screen buttons and navigation tools.
Second, the user interface between the two is likely to be awkward, «Alexa, ask Cortana to....»
This is a replacement interface for the awkward way of trying to move your cursor to different positions within a text block.
The Camera app included with stock Android isn't just feature - poor, it has a confusing and awkward interface.
Navigation feels far, far more natural than the awkward headset - mounted control pad on the Gear VR, and natural interface systems are always the easiest to use.
This may not be a bad thing, though, as the guide feels a bit like an afterthought and is somewhat awkward to navigate when compared to the rest of the service's interface.
Although the Ascend P7 is certainly skinny and not too expensive, its unimpressive power and sometimes awkward interface makes it an acceptable — albeit uninspiring choice.
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