Coffee Stain Studios however have pulled off this feat when
an internal game jam went viral, and, in what seemed like a gag at first because they published it to Windows PCs on the 1st April, quickly gained cult status as people realised it was an actual game.
One of the awesome things we do at Schell Games is our «Jam Week,» a week - long
internal game jam where we can basically work on anything we want.
A version of the game debuted during Double Fine's Amnesia Fortnight 2012
internal game jam.
Spacebase DF - 9 was conceived as a prototype project during Amnesia Fortnight 2012, the first public iteration of Double Fine's annual
internal game jam.
His prototype of «real snake physics» captured the entire studio's imagination, winning the company's first
internal game jam.
His prototype of «real snake physics» captured the entire studio's imagination, winning the company's first
internal game jam.
This month, Sumo Digital COO, Paul Porter, talks about the studio's
internal game jams (a scheme that brought us Snake Pass) and how they help with game development and improving skills.
Not exact matches
Amnesia Fortnight is an
internal studio
game jam in which everyone here pitches a
game, and then you get to vote which ones we'll spend the next two weeks making.