To mark the occasion, a book called 20 Years Of Tomb Raider, which will have
interviews with game developers and images that have never been seen before, will be released in October this year.
Also
interviews with game developers Alex Evans (Little Big Planet) and Ted Price (Insomniac Games).
Expect us to bring you some exclusive
interviews with game developers, industry executives and maybe even a surprise of our own for you.
In
an interview with Game Developer magazine, Hirokazu Yasuhara, the chief level designer for Sonic the Hedgehog, elucidated on his design philosophy.
Not exact matches
Gabe Newell, the CEO of video
game developer Valve, said in an
interview with gaming news site Polygon this week that while he's optimistic about the immersive technology, he's «pretty comfortable
with the idea that it will turn out to be a complete failure.»
Written by Joel Philip, October 28, 2016 Blast Brawl 2: Bloody Boogaloo
Game Review [Editor's note] A while back we caught us with game developer Chris over at Mind's Eye Games for a quick interview about Blast Braw
Game Review [Editor's note] A while back we caught us
with game developer Chris over at Mind's Eye Games for a quick interview about Blast Braw
game developer Chris over at Mind's Eye Games for a quick
interview about Blast Brawl 2.
Speaking in a recent
interview with GameSpot,
game director and president of
developer From Software, Hidetaka Miyazaki, stated that he is «considering Dark Souls III to be the big closure on the series.»
John Blackburn, CEO of Disney Infinity
developer Avalanche Software, said in an
interview with Polygon last year that the studio hoped to bring into the
game characters from other Disney subsidiaries such as Lucasfilm, which Disney acquired for $ 4 billion in October 2012, and Marvel.
Fire Emblem Awakening is a great
game, certainly one of the best this generation, but according to a recent
interview with developer Intelligent Systems by Spanish magazine «Hobby Consolas», Awakening could have been the last title in the long running series.
Recently in an
interview Teddy Lee, the
developer of Rogue Legacy hinted that Wii U
gamers might be in luck
with Rogue Legacy, though it may take up a while.
We also get a great
interview with Remedy on the
game's length and other info on the
developer.
Famitsu also provides various details about the
game and its gameplay, thanks to an
interview with the
developers.
However, thanks to an
interview that
Game Informer conducted
with a high ranking Rockstar Games
developer, we can put any such concerns to rest.
The video above includes plenty of gameplay footage
with a walkthrough and
interview with one of the
developers of the
game.
Come back every week for in - depth video
game talk as well as
interviews with developers, journalists, and other Gaming Trend personalities.
The
developer interview with the
games director already proved you wrong... We only have seen the birds eye view of the
game ala 3D Land style cameras... The director confirmed you can switch it up to classic 3D Mario camera style, which instead of this zoomed up static camera, it zooms into the action on singleplayer mode.
It's hard not to look rather wistfully back on the abundance of riches Capcom bestowed on players
with the Anniversary Collection on PS2 and Gamecube, which included Mega Man 1 - 8, in -
game hints for the first six, a remixed soundtrack for the NES titles in the PS2 version, plus the two obscure Mega Man arcade titles and
interviews with developers.
In an
interview by IGN
with the
developers of the
game, marketing director Philip Asher reveals the reason why the current generation of consoles is being excluded: «The bit of sad news in all of the talk about platforms is that Dungeon Defenders II won't be releasing on PSN or Xbox Live.
Not all is lost though as the
game's
developers said in a recent
interview that the upcoming
game is going to be more in line
with the first
games, namely Silent Hill 2, which is feasibly the best of the series.
TegraZone is Nvidia's little portal to promote Tegra powered
games with the
games themselves, HD gameplay videos,
game developer interviews, high - res screenshots and
game reviews.
Speaking in an
interview with Venture Beat (video below), the Epic Games President revealed that while the
developer is not currently working on a new Unreal
game, they do have something interesting up their sleeves.
As Tony Hawk: Ride nears its release this fall, Robomodo's Josh Tsui intimated in a recent
interview with IndustryGamers that both the
developer and its publishing partner Activision have been already dreaming up a proper sequel for the
game.
I traipsed through the
Game Developers conference stitching together an
interview that began
with Boyd Multerer of Microsoft's XNA group, wound its way through Brutal Legend's Tim Schafer, Nintendo's Reggie Fils - Aime, and ended shortly after Fable's Peter Molyneux answered PixelJunk's Dylan Cuthbert's question about what color underwear he was wearing.
· Making of DVD —
interviews with the
developers from Piranha Bytes who delve deeper into the production of Risen 2 · Soundtrack CD — The gripping tunes of the Risen 2 soundtrack will immediately absorb the listener into this fantastic pirate world · double - sided poster — a large sized map of the
game world on one side and an epic artwork featuring the hero and his crew on board their impressive ship · Pirate Flag —
with the skull motif from Risen 2 · Amulet — a pendant that every pirate and Risen 2 fan will be proud of · The Art of Risen 2: Dark Waters — an exclusive collection of art cards on high quality - paper · Three Risen 2 stickers
In an
interview with IGN, Randy Pitchford said that Demiurge,
developers of Shoot Many Robots, had been
with them from the start and had helped
with multiplayer and networking, as well as the Wii U version of the
game.
There was an article not so long back which featured an
interview with an ex-bioware
developer stating the reasons for leaving were a meeting
with EA where they divulged what direction they wanted all their
games to head.
«There's also going to be [a] pretty significant release which is the original Alice brought over to the consoles so that a person who's purchased Madness Returns gets a download code and is able to bring Alice 1 onto their console and play through the entire original
game alongside playing Madness Returns,» the
developer said in an
interview with CVG.
Speaking in an
interview with CVG,
game designer on Splinter Cell: Conviction, Patrick Redding, called the
game's delay from late February to mid-April «the best possible scenario,» which he said has allowed the
developers more time to fix issues
with the AI and add different challenge levels.
Lastly, we'll be supplementing these posts
with the odd indie
developer interview, seeing what makes them tick, what it's like to live the dream and work for oneself in the
games industry, and maybe pinch the odd exclusive preview too.
In an
interview with Edge magazine, the
developer describes his disappointment
with the
games, -LSB-...]
In the weeks leading to the release of the SNES Classic / SNES Mini / Famicom Mini, Nintendo is planning to share official
interviews with the
developers of some of the
games.
Over the course of the weekend I've played some great indie titles,
interviewed developers and met some great people,
with one day left to explore the show and plenty of
games left to see lets get going.
More footage of Hyrule Warriors was shown plus
interviews with various
developers working on the
game, including Zelda and Dynasty Warriors stalwarts.
During an
interview with Tiny Cartridge,
game developer, Julian Gollop, revealed some details about Tom Clancy's Ghost Recon: Shadow Wars which is set to be released
with the Nintendo 3DS.
Everybody loves talking to the people behind the
games, and on MGL we like to share written and video
interviews with developers as much as we can.
reveal the original Mario Kart
developers in an exclusive
interview with Retro
Gamer magazine.
Oskari Samiola, the lead
developer of Infra and founder of Finnish
game studio Loiste Interactive agreed to do an
interview with LambdaGeneration to talk about the
game and its development.
Sega's publication «SPEC» featured a manga called «Hataraku Kaihatsu - san» (the hardworking
developers), and there's an
interview with «
Gamer Miki» there too.
That's new, and it's been explicitly inspired by
games like World of Warcraft, according to a new
interview with the
game's
developers.
A video
interview with Molyneux saw the
developer admit he had «made some horrendous mistakes»
with the crowdfunded god
game, but continued scrutiny from the media led him to announce he was «done talking to the press».
PSM also posted a great Jet Moto 3 article
with comments from 989 Studios's former president Kelly Flock and an
interview with former programmer on the project (under
developer Pacific Coast Power and Light) Ming Lee, the latter of which includes info on the
game's engine and other technical details.
This is great news as we now have access to
interviews with legendary Japanese
developers such as Kouji Yokota (ActRaiser), Satoshi Nakai (Assault Suits Valken) and Taichi Ishizuka (The Firemen) to name but a few... The only downside of the book being unofficial is that we will be not able to talk to any current Nintendo employees, and many of these
games original creators are still working there.
If you want to learn more about Axiom Verge, you can check out NintendoLife's
interview with Tom Happ, the lone
developer of the
game.
Some PC
Gamer readers may recognize Julian Gollop's name from our previous
interviews with the
developer.
We are editing a special workshop video
with some of the
game developers we are
interviewing.
Check out the trailer below and as always, my perspective and an
interview with the
developers behind the
game (Author's Note: I never read the response to the
interview questions before writing my review to ensure that it remains unbiased).
This time around -
interviews with the Valve folks behind Portal, a fun look at Super Mario Galaxy's gravity system, Tom Buscaglia on the symbiotic relationship between
game developer and his trusty lawyer, and lots more - as follows:
Within its pages you'll find character art,
developer commentary, rough illustrations and concept art, background development images, comprehensive sprite sheets, full - page promotional illustrations, and more — including an exclusive
interview with the
game's development team!
That's because the great majority of the features are devoted to
games that are months and sometimes over a year away, and as a result the content is mostly the standard
developer interview,
with lots of meandering speculation on the
game's internals, concept art, and screenshots that are obviously not honest - to - goodness screen grabs, no matter how much the captions claim it's so.
Based on extensive original
interviews with the entire Yacht Club Games team, writer David L. Craddock unearths the story of five
game developers who worked so well together while at WayForward Games that they decided to start their own studio.