Dumb fun boils over
into awful stew when we, as the Greek Achilles, are forced to stab toes during a two - part and cliche - addled boss fight against a giant statue complete with respawning
zombie minions,
quick - time events, and enough hamartia to choke mighty Zeus himself.
That one
quick scene offers essentially everything one could want coming
into something so ridiculous; beautiful women dressed to kill that know their way around daggers and swords, and are ready to mutilate some
zombies while dealing with socioeconomic struggles and the turmoil of being a woman.
Adjustments - Timing shortened from being downed to rising, rising
into a movement, mid-air
quick recovery, jumping, dashing, moving (on ground or midair), attacking, or guarding - Awakening: Fixed bug where attacks at very close range came from unguardable angles; these can now be guarded - Dash Combo: Fixed bug where Tag Combos weren't counted for achievement purposes unless landed on a foe who was incapacitated by a Tag Combo - Brynhildr (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Ares (Summon Special Move 1): Removed hitbox between Ares and spear that appeared right after throwing a spear - Odin (melee mode, neutral melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for
zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog
zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a
zombie ball when Grim Reaper is in fire
zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1
zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while charging.
Zombies are initially slow and have weaker attacks, although this only lasts for a couple of waves before quicker, stronger zombies will start hounding you into corners and by wave 5; zombies begin showing signs of the discipline they had as soldiers through approaching from different sides, areas and angles to efficiently flank your po
Zombies are initially slow and have weaker attacks, although this only lasts for a couple of waves before
quicker, stronger
zombies will start hounding you into corners and by wave 5; zombies begin showing signs of the discipline they had as soldiers through approaching from different sides, areas and angles to efficiently flank your po
zombies will start hounding you
into corners and by wave 5;
zombies begin showing signs of the discipline they had as soldiers through approaching from different sides, areas and angles to efficiently flank your po
zombies begin showing signs of the discipline they had as soldiers through approaching from different sides, areas and angles to efficiently flank your position.