The same technology that converted my thoughts
into action on the screen someday could be hooked up to a real - life backhoe, robot surgeon, or microwave oven, placing any of those objects at my mental whim.
On PC and other more powerful consoles, a framerate locked at 60 fps makes every image snap and crackle, and even the most subtle movement translates responsively
into the action on screen.
This year's broadcast of President Obama's third State of the Union kicks off officially tonight at 9 PM ET / 6 PM PT, and online plans for it have evolved dramatically from last year's coverage, with enhanced viewing options offering heightened insight
into the action on screen.
Not exact matches
To play, you need to use the Wii Remote, which is a hand - held, motion - sensitive controller that works to translate your real - world
actions into the virtual world, making your animated
on -
screen avatar mimic your movement.
Facing: bad camera controls near enemies and walls; pointless trips through multiple loading
screens just to refill items, (like knives, cocktails, oil, etc); controls that have you jumping
into mobs, when you are trying to jump / side step away; lock
on targeting that will sometime work, or sometimes spin you so you are facing away; controller
actions that make you time
As I slunk
into the back of my chair, my eyes peering out through the unnecessary 3D glasses at the hyperactive
action unfolding
on screen, there was little more I could ask for Christmas than for this exhausting cacophony of noise to end.
While the movie does all of its characters the favor of not condescending to them or their perspectives — a Bible Study group that might have been played for snickers is accorded, at the very least, a neutral view — its strategy of withholding both particular characters and information about their
actions (the mine supervisor played by Josh Lucas doesn't show up until a half hour or so
into the picture), while perhaps looking attractively, insinuatingly oblique
on paper, has
on the
screen the general effect of blunting potential emotional impact.
The show's detachment, however, gets it
into trouble with its critics where other HBO series (notably, The Sopranos) used that detachment to force the audience to probe their complicity in the
actions seen
on screen.
Looking to surge forward in a big way with more
action and a faster pace, Insurgent turns
into something with the ability to only be incoherent and disjointed throughout its entire time
on -
screen.
After a live -
action opening introducing us to Christopher Robin's room and his stuffed animals (almost the same opening that tied together The Many Adventures of Winnie the Pooh), the narrator jumps us straight
into the Hundred Acre Wood, reading from an
on -
screen storybook about Pooh waking up and feeling a rumbly in his tumbly.
The television duo rode off
into the sunset of that series this past September but they've already reteamed
on the big
screen in the
action comedy Keanu which opens today.
You still get the joy of seeing scenes you pictured, but new stuff as they turn internal prose
into on screen action.
Not only does it not really draw us
into the
action, despite its first - person perspective, but a sizable portion of the film is actually not shown to have been shot by any of the characters we see
on the
screen.
I have to admit right now, I've never read the graphic novels and so going
into the
screening of this
action movie I knew absolutely nothing about the story of these four men and the lovely, mysterious Aisha, other than they were being played by actors I enjoy seeing
on screen and that they were
on a mission of revenge.
Perhaps it was in order to squeeze one more
screening into the day (this is not unheard of — it was widely known when Sylvester Stallone's Cobra was released in 1986, he kept cutting its running time down until he could add another performance) or maybe it was just their concern that there was too much plot going
on in an
action film.
Even as the Warner Brothers logo is displayed
on -
screen, the movie is already kicking
into high - stakes craziness by blaring ridiculously over-the-top dramatic shootout music reminiscent of any one of your favorite classic brain - dead 90s
action films.
Once you realize, and it's quite early
on when you will, that Snyder isn't going to do much more with these characters except give you more porn fetish outfits for them to try
on and move them
into a variety of increasingly over-populated
action - war scenarios, you will find yourself doing what Baby Doll does in the film, zoning completely out and
into the comfort of your own daydreams as the bullets fly and explosions erupt
on the
screen.
By blending thunderously aggressive
action with a sweeping sense of awe and multi-faceted vocal work, Newton Howard transforms the
on -
screen characters from a mere collection of pixels
into living, breathing creations, actively making us care about the film's prehistoric landscape.
Jurassic World, which from its early trailers appeared to be a fun way for the kids to experience firsthand the Spielbergian sense of awe that roamed across movie
screens in the prehistoric early - to - mid -»90s era, appears to have escaped its pen and evolved
into a full -
on action movie.
Yes, audiences should expect a dramatically different big
screen interpretation of the iconic Hasbro
action figure when the film goes
into production next month, mainly because it is set in the 1980s and Bumblebee will be the sole focus of the film — meaning a lot less money will likely be spent
on visual effects.
Any fans of taking
on your friends in frantic
action - platformers should look
into the game, as it's a great title to play
on your big
screen TV at home, or
on the daily bus ride from home to work.
Don't get me wrong,
action sequences here are amazingly choreographed and I can't imagine how intricate the process of getting some of the stuff they did
on screen — all the way from storyboarding to post-production — but it's clear that Jackson's put too much time
into these
action beats and not nearly enough
into the hobbit, dwarves, wizards, and elves in them.
This allows you to put all your focus
into the
on -
screen action as you attempt to clear each level in record time.
His few minutes
on screen are hysterical as he plays
into his macho -
action star persona.
If you grew up during the «80s, or have an affinity for the bloated
action flicks that turned silver -
screen genetic goldmines like Arnold Schwarzenegger, Dolph Lundgren and Jean - Claude Van Damme
into household names, odds are The Expendables at least blipped
on your radar.
I'm going to replicate the process, and capture my
actions on screen so you can see what goes
into a book trailer.
I don't mind admitting that there were quite a few moments where I was leaning forward in my seat, simply enraptured by the
action on -
screen, completely immersed in the dogfights,
into the lighsaber fight and
into the adventure of Finn and Rey.
The strings from your limb attachments lead to cardboard bricks with light strips
on them, so when you move to take a step or throw a punch, the bricks move up and down, and the Joy - Con reads those movement and turns those
into on -
screen action.
It's also very interesting looking at the DS and it's dual
screens, it's innovation at it's primative level, but it's doing something more than reproducing the same kind of games that have caught
on (
action, cough cough) and adding further interactivity
into it.
According to the official site, «Lead your squad
into fierce battles in a turn - based tactical combat game, using collectible cards to drive the
on -
screen actions of the characters.
You can quickly load
into matches, sometimes getting to watch the
action of a race in progress, or just getting to the selection
screen to choose your character, kart, and select your vote
on a map.
- specialize in movement and various forms of support - switch
into a Nyanter by selecting one of your Palico Felynes at anytime before accepting a quest - in single player mode, you can go as a Nyanter and have your two Palicoes tag along as well - Nyanters have their own exclusive quests, but they can play any quest a regular Hunter can - tag up to make a party of four Nyanters with your friends - Nyanters don't have a stamina gauge - their controls are the same as regular Hunters - they can also run around with their weapons unsheathed - dig underground to avoid attacks - can do other similar
actions as Hunters, such as gathering - they are faster at it and they don't need to carry around Pickaxes or Bug Nets - two acorns
on the top - left part of the
screen that counts as a couple of extra lives - once they lose all Acorns and then get KO'd, it'll count as a regular KO
So you hit the start button and go to a menu
screen, and then
into a sub-
screen, and then you select your item, and then the character to use it
on, and then back out of all the menus back to the
action.
Depending
on what player you are, the game will slot all of your health, resource and cooldown information
into a different corner of the
screen but the camera is almost always intuitive enough to give plenty of space for everyone to see all the
action.
In May, the company said it would discontinue Disney Infinity, an internally developed series of
action - adventure console video games that incorporates physical toys based
on Disney characters
into the
on -
screen action.
This made most of the matches I got
into absolute bedlam, the
action on the
screen barely comprehensible as you try and bang out a few combos before you either run for your life or drop dead in a blaze of glory.
It integrates well
into the gameplay and various
actions on screen.
The game does have a storyline, but it's very loosely tied to the
action on screen; this I was told is a gameplay choice, as they wanted it to be possible for the player to just jump
into a level and beat the crap out of a few enemies.
Any fans of taking
on your friends in frantic
action - platformers should look
into the game, as it's a great title to play
on your big
screen TV at home, or
on the daily bus ride from home to work.
The so - called «toys - to - life» genre, mixes
on -
screen action with physical
action figures that can be placed
on a RFID - equipped portal and then digitally transferred
into the game.
While its predecessor might have been an early example of how a portable
action - RPG could be executed, as well as adapting the Zelda - style top - down
screen - by -
screen adventure
into traditional RPG trappings, Secret of Mana had a much greater influence
on how games would eventually develop in Japan.
Upon starting the game you are led by
on -
screen instructions, which introduce you to the basic controls and
actions, a dream section later turns
into a movie - like sequence where Riddick makes his first steps
into the dangerous prison environment of Butcher Bay, accompanied by dramatic music and opening credits.
In this genre, created by Activision's Skylanders series, special
action figures can be placed
on a USB portal, which then renders them
into the
on -
screen action (using a rather unglamorous technology close to that which sees an Oyster card open a Tube station's gate).
When the Reality Shift is activated, Sora or Riku dives
into the bottom
screen, and the
action on the top
screen is paused until the
action is completed; furthermore, the character does not take damage until the Reality Shift is completed.
To play, dock your Switch and the included Labo software will transform your real live
actions into game play you see
on the television
screen.
The game has a great collection of single player options including a lengthy adventure mode, but it's the multiplayer
action that really sees the game come
into its own, which has you clearing blocks / blobs and dumping them
on your opponents
screen.
Whether silly, dramatic, or
action - packed, beholding
on -
screen actors creep
into character after character is a strange pastime.
Occupying a space between sculpture, cinema and drawing, his work's historical importance has been internationally recognized in such exhibitions as
Into the Light: the Projected Image in American Art 1964 - 77 at the Whitney Museum of American Art, New York (2001 - 2); The Expanded
Screen:
Actions and Installations of the Sixties and Seventies at the Museum Moderner Kunst, Vienna, Austria (2003 - 4); The Expanded Eye at the Kunsthaus Zurich, Switzerland (2006); Beyond Cinema: the Art of Projection at Hamburger Bahnhof, Berlin, Germany (2006 - 7); The Cinema Effect: Illusion, Reality and the Projected Image at the Hirshhorn Museum, Washington, DC (2008); The Geometry of Motion 1920s / 1970s at the Museum of Modern Art, New York (2008); and
On Line at the Museum of Modern Art, New York (2010 - 11).
There's also a new «swipe to shrink»
action which allows users to shrink the contents
on screen into a smaller window.
Head
into Settings > Advanced features > multi-window and turn
on «Split -
screen view
action.»