Sentences with phrase «into context of games»

It is the actual game of rugby and serves to put the adaptations of the previous training exercises and phases into the context of the game for maximum effectiveness.
The learning content is integrated into the context of the game.

Not exact matches

In short, the classical contexts of Christian theologies and theoria historically witnessed the recurrent betrayals of the Cross by the sword, Christianity by Christendom, as colonizations brought new peoples and lands into the orbit of the dehumanizing power games of Europe's so - called Christian cultures and nations.
Three games into the season, one loss and fans like you are taking things totally out of context and raging.
To further put the terms of the game into a plausible evolutionary context, Nowak and Sigmund gave winning players and their strategies the power of reproduction.
«Game Night» seems eager to reproduce some of that movie's rug - pulling appeal in a more humorous context, but its eagerness to outwit its characters and the audience soon curdles into can - we - just - end - this - already desperation.
However, many practical challenges remained in the way of it becoming a successful production tool for use in our game Horizon Zero Dawn: authoring cloudscapes on a regional scale, animation and transitions, integration into our atmospheric system, further optimization to pay for these new features, and the task of creating a language and long term plan for what we want to achieve in the context of our game engine, Decima.
Although creatures with meaty faces and triangle - shaped craniums may sound ridiculous to the average person, simply mentioning Pyramid Head and the Bubble Head Nurses in the context of a Silent Hill game is enough to set even the bravest players into a panic.
This 2D map however ultimately serves to provide context for the 3D real - time battles that make up the main part of the game and occur whenever your army crosses into enemy territory or two opposing forces meet on the campaign map.
Call of Duty by tradition has always had a solid story campaign for players to dive into, which often offers the context for the setting of the core game and its multiplayer mode.
This wouldn't be such a big deal except that the arcade mode is only 6 fights long and has no character endings, meaning that there is no context for why many of these characters are in the game other than Project Soul couldn't think of replacements or ways to shoehorn them into the main story, but needed their fighting styles to be in the game.
Focus on a specific challenge for each serious game to provide «moment of need» support and frame it with a story to put the information into context.
The Stock Market Game program is designed to integrate into existing subjects and assist in meeting education requirements, especially in the context of the No Child Left Behind Act.
Gamification can be used in several different contexts, but for incorporating game elements into workplace training and learning, the most crucial is the task of integrating activities and exercises within the game design.
Gamification can be used in several different contexts but for incorporating game elements into workplace training and learning, the most crucial is the task of integration activities and exercises within the game design.
Quality unit instruction combined with differentiated instruction transforms «the game called school» into a meaningful journey where learners understand and connect with the curriculum on a daily basis, whether the approach is project - based learning (PBL), Understanding by Design (UBD), or any other unit design that connects a deep understanding of content and a mastery of skills and concepts to real - world contexts.
However, what mattered most was the fact that, by way of this game, the existing learning process (jokingly referred to by our Navy friends as «GSAT: Guys Sitting Around the Table») was transformed into a compelling, context - driven, self - reinforcing learning experience that allowed the learners to explore a multi-dimensional slice of reality instead of simply reviewing a case study book.
For an additional project, take what's been learnt into a totally different context, and write a review on a topic of your choice — be it a computer game, car or holiday destination.
For the summer project, take what's been learnt into a totally different context, and write a review on a topic of your choice — be it a computer game, car or holiday destination.
Looking at that list, it's a bit underwhelming, but when you actually take into context all of the different features they give you as a whole to compliment your online experience, you see that Nintendo really did raise their game with their online ventures this time around, and we haven't even gotten to actually playing software on their service.
It looks elementary and outdated even from the standpoint of a 3DS game, but put into the context of a Switch game, a system that can run flipping Breath of the Wild, it is just pathetic beyond belief.
- the developers had to find way to convey the story in a way that didn't restrict players» freedom - they came up with this system of «watching a cutscene = Link regains a lost memory» - when you're gathering those «Memories», the cutscenes are shown without any context - this makes you wonder what happened (especially if you haven't seen them all)- a great advantage of that Memories system is that you can rewatch the cutscenes at any time, as many times as you want - the Sheikah Slate conveniently lists them in chronological order - Princess Zelda has two main roles in the game - The Princess who Seals (Zelda's traditional role, as seen in previous Zelda games)- The Princess who Researches (ways to stop Calamity Ganon, Zelda's new role)- taking those two roles into consideration, the image of «The Princess that can not use her sealing powers» was born.
The beta failed to truly grab me, a worrying sign as no game should require hours upon hours to sink its teeth into you, yet it was still just a slice of the game taken out of context.
The realism of the base gameplay mechanic, put into a context as over-the-top as Headmaster's, leads to a sports game that is both fun and unique.
I'll go back to my original example of the grappling hook; where the mechanic was both established and woven into the context of the story, here it's just automatically included and the game doesn't really establish anything.
In the new interview Kojima has put his earlier grievances into context, «The media in which we have worked is the Blu - ray dual - layer» offering 50 GB worth of space, this has been more than enough for other games to date, «I must say that if it had benefited from more time and space, [we] would have included a greater amount of content, such as more levels and characters.»
In my opinion, this is Golf Story at its best: taking the idea of golf into context that would make sense only in video games, and letting you have fun through challenge in ways.
After researching violent media in the US, Ferguson and his team found that laboratory - based studies into the effects of violent games have provided «exposure to brief clips of media, rather than full narrative experiences» and that «the resultant aggressive behaviours are also outside a real - world context in which the aggression appears to be sanctioned by the researchers themselves.»
Interested in playing any of the games mentioned in that e-book, to put the text into context?
Breath of the Wild doesn't mean that Nintendo should drop every one of their franchises into an open world; Zelda's latest follows the same path as Metroid Prime, in which the company distilled a game's essence in a context that felt fresh, bold, and new.
This is one of those games that forces you into a «Hobson's Choice,» where you have two equally unappealing options, and that (in a multiplayer context) is the part I found about it that was the most interesting and entertaining.
These in game moments provide context for what you're doing, and there is even an element of «moral choice» sprinkled into the plot, but none of the narrative hooks held my interest long.
The fact the beta throws you into the middle of the game with no context can't have helped, but I didn't find the story particularly compelling.
It's a notable reframing of a game into a more traditional cultural context which, depending on your outlook, marks either a significant move by a major cultural institution or a highbrow take on a Let's Play YouTube video.
This was two years after the release of Kingdom Hearts 2, which helped give the game more contexts into the series as a whole.
When Microsoft's E3 2017 rounded off, all puffed up and proud of the Xbox One X reveal and its beefy hardware specs (well, beefy in the context of consoles, at least), whispers were abound that VR was going to go the way of rhythm action games or the unloved stepchild that was PS Vita - loads of launch fanfare followed by a painful descent into obscurity.
I appropriate familiar objects and social events, which are universally recognisable within specific cultural contexts (games, souvenirs), to invite audiences to take a look at the society that they live in, often revealing underlying belief systems, drawing audiences into a series of questions that ask «how do we come to know what it is that we know» — Yara El - Sherbini, 2015
But rather than a game that Li has deliberately put into practice, it is more fitting to see this creative context as one in which the artist embarks with the audience on a journey free of restrictions.
(catalogue) Persona, The Renaissance Society at the University of Chicago, Chicago, IL; Kunsthalle Basel, Basel Switzerland 1995 It's How You Play The Game, Exit Art, New York; curated by Thelma Golden, Nancy Spector, Robert Storr, Jeanette Ingberman and Papo Colo Strung Into the Appolonian Dream... an exhibition of a private collection, Feature, NYC, NY Seven Llongish Wodden Sculptures, Feature, New York, NY 1994 The Ecstasy of Limits, Gallery 400, School of Art and Design, UIC, Chicago, IL Amenities, Frederick Layton Gallery, Milwaukee Institute of Art and Design, Milwaukee 1993 A Sequence of Forms: Sculpture by Illinois Artists, Chicago Cultural Center, Chicago, IL Mettlesome & Meddlesome: Selections from the Collection of Robert J. Shiffler, Contemporary Arts Center, Cincinnati, OH; Urbana - Champaign, IL; I Space, University of Urbana - Champaign Gallery, Chicago, IL 1992 Drawing New Conclusions, Betty Rymer Gallery, The School of the Art Institute of Chicago, Chicago, IL 1991 Office Party, (March) Feature, New York, NY Power: Its Icons, Myths and Structure in American Culture 1961 - 1991, Museum of Fine Art, Richmond VA: curated by Holliday T. Day (catalogue) 1990 Toward the Future Contemporary Art in Context, Museum of Contemporary Art, Chicago Awards in the Visual Arts, New Orleans Museum of Art, New Orleans, LA; Southeastern The Thing Itself, Feature, New York, NY (brochure) New Generations Chicago, Carnegie Mellon Art Gallery, Carnegie Mellon University, Pittsburgh, PA; curated by Elaine A. King (catalogue) Half - Truths, The Parrish Art Museum, Southhampton, NY; curated by Marge Goldwater 1989 On Kawara: Date Paintings 1966 - 1988, The Renaissance Society at the University of Chicago, Chicago, IL Signs of Life: Contemporary American Sculpture, Fundacao Calouste Gulbenkian; Fundacao Luso - Americana Para O Desenvolvimento, Lisbon, Portugal; curated by Judith Russi Kirshner.
Heinze describes the Fool's, er, errand to track patent games by acquisitional companies, and puts the story into context, alongside links to and excerpts of a response from bloggers Patent Baristas, as well as articles by Robert Merges, professor of law at the Center for Law and Technology, and Jonathan Krim of The Washington Post.
Since I didn't play the beta, and the game has very, very little in the way of tutorial, I was thrown headlong into a small pirate outpost with no context as to who I was or what I was supposed to do.
Once we've received the translated text and integrated it back into the game, we'll begin a serious QA phase involving thorough testing of all new features in both multiplayer and single player contexts.
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