Sentences with phrase «into cutscenes»

Hell will use your save data from the prime Saints Row IV game to put your own unique boss player character into the cutscenes, so if you played the base game on, say, a PS3 and plan to play the new release on a PS4, you'll miss out on that sweet continuity.
All of these elements feed into the cutscenes of the game wonderfully, most notably the detailed character models.
Much like the grand Japanese role - playing games of the 90s and 00s, it has a penchant for diving into cutscenes and dialogue at every given opportunity.
Metal Gear Solid, my first game with them, was the very first game that went straight from the gameplay into the cutscenes — which was why Snake didn't have a face in the first game, it would move seamlessly from the game to the cutscenes and you felt like you were playing a movie for the first time.
Gameplay transitions seamlessly into cutscenes, with a handycam style similar to Metal Gear Solid V.
Within the first two hours of playing, I encountered framerate drops not only in gameplay but these issues also carried over into the cutscenes.
At certain points during the match, the game will transition into cutscenes based on the biggest moments from the matches in the Showcase and I have to say that they look great.
Frame rates chugged, characters» faces didn't load in or random wandered into cutscenes where they didn't belong — the Xbox One version in particular required a 150 GB «patch» so big it replaced the entire game.
They act as if that takes them a lot of effort... The amount of work that went into the cutscenes makes me wonder why this wasn't just a PSN game.
@PirateThom: Once you kill all the enemies on the screen, it goes into a cutscene of you moving forward to the next shooting (aka magic casting) area.
After the completion of this tutorial, the game flashes into a cutscene with Mercer talking to someone on top of a building.
And so, a team of hardcore Halo fans sought to achieve the impossible: they wanted to break into a cutscene.
After that you're straight into a cutscene with Rufus, in his own unique way, explaining to his beloved Goal what's been going on and why there's now a massive sawblade embedded in the side of her Escape Pod.
Walk down the newly uncovered stairs and continue forward to enter into a cutscene.
You will now be taken into another cutscene and end up on the Divine Beast Vah Ruta.
Walk towards the cliff and you will eventually be taken into a cutscene.
She will take you into a cutscene once you are finished.
1) If they're going to take a mute experience like Metroid and turn in into a cutscene - heavy affair, the acting and dialogue better be damn good.
The trailer opens with the original game's intro sequence before moving into a cutscene from the new game, complete with voice acted lines by the main protagonist.
The trailer opens with the original game's intro sequence before moving into a cutscene from the new...
Commander Shepard can get blackout drunk in Mass Effect, knocking back stronger and stronger brews and slurring herself into a cutscene.
Commander Shepard can get blackout drunk in Mass Effect, knocking back stronger and stronger brews and slurring herself into a cutscene.

Not exact matches

When, in the opening cutscene, Dick tells us that his two colleagues on this trip have saved his life more times than he can count, we should have known things would turn out bad when they both die from a grenade after having a lingering final look into each other's eyes.
As soon as the enemy is on low health another ring will appear, this time indicating that a finishing move can be used, which transitions into a mini cutscene, though it gets stale after the first few times.
There are new additional cutscenes added for this year's update that go a bit further into behind the scenes for a football team.
On top of the 30 hour Story Mode (which has probably 5 hours of cutscenes including about 2 hours of anime video), there's also a Free Mode, where any level can be replayed with any character, and Endless Eclipse Mode, which is a fun post-game, where characters can be levelled up further, and more characters, costumes, horses, etc. can be unlocked, whilst descending into Hell.
After a brief opening text - based cutscene tasking Samus with ridding the planet SR388 of the 40 remaining metroids hiding beneath its surface, you promptly leave your ship and head into the depths.
Beyond the gameplay itself, the stunning comic - book style cutscenes and an engaging storyline will leave you pouring hours upon hours into making it to the next chapter of the story.
It features a handful of cutscenes that provide a little more insight into the game's most useless party member, and while the featured exposition is disjointed at best, it's what we've come to expect of Final Fantasy XV's storytelling.
Rather amusingly, the movie jumps into exposition centered on Van Pelt (returning villain from the original movie now played by Bobby Cannavale) which, again, Spencer is able to point out as a cutscene (non-playable moments involving playable and non-playable characters alike meant to steer the narrative along its predetermined course by the developers).
Where the game runs into issues, however, is during the cutscenes.
They argue about who served their country better since B.J. went overseas to fight and Horton hung back to build people's morale, and the cutscene itself was well lit, insanely well directed and it leads into the next section perfectly.
The mode starts with a cutscene showing your aircraft crash into a hostile area where you are going to start the mode.
Demo of «Metal Gear Solid Ground Zeroes», started w cutscene (all realtime), went into gameplay, open world, night, raining, base.
But, this system is partly crippled because it's also how the developer continues to breathe more life into the character with quirky cutscenes.
In fact, if you want to change BGM volume, invert the camera, change video settings, etc., you'll have to wait till the game auto - saves, quit the game, go back to the title screen, make your changes, reenter your saved game, and mash your way through the repeated cutscenes until you're finally allowed to jump back into where you left off.
Monster Hunter 3 Ultimate puts on the training wheels just long enough to make you feel comfortable with what you're doing, and then tosses you out into the wild to hunt giant, memorable monsters with little to no forced story interactions, cutscenes, or lengthy bits of dialogue.
The game features a story that is mildly entertaining but the most impressive part of it is the amount of work put into the cinematic cutscenes.
When a character is downed, rather than keep the victorious character where he or she is and bring in another character, Dragon Ball FighterZ triggers a short cutscene that sees the next fighter fly into the scene and lock horns with the active character.
Whether they wanted to get into all of the back story and read every book, or skip every cutscene or narrative dialog and just plow through.
The story informs the gameplay well enough without locking players into absurdly long cutscenes or reading sessions.
While I enjoyed the presentation and the way the developers integrated cutscenes into gameplay, which is all seamless, I also hated how some of the battles against goons felt repetitive.
There's a cutscene, late in Metal Gear Solid V, that's ostensibly serious but contains a musical interlude so awkward it sent me into giggle fits.
It's hard to imagine a less exciting Lara Croft movie than what directors Simon West and Jan De Bont cooked up at the turn of the century, but «Tomb Raider» 2018 comes worryingly close — especially in its third act — distilling a routinely rousing video game franchise into its least essential cutscenes.
As long as you know what you're getting into: old - school gameplay, LOTS of cutscenes, and a plot that's very good but more linear than it could have been, its minor flaws shouldn't keep you from having a good time and seeing one hell of a story unfold.
However, if they prefer to fly solo, they can sink their teeth into an interesting story told through hand - drawn cutscenes which drive the gameplay forward.
You're job is to transfer those sheets of paper into the best cutscenes possible, your story «telling» talents are limitless.
After a tutorial race that eases you into the driving mechanics a brilliantly rendered CGI cutscene introduces you to Horizon, and the beautiful PR girl who'll be the voice in your ear for much of the game.
Since I was so thoroughly engrossed in controller detaching / reattaching, I missed the cutscene, but noticed I was in a tower that had risen way up into the sky.
- the developers had to find way to convey the story in a way that didn't restrict players» freedom - they came up with this system of «watching a cutscene = Link regains a lost memory» - when you're gathering those «Memories», the cutscenes are shown without any context - this makes you wonder what happened (especially if you haven't seen them all)- a great advantage of that Memories system is that you can rewatch the cutscenes at any time, as many times as you want - the Sheikah Slate conveniently lists them in chronological order - Princess Zelda has two main roles in the game - The Princess who Seals (Zelda's traditional role, as seen in previous Zelda games)- The Princess who Researches (ways to stop Calamity Ganon, Zelda's new role)- taking those two roles into consideration, the image of «The Princess that can not use her sealing powers» was born.
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