Sentences with phrase «into dealing damage»

Not exact matches

The deal will put 58 million Australian dollars into fighting the starfish, with the rest going to improving water quality, funding research into reef restoration, and monitoring damage to the reef.
In response to natural disasters, Windward and Leeward has put plans into place such as importing water from other locations to deal with water supply challenges related to damaged water catchments.
So the technology enables us to delve into a virtual world without having to deal with a physical world, where you might damage something.
Certainly there'll be damage, but one of the thing that's happened in the past, well I'm going to call it 15 or 20 years or so, is that our construction techniques for dealing with the vibrations caused by the earthquake have been employed since then, so that damage will be limited, compared with what it might have been, had it happened, say 30 years ago, before new construction requirements were put into place.
I had one of those the other day and it allowed me to get a few insights into how to deal with them in a positive manner, without damaging too many people along the way.
Someone backed into my car on Wednesday leaving me with minor damages, I've been dealing with an etsy customer harassing me, and pregnancy insomnia has returned this week.
Happily, we can report that it's perhaps not quite that severe, because solo players are able to plug a so - called Lone Wolf «mod» into their character's mech suit that doubles the damage they deal and halves the damage from enemies:
Weapons can also be upgraded in order to deal more damage and each weapon is only useful against a certain enemy which is where the party mechanics come into play.
This question can apply to other MH titles, but I thought I'd ask it for both 3U / 4U seeing as how I'm flip - flopping between both I know that Affinity in any given weapon basically equals the percentage amount of critical strikes and deals more damage as a whole... but after jumping back into 3U and hearing about the Chaotic Gore items on 4U, I've always questioned what negative Affinity means.
Against the Diablos, a staple of Monster Hunter games known for its hulking size and charging into the player with its dual horns, a well placed Dragon Piercer easily dealt close to two hundred damage, outclassing most other weapons in a single attack.
Read the post (s) again, they are very clear about the misgivings I have about unsubstantiated rumors that damage others efforts and mislead inexperienced writers into accepting the premise that a few of the self appointed experts posting on this blog are actually dealing with factual circumstances.
Taking out a loan in any amount is a big deal since it involves going into debt and risks further damaging your credit score if the loan goes into default.
We have even had numerous inspections cancel after the agent talked others into using their inspector misrepresenting our company saying «we damaged things on inspections» or «he's a deal killer», «an alarmist»..
Afterwards, we all felt a good deal more healthful (strange that sausage can have that effect), and we climbed back into Sara's car for a quick drive around the city, including what she laconically called the «death and destruction tour» of neighborhoods that had been damaged by the storm.
Salvador the Gunzerker can go into a berserker mode where he dual wields guns dealing huge amounts of damage; Zero the Assassin (my favored character) can send out a decoy before cloaking; Maya the Siren can lock enemies into a stasis bubble called Phaselock, and Axton the Commando can toss out a Sabre turret that mows down enemies.
Not even included in the Japanese version, this familiar is able to spot enemies from great distances and deal additional damage when it transforms into more vicious forms.
However, if Sakura can land this Critical Art right next to the opponent, it'll go into a special animation that deals significantly more damage.
The Survivor's Pack includes the Vortex Grenade, a new piece of gear that sucks all enemies in its path into a kind of black hole, dealing constant damage to all enemies trapped within.
And then there's Trevor, who can get angry enough to go into a rage mode which boosts his abilities to take and deal damage.
The average «Hard Mode» simply turns enemies into damage sponges while upping the damage dealt to the player character.
In Smash Run, the Bullet Bill enemies attack by slowly flying toward the player and running into them to deal damage.
Winston is able to leap into a team, deal some damage and then use Primal Rage to save himself.
Instead you can exploit another possibility in Half - Life: Using the secondary fire mode of the Gauss Cannon instead of the rocket launcher will also launch you high into the air but will not directly deal any damage (only eventual falling damage).
By moving into different positions when using ranged attack skills, you can be sure to deal damage to every enemy.
Fixed an issue where no damage was dealt when slowly rolling into the dummies when testing the Baller special.
Before a match begins you can select up to three Burn Cards from your deck to take into battle, each offering different upgrades and tricks, such as an amped up weapon that deals more damage or even the ability to automatically take control of AI bots that you pass.
The same mobility she used before to avoid damage comes back to help her get into the fray and deal it instead.
The assault class is responsible for dealing the heavy damage, while the support class does various things like increasing ally movement speed or shielding allies from damage, and if either player of these two classes lags behind in their play, then the entire human team will be drawn into a prolonged battle.
You can also transform into your «bots vehicle to deliver huge damage to the enemy, and use ranged attacks to keep dealing punishment from afar.
In his talk, which Wedgewood used to document Splash Damage's rise from developing exclusively for PC to being a multiplatform AAA development studio with a deal with Bethesda, the designer suggested: «I don't think any of us really got into the industry to own intellectual property.»
By dragging a tile into a line of three, it will disappear and deal damage to your enemy, give buffs or give debuffs.
Markov, the first assault class character you have access to, has a lightning gun which can only deal damage when he is up close — luckily he has a re-chargeable shield which lets him get into close quarters combat with the beast.
For instance, if you insert Regeneration Pressens into one of your Active Combo slots then your combo will regenerate your health, but this will be at the cost of inflicting low damage and enemies will be more difficult to deal with.
You must take the hand you're dealt and often work that collection of odds and ends into something you can do some real damage with.
In comparison, if you insert Power Pressens into one of the Active Combo slots Nilin will deal greater amounts of damage and have a chance of killing off enemies by triggering one of her finishing moves, where Nilin will overload the memory of her enemies.
More damage is dealt to surrounding enemies if a monster is thrown into them or dies within their vicinity.
The game play shows Jecht's attacks to be a combination of basic punches and sword swings that lead into hitting the opponent in the air with follow up aerial combos to deal heavy damage.
Whereas other games only allowed you to toss some meat to draw the attention of these dangerous beasts or release captive ones to deal some damage to enemies (not counting the Shangri La missions of FC4 where you could control a tiger), here players can command various predators to attack specific enemies, move to certain positions, and use some of their special abilities — like immunity to fire, stealth, scouting, and more — or ride them into battle.
However, when it's time to bust out the big guns and deal some heavy damage you can slide the sword into a giant steel block, forming a thunderous war hammer that simply pulverizes even the most well - armored adversaries.
The challenge is in gathering the energy to activate Synchro and then getting your characters into position to deal the damage.
You can succeed through brute force, leveling your character and mashing buttons to win, or you can dig into the mechanics of each character, fine tuning and tailoring your leveling experience through the use of Skill Points, and learning the best combination of attacks to deal maximum damage.
Then you consider what weapons you have; do you have a machine gun that deals more «chip damage» compared to a weapon that deals blast damage or one that has to be powered up so you have to force yourself into more long range engagements etc?
Shoot a missile into the sky that lands the next turn, dealing massive damage to the enemy in the center and lesser damage to enemies in the outer squares.
Using a combo of Y to lock on and X to attack, with the circle pad used to alternate differs types of attacks, and a timed second press of the X button to deal critical damage, swinging / flying back and forth to turn a Titan into coleslaw is a blast.
You can play either as the goblin Styx, who can travel into small places, dissolve into a stealth mode in order to assassinate enemies and can participate in ranged combat or you can play as the orc Arkail, who is your tank, meant to stand on the front lines, absorb damage and deal heavy blows.
A charged up direct - hit will stick to enemies and explode into a void burst, dealing heavy damage.
Granted, the fire arrow will be your best friend — setting tougher enemies ablaze is a great way to limit their effectiveness and deal damage — but things like corrupting machines into facing each other and blowing off critical components with the tearblast arrows are simply tremendous fun.
Combo attacks together if possible: ramming an enemy into the range of your laser mech means you can deal 5 damage in a single turn.
Additionally, Link could also use a Bow and fire Arrows into their eyes, which appears to deal more damage than the Hookshot.
The only weapons that stand out on their own are the Unlaboured Flawlessness, which deals more damage the less health Ryu has left, and the Kotetsu, some kind of ghost Katana that turns into double wielded swords for some moves and draws from Ryu's health unless he keeps constantly killing things, like in the PlayStation 2 Shinobi game.
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