Not exact matches
The
deal will put 58 million Australian dollars
into fighting the starfish, with the rest going to improving water quality, funding research
into reef restoration, and monitoring
damage to the reef.
In response to natural disasters, Windward and Leeward has put plans
into place such as importing water from other locations to
deal with water supply challenges related to
damaged water catchments.
So the technology enables us to delve
into a virtual world without having to
deal with a physical world, where you might
damage something.
Certainly there'll be
damage, but one of the thing that's happened in the past, well I'm going to call it 15 or 20 years or so, is that our construction techniques for
dealing with the vibrations caused by the earthquake have been employed since then, so that
damage will be limited, compared with what it might have been, had it happened, say 30 years ago, before new construction requirements were put
into place.
I had one of those the other day and it allowed me to get a few insights
into how to
deal with them in a positive manner, without
damaging too many people along the way.
Someone backed
into my car on Wednesday leaving me with minor
damages, I've been
dealing with an etsy customer harassing me, and pregnancy insomnia has returned this week.
Happily, we can report that it's perhaps not quite that severe, because solo players are able to plug a so - called Lone Wolf «mod»
into their character's mech suit that doubles the
damage they
deal and halves the
damage from enemies:
Weapons can also be upgraded in order to
deal more
damage and each weapon is only useful against a certain enemy which is where the party mechanics come
into play.
This question can apply to other MH titles, but I thought I'd ask it for both 3U / 4U seeing as how I'm flip - flopping between both I know that Affinity in any given weapon basically equals the percentage amount of critical strikes and
deals more
damage as a whole... but after jumping back
into 3U and hearing about the Chaotic Gore items on 4U, I've always questioned what negative Affinity means.
Against the Diablos, a staple of Monster Hunter games known for its hulking size and charging
into the player with its dual horns, a well placed Dragon Piercer easily
dealt close to two hundred
damage, outclassing most other weapons in a single attack.
Read the post (s) again, they are very clear about the misgivings I have about unsubstantiated rumors that
damage others efforts and mislead inexperienced writers
into accepting the premise that a few of the self appointed experts posting on this blog are actually
dealing with factual circumstances.
Taking out a loan in any amount is a big
deal since it involves going
into debt and risks further
damaging your credit score if the loan goes
into default.
We have even had numerous inspections cancel after the agent talked others
into using their inspector misrepresenting our company saying «we
damaged things on inspections» or «he's a
deal killer», «an alarmist»..
Afterwards, we all felt a good
deal more healthful (strange that sausage can have that effect), and we climbed back
into Sara's car for a quick drive around the city, including what she laconically called the «death and destruction tour» of neighborhoods that had been
damaged by the storm.
Salvador the Gunzerker can go
into a berserker mode where he dual wields guns
dealing huge amounts of
damage; Zero the Assassin (my favored character) can send out a decoy before cloaking; Maya the Siren can lock enemies
into a stasis bubble called Phaselock, and Axton the Commando can toss out a Sabre turret that mows down enemies.
Not even included in the Japanese version, this familiar is able to spot enemies from great distances and
deal additional
damage when it transforms
into more vicious forms.
However, if Sakura can land this Critical Art right next to the opponent, it'll go
into a special animation that
deals significantly more
damage.
The Survivor's Pack includes the Vortex Grenade, a new piece of gear that sucks all enemies in its path
into a kind of black hole,
dealing constant
damage to all enemies trapped within.
And then there's Trevor, who can get angry enough to go
into a rage mode which boosts his abilities to take and
deal damage.
The average «Hard Mode» simply turns enemies
into damage sponges while upping the
damage dealt to the player character.
In Smash Run, the Bullet Bill enemies attack by slowly flying toward the player and running
into them to
deal damage.
Winston is able to leap
into a team,
deal some
damage and then use Primal Rage to save himself.
Instead you can exploit another possibility in Half - Life: Using the secondary fire mode of the Gauss Cannon instead of the rocket launcher will also launch you high
into the air but will not directly
deal any
damage (only eventual falling
damage).
By moving
into different positions when using ranged attack skills, you can be sure to
deal damage to every enemy.
Fixed an issue where no
damage was
dealt when slowly rolling
into the dummies when testing the Baller special.
Before a match begins you can select up to three Burn Cards from your deck to take
into battle, each offering different upgrades and tricks, such as an amped up weapon that
deals more
damage or even the ability to automatically take control of AI bots that you pass.
The same mobility she used before to avoid
damage comes back to help her get
into the fray and
deal it instead.
The assault class is responsible for
dealing the heavy
damage, while the support class does various things like increasing ally movement speed or shielding allies from
damage, and if either player of these two classes lags behind in their play, then the entire human team will be drawn
into a prolonged battle.
You can also transform
into your «bots vehicle to deliver huge
damage to the enemy, and use ranged attacks to keep
dealing punishment from afar.
In his talk, which Wedgewood used to document Splash
Damage's rise from developing exclusively for PC to being a multiplatform AAA development studio with a
deal with Bethesda, the designer suggested: «I don't think any of us really got
into the industry to own intellectual property.»
By dragging a tile
into a line of three, it will disappear and
deal damage to your enemy, give buffs or give debuffs.
Markov, the first assault class character you have access to, has a lightning gun which can only
deal damage when he is up close — luckily he has a re-chargeable shield which lets him get
into close quarters combat with the beast.
For instance, if you insert Regeneration Pressens
into one of your Active Combo slots then your combo will regenerate your health, but this will be at the cost of inflicting low
damage and enemies will be more difficult to
deal with.
You must take the hand you're
dealt and often work that collection of odds and ends
into something you can do some real
damage with.
In comparison, if you insert Power Pressens
into one of the Active Combo slots Nilin will
deal greater amounts of
damage and have a chance of killing off enemies by triggering one of her finishing moves, where Nilin will overload the memory of her enemies.
More
damage is
dealt to surrounding enemies if a monster is thrown
into them or dies within their vicinity.
The game play shows Jecht's attacks to be a combination of basic punches and sword swings that lead
into hitting the opponent in the air with follow up aerial combos to
deal heavy
damage.
Whereas other games only allowed you to toss some meat to draw the attention of these dangerous beasts or release captive ones to
deal some
damage to enemies (not counting the Shangri La missions of FC4 where you could control a tiger), here players can command various predators to attack specific enemies, move to certain positions, and use some of their special abilities — like immunity to fire, stealth, scouting, and more — or ride them
into battle.
However, when it's time to bust out the big guns and
deal some heavy
damage you can slide the sword
into a giant steel block, forming a thunderous war hammer that simply pulverizes even the most well - armored adversaries.
The challenge is in gathering the energy to activate Synchro and then getting your characters
into position to
deal the
damage.
You can succeed through brute force, leveling your character and mashing buttons to win, or you can dig
into the mechanics of each character, fine tuning and tailoring your leveling experience through the use of Skill Points, and learning the best combination of attacks to
deal maximum
damage.
Then you consider what weapons you have; do you have a machine gun that
deals more «chip
damage» compared to a weapon that
deals blast
damage or one that has to be powered up so you have to force yourself
into more long range engagements etc?
Shoot a missile
into the sky that lands the next turn,
dealing massive
damage to the enemy in the center and lesser
damage to enemies in the outer squares.
Using a combo of Y to lock on and X to attack, with the circle pad used to alternate differs types of attacks, and a timed second press of the X button to
deal critical
damage, swinging / flying back and forth to turn a Titan
into coleslaw is a blast.
You can play either as the goblin Styx, who can travel
into small places, dissolve
into a stealth mode in order to assassinate enemies and can participate in ranged combat or you can play as the orc Arkail, who is your tank, meant to stand on the front lines, absorb
damage and
deal heavy blows.
A charged up direct - hit will stick to enemies and explode
into a void burst,
dealing heavy
damage.
Granted, the fire arrow will be your best friend — setting tougher enemies ablaze is a great way to limit their effectiveness and
deal damage — but things like corrupting machines
into facing each other and blowing off critical components with the tearblast arrows are simply tremendous fun.
Combo attacks together if possible: ramming an enemy
into the range of your laser mech means you can
deal 5
damage in a single turn.
Additionally, Link could also use a Bow and fire Arrows
into their eyes, which appears to
deal more
damage than the Hookshot.
The only weapons that stand out on their own are the Unlaboured Flawlessness, which
deals more
damage the less health Ryu has left, and the Kotetsu, some kind of ghost Katana that turns
into double wielded swords for some moves and draws from Ryu's health unless he keeps constantly killing things, like in the PlayStation 2 Shinobi game.