You can also fill up a boost meter by doing things like smashing
into destructible objects in the environment, killing opponents, or running over chickens.
Not exact matches
The only way id pick one up this gen is if it went all out and had a good campaign and
destructible environments, Land combat, space combat, sea combat, air combat, mech combat, sword combat, hand to hand combat, futuristic weapons, live weather, everything all mixed
into one, And just call it War.
Furthermore, you'll constantly be scrambling to find cover that isn't destroyed by the same bullet that one - hit kills you, because apparently they wanted to add the
destructible terrain
into Battlefield 3 as well.
Navigate through a completely
destructible environment, uncover special power - ups, or even burrow
into different areas of the map.
Shakedown Hawaii brings the Vblank open world universe
into the 16 - bit era, powered up with
destructible environments and an arsenal of supercharged weapons.
Most impressively of all, there are plenty of
destructible environments that are so well constructed to a point of strategically placing
destructible objects within a certain radius of each other in order to set off a chain reaction of explosions that you can lure enemies
into by getting their attention, making them follow you and perfectly timing when you shoot at the
destructible object.
By transforming
into a ball of rock, Rock Mario can smash things that are
destructible in his way or roll around the field.
Featuring 3D exploration,
destructible objects, and many many enemies to fight, the dungeons offer another simple, yet effective, way of differentiating the game from the rest of the series, with plenty of loot to find and environs to delve
into.
Uncharted 4 looked so damn fun and fluid, the combat was superb with the verticality and gunplay
into melee back
into gunplay, extremely
destructible cover and the car chase was crazy.
In order to introduce a lot of speed
into the gameplay, we've come up with our new «Rola Tech» motion system, All the characters ride around on Rola ball feet providing super fluid character motion, so it plays like a fast 2D shooter, but with real physics, explosions, 3d environments and
destructible scenery.
Best of all is the way in which Knack grows from the size of a child's toy
into a full - on raging colossus, able to absolutely dominate sections of the game through sheer stature and power, smashing enemy tanks
into smithereens in an almost Hulk - like manner, battering his way through a massive array of
destructible scenery.
Experience believable physics in a completely
destructible, immersive environment that has been built to be cleaved
into beautiful, multi-core-simulated pieces of art!
Whole sections of the map are locked behind easy - to - miss
destructible walls, and one of its three possible endings can be achieved without even dipping a toe
into most of the game's optional areas — my favorite area of which is called the White Palace, where Hollow Knight basically transforms
into Super Meat Boy with a long series of increasingly difficult platforming sections through mazes of spinning saw blades.
The cartoonish graphics and
destructible environments are enjoyable to look at, even though it can be a bit rough around the edges at times, with enemies clipping
into walls as an example.
Players will use turn - based combat to strategically move their heroes across the battlefield to gain higher ground, utilize the pipe system and
destructible environments, and receive a friendly boost from their teammates to get
into their optimal firing position.
Endlessly running around searching for something you missed - a hidden switch here, a crack in a
destructible wall there, or a great big Shawshank Redemption-esque tunnel hidden by a pin - up poster - will either drive you to quit, or stoke the fires of your perseverance
into a white - hot inferno that'll have your eyes burning and the wax dribbling out of your ears.
The environments are now also
destructible, so you can annihilate opponents by hurling them
into parts of the landscape, like mountains and such.
Sound effects consist of punching, kicking, grappling and a variety of fighting moves as they are aimed, blocked or landed, crunching impacts from super moves and painful screams and groans, especially when a super move has inflicted such damage upon a character, while
destructible environments are reflected when a fighter throws an object towards an enemy or a fighter is driven
into a nearby object, alongside climactic cinematic music which perfectly compliments the voice - overs and sound effects.
Stage maps have 3D
Destructible Terrain that you can knock your opponents
into for extra damage!
Uncover wacky power - ups, navigate through completely
destructible environments, or burrow
into different areas of the map for surprise attacks.
It features gorgeous pixel art,
destructible battlefields, environmental hazards you can shove enemies
into, the ability to build bridges and barricades, and a ruleset that adopts best practices from such classic series as Final Fantasy Tactics and Disgaea.
We have these
destructible buildings and houses and all these different things play
into what the optimum number of players actually is.
Graphically the game is standard for the PSP, the Gundams themselves look brilliant, but the problem lies with the bland background all shining low res textures
into the screen, and what little
destructible buildings there are all fall down the same, like a planned demolition.
While Battlefield 4 made certain areas of each map
destructible, development studio EA Dice is looking to build environmental damage
into the gameplay on a much wider scale.
When performed, the character fires a yellow, lightning - bolt shaped projectile, that travels in a straight line until it hits an enemy or
destructible portion of a stage, at which point it explodes
into flames.
These include gliding across the city and sprinting up the side of buildings, as well as a super-sprint that will destroy and throw anything
destructible that you run
into, including light posts, cars and street signs.
«With
destructible buildings, bridge construction to create new flanking opportunities and the ability to throw people
into lava, it sounds like Telepath Tactics may contain all that is necessary for my tactical needs.»
On top of all this you have to deal with obstacles like
destructible barriers preventing you from progressing and the train itself, which moves
into the playing space on some stages.