For some reason, it's so satisfying to toss bombs
into enemy camps and remotely detonate them!
If you want people to notice you, go
into the enemy camp and sink a rock into Goliath's head.
These include sneaking
into an enemy camp and capturing a horse, touching the first enemy to fall in battle, taking away an enemy's weapon, and, finally, leading a successful war party.
Not exact matches
* Pray, Pray, Pray Prayer is crucial since you are entering
into the
Enemy's
camp.
There's no finesse to his attacks, they're all about laying
into enemies with as much force as possible, and this can still make your rampage through a
camp fun — even if the fighting system ultimately turns out to be far too repetitive.
They manage to float in a raft for 47 days before being rescued
into enemy hands, and sent to a prisoner - of - war
camp near Tokyo.
He stealthily sneaks
into their
camp, taking out
enemies by luring them with loud noises and traps.
Competing depictions of Mayor de Blasio — that he's an
enemy of Bloomberg - style education reform and that he's more of a pragmatist than his anti-Bloomberg rhetoric suggests — have split education reformers
into two
camps: the fearful and the hopeful.
Cairo has been transformed
into an armed
camp teeming with
enemy agents, and shockingly bold tomb robbers are brazenly desecrating the ancient sites.
- first 30 mins or so can be confusing if you haven't played the demo - Yew Geneolgia is the leader of the Three Cavaliers, who guide the Crystalguard
into battle - mission of the Crystalguard is to Protect pope Agnes Oblige from harm at all costs - Agnes is captured by this game's new villain, Kaiser Oblivion - together with Cryst - Fairy Anne, they hatch a plan that becomes more apparent as you move along - one of Yew's longterm partners, Janne, has betrayed everyone and actually works for this newly formed Empire - he killed most of the remaining Crystalguard - Yew finds the final member Nikolai of the Cavaliers before his death and requests of him to simply walk away - Yew is determined to bring Agnes back from the airship she is being held captive on - Yew is young and gets easily scared - Edea Lee from the previous game returns - Magnolia Arch, a Ba'al Buster warrior who claims to come from the moon also appears - between lines of English dialogue, she speaks lines of French as well - there is a long chat between all three characters about how adventuring and
camping can be a ton of fun - Party Chat makes its return, and seems a bit more humorous this time - Tiz Arrior will also join your team - some things in Luxendarc have changed since the last game - the world is more united against this common threat - if you beat all
enemies in a single turn, it enables the «Bring It On!»
Battle of Nan Zhong - Nanman forces: Do not allow the
enemy into the main
camp.
After a few of these assaults I began to wonder if the
camp attacks would devolve
into a repetitive exercise, but before long the variety of
camps and the
enemies defending them became apparent.
Parachuting
into a
camp in the dead of night as a fearsome foursome and dispatching
enemy soldiers with silent, ruthless efficiency can feel deeply rewarding.
Both of these things will become hugely important to dealing with the four
camps of
enemies you'll need to clear in order to progress to the next part of the DLC, so consider heading back
into the rest of Hyrule to stock up on multiple arrow types.
They're all pretty generic and task players with, more or less, escorting Ghost through
enemy camps, defending it in front of waves of foes while he breaks
into one system or another, and listening to his exposition.
The first to take over the other army's
enemy camp is the one that claims victory so you really, REALLY have to keep an eye on the map and make sure that no generals sneak
into your
camp or make good use of your «defense» strategy command and advance the battlefield solo for a while.
Upon booting up your Mac and entering the world of Starcraft you would be faced with the task of micromanaging a host of different responsibilities, such as maintaining your resources and available units, watching out for
enemy Zerglings and laying traps for intruders
into your
camp.
Even if the establishment shoots the messenger, so long as the message is valid it will work its way
into the heart of the
enemy's
camp.
In the mountains I think, and it can be applied a lot places, a plan can be your worst
enemy, because having too much set
into a plan means that my focus is just to get to the next
camp, it's not to recognize the crevasses that are around me and the obstacles that I have to avoid.
The other was a metal bracelet that reminded him of tent pegs and how I'm not willing to let the
enemy into our
camp (chapter 11).