Not exact matches
Only two chapters of Dontnod Entertainment's foray
into episodic adventure gaming might have been
released, but we've been so enamoured with Life is Strange so far that we've had to include it in as one of our Top 10 PS4 games.
During an interview at TGS, after praising Lionhead for being «a real innovation studio» for Microsoft and reminding that Fable II
episodic releases on Xbox Live this week, Spencer said it «wouldn't surprise me in the least if Natal found its way
into future iterations of Fable.»
Not only did it reinvigorate the point - and - click genre (take a look at the number of
episodic indie games
released since) but it brought much - needed emotional impact back
into gaming, courtesy of strong writing, excellent voice acting and an interesting story.
Having learned my lesson with
episodic adventure games thanks to my experience with the exceptional Tales from the Borderlands, I waited until developer Dontnod announced a
release date for the final episode of Life is Strange before diving
into its incredibly interesting world.
According to the press
release, the game is inspired by
episodic dramas and will be split
into different sections leading up to the «final climatic conclusion.»
The next chapter in the new,
episodic Hitman series sneaks
into our hearts on May 31, and Square Enix has
released a smattering (or maybe splattering...
Now, seventeen years since the journey's first onset, the series makes its console debut with the
release of Dreamfall Chapters, all five
episodic stories tied together
into one cohesive package.
Secondly, we've decided that instead of
releasing separate «games» and later combining them
into a story mode, we will make Glitch Strikers an
episodic game with the story told along the way.
But to be fair, turning Hitman
into an «
episodic» (for lack of a better term)
release could very easily work.
After announcement, Square - Enix indicated that the only way to get the game
released in a timely period without cut content was to
release it in
episodic format, breaking the game apart
into separate
releases over the generation.