The physics and the sheer amount of zombies on screen were great and not once did I run
into any framerate issues.
I had a 3 level build of the game that I was trying to move over to Wii U and was running
into framerate issues.
The 720p output means the resolution is always high, but players will frequently run
into framerate issues such as screen tearing on inferior television monitors.
Not exact matches
Still, these graphical
issues are really nitpicky and the truly important things such as bad
framerate and glitches that affect gameplay never come
into question.
Other than lots of graphical pop - in (especially when flying
into a planet from space) and some
framerate issues, the game looks great.
Within the first two hours of playing, I encountered
framerate drops not only in gameplay but these
issues also carried over
into the cutscenes.
Like any sandbox, procedurally generated world, I ran
into my fair share of
framerate and world loading
issues in Lego Worlds.