Sentences with phrase «into game development rather»

Not exact matches

One of the scrapped concepts for FFXV DLC was a PSVR FPS title and, although the development team eventually settled upon the fishing angle (pun totally intended) and elected to release the game as a stand - alone experience rather than additional base game content, certain elements from the FPS prototype still managed to find their way into the core gameplay loop here in Monster of the Deep.
Over the years I've read a lot of videogame related books, usually in the form of art books which also offer some insights into a game's development, and have to say that this is one of the better ones, sitting just below the rather excellent Aberstergo Entertainment Employee's Handbook, which was a wonderful meta work, written as though it was a genuine handbook from within the Assassin's Creed universe and thereby providing some stellar information and providing a great companion to Assassin's Creed: Unity.
Interestingly, the Dark Souls franchise is reported to have used HTN, which seems at odds with the rather predictable albeit demanding AI you face in the game It is expected that this will continue into the future, with more technologies lifted directly from the AI community being considered as the limitations of hardware are slowly relaxed for the game development process.
One of the scrapped concepts for FFXV DLC was a PSVR FPS title and, although the development team eventually settled upon the fishing angle (pun totally intended) and elected to release the game as a stand - alone experience rather than additional base game content, certain elements from the FPS prototype still managed to find their way into the core gameplay loop here in Monster of the Deep.
The game has been in various betas for a while now and it's good to see the game finally get an official release, rather than falling into development hell.
You'll get it eventually, but it's difficulty due to the oversights in the development, rather than a difficulty that was manufactured into the game.
And I wish that people could better understand game development cycles so they don't buy into Kickstarters thinking that they're going to get a finished product sooner rather than later.
Soon after that, we got the full version of H1Z1 — a blend of survival with Battle Royale that used to be wildly popular at one point — or rather a full version of the BR module of the game; during the tempestuous development, H1Z1 was divided into two productions — with the Battle Royale one retaining the original title while the survival variant assumed the name Just Survive and is yet to be released.
Breaking away from the norm of traditional Total War games, Total War: ATTILA incorporates a migratory lifestyle into its game mechanics, rather than utilising a static, town / city based development that player factions are normally used to.
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