Sentences with phrase «into game interaction»

The historical content is tied into game interaction and storyline to create a meaningful learning experience.

Not exact matches

The closest example of such a sanction would be when the NFL fined Brett Favre $ 50,000 in 2010 as part of an investigation into whether Favre's «interaction with New York Jets game - day employee Jenn Sterger in 2008 violated the NFL Personal Conduct Policy.»
Stay calm and keep the interaction minimal, so she doesn't turn it into a game.
I'm a bit of a weirdo that is into anime and video games and gets little human interaction outside of family.
From here, you are immersed into the game's unique experimental narrative and original way of interaction, which enables you to experience the world not only visually, but also empirically - an illusion that you can actually touch trees, faces, and other objects.
Starting today, fans can vote in all categories at TheGameAwards.com and using Google Search (just type «Game awards vote» into the search bar), and select their favorites via Twitter DM and Facebook Messenger interactions with @thegameawards
Lesson 3 — Underwater Game Learning Objectives You will understand how to: • Import sprites • Edit costumes of sprites given in Scratch • Animate sprites using scripts • Control the movement of sprites using the arrow keys • Create scripts that move sprites around automatically • Create interaction between sprites • Use co-ordinates and random numbers to set start position of sprites • Use variables and scripts to allow scoring and countdown • Use backgrounds built into Scratch • Making autonomous sprites
Currently Rise is not suitable for the type of advanced interactions that games require, if you want to create a truly responsive learning game your best approach is to use an HTML5 game framework like Phaser and embed that into your learning.
With new Adobe Stock integration, find exactly the image or graphic you need from over a million choices, or dip into the exclusive library of 50,000 + free eLearning assets for interactions, themes, games, scenarios, people cutouts, and more, and engage learners like never before.
There he meets and teams up with a fellow gamer, necessitating actual real - time social interactions, including eventual entrance into the school's video game decathlon.
NBC is getting into the second screen game with a new interaction companion ebook for its hit drama, Grimm.
A rousing game of fetch or Frisbee will also help your dog burn off energy, and the interaction also allows your pet to put his brain into action.
Vehicles in the private game reserves may also leave the road to follow animals into the bush and provide opportunities to witness behaviour and interactions you might not see otherwise.
The number of (un) finished quests, the fashion in which they're finished, The Guardians attracted, and interactions with the game's different characters all play into it.
Firewatch sits solidly in the mystery genre, an unexpected gem amongst that transforms into something I've never experienced before in one of these social interaction games.
What I'm driving at here is that Far Cry 3 is at its best when you're just wandering around the island, letting the emergent gameplay work its magic and create set - pieces before your eyes that actually require player interaction, unlike most modern action games which show you lets of cool things by grabbing your head, smooshing your face into the TV and screaming, «LOOK AT THIS!
After watching the trailer below on how one must target a needle into the spine or move joysticks in certain directions to pop back in a dislocated shoulder, it's clear the game has less deadtime and warrants more interaction.
Like Persona Q, the Untold portion of the game has a strong focus on characters and their interactions as the story about the Fafnir Knight and Princess Arianna unfolds as they adventure forth into the ruins of Ginnungagap and the Yggdrasil Labyrinth with the hero Flavio and the two mysterious adventurers, Bertrand and Chloe.
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
Having a technical polish on massive games like this is no longer rare, but the same amount of detail goes into character interactions.
These interactions fit neatly into Syndicate's overall flow, and while it does seem like these figures are packed in a little too tight, the game gives breathing room to each individual story.
When articles start getting into accessories, programs, games, interface, etc, it's only talking about their opinion and how they prefer the interaction.
It's driven heavily by narration done by Davey Wreden, the game's developer, while the gameplay is simply walking around the linear environments with the occasional interaction thrown into the mix, like pulling a lever or tapping the enter key.
Kingdom takes the epic, sprawling kingdom building of games like Civilisation and compacts it into a tiny, pixellated, side - scrolling game where, as the ruling monarchy, your primary method of interaction is to hurl money at things and let the peasants take care of the rest.
Platforms: PC Reviewed On: PC Developer: Noio, Licorice Publisher: Raw Fury Singleplayer: Yes Multiplayer: No Kingdom takes the epic, sprawling kingdom building of games like Civilisation and compacts it into a tiny, pixellated, side - scrolling game where, as the ruling monarchy, your primary method of interaction is to hurl money -LSB-...]
First off, the «hog and his fox - friend: Showing up between Sonic the Hedgehog 2 and Sonic 3, Triple Trouble is also somewhere between those games in style and level - design: there's a good deal level interaction, meaning more traps and gizmos, as well as some sly level - based storytelling (not to mention Knuckles and his favorite hobby of throwing a lever to send Sonic tumbling into the next level).
Maybe that theoretical possibility of interaction between players should actually make its way into the game, too.
The game's continuous stream of heroes who wade headfirst into a castle in order to honor the efforts of their forbearers is one way to communicate, through interaction, the sense of loyalty that the brothers felt to each other and their parents growing up.
To learn more about this exciting way to incorporate social interaction into a game, be sure to watch the video of Leonard's session at Casual Connect.
This, in addition to some other environmental features that translate into more meaningful interaction with the game world, makes for an overall interesting and challenging experience.
In trying to tease out the connections in that second playthrough there was also a moment where the game cut off an interaction in a simple but effective way, reminding me that the player character isn't entitled to just dig into everyone's secrets, regardless of what gaming conventions have conditioned us to do.
I thought about those games where the mechanics and the interactions form the «narrative», but I decided that that didn't fall into the definition of narrative.
Just when you start forgetting you are playing a Wolfenstein game the developers are quick to remind you by either throwing you a curveball in the form of dialogue or interactions, like when you interrogate a Nazi soldier in the basement after realizing the Nazis won the war back in WW2 with a chainsaw, or when you discover that you can click the bed and go into Nightmare mode which is basically Wolfenstein 3D which lets you play the game until you dies and this lets you back out into The World Order.
For a period every game needed to have some form of multiplayer component thrown in until even bloody Assassin's Creed was doing it but that has now evolved into social interaction through games that are always connected to your friends.
Beyond that level of play, you may begin transforming into a red eyed creature with stubby claws that avoids any level of interaction that doesn't require quickly tapping buttons as the visuals and sounds compete to see whether your heart might explode before your eyes suck back into the sockets as you become what rhythm games are here to make us by design — a perfect being of light with fingers that react to the harmony that comes from feeling the music in your soul.
Again, I would imagine that playing with other people would be more engaging because of player interactions; however, there is no guarantee that the online participants would be anymore captivating and I'm a little worried that I couldn't get into any games to find out.
[22] Some authors divide digital role - playing games into two intertwined groups: single player games using RPG - style mechanics, and multiplayer games incorporating social interaction.
Ravenwood Fair's offbeat premise and dichotomy between cute critters and menacing woods not only transforms the game into something more than a FrontierVille clone; it also afforded LOLapps the opportunity to add more character and flavor to NPC interactions than one typically expects from social games, and to present the world with a distinct visual style that's both adorable and ominous.
With maybe one or two exceptions, every game on this list falls into one of two categories: heavily story - driven playable narratives, and games where multiplayer interaction is the single defining trait.
While I enjoyed the game, one thing starts to bother me greatly when it comes to your new releases - they're getting simpler and more linear with each iteration, you're slowly veering into Dear Esther territory instead of (physics - based) interaction, inventory, puzzles and sizeable areas where you aren't being led by the nose, but have to «figure out the way out» to progress.
The focus is most definitely on story and character interaction, but unlike Persona 4 there's no exploration or dungeons offered; no active game experience outside of missions to sink your teeth into.
When contact with an enemy instantly warps the player into a battle which can last several minutes at a time, the developers don't have many options for increasing the richness of these interactions without skewing the game disproportionally towards combat.
Additionally, developers will have two new Twitch integration tools to play with, both of which put audience interaction and participation at the forefront: ChatPlay, which allows users in the Twitch chat stream to directly affect gameplay by using keywords, and JoinIn, which lets broadcasters pick a volunteer from the audience to get into the game with a single click.
Over the years, the family home grows into a teetering castle of tacked - on storeys and baroque remodellings, run through with secret passageways and mysteriously locked doors; and it's this house that players explore, entering the mad minds of the vanished Finches in flashbacks that bend the form and interactions of the game itself.
But the central mystery — the location of the lost city of Ubar — is then essentially solved halfway through the game and it the game launches into a meandering sequence of events where character interaction is entirely thrown out in favour set - piece after set - piece after set - piece.
It's a similar concept to Skylanders or Disney Infinity, but far more universal, since the interaction is built into the console and can apply to multiple games.
The paper incorporates data - driven estimates of the value of fuel economy into an automotive market simulation model that has three components: a consumer demand function that predicts consumers» vehicle choices as functions of vehicle price, fuel price, and vehicle attributes (the new estimates of the value of fuel economy are used to set the parameters of the demand function); an engineering and economic evaluation of feasible fuel economy improvements by 2010; and a game theoretic analysis of manufacturers» competitive interactions.
Participation in the game is made up of small moments and fragmented interactions; a player may receive a strange phone call that introduces a clue to move the story forward, or find themselves breaking into a warehouse at night with a character to expose some sinister plot.
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