Not exact matches
Work in our
gameplay and tactically, and also a proper look
into our
situation with injuries.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and
gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided
into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating
situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
With coins you earn through rhythm
gameplay, you can buy furniture, clothes, and more, investing more and more
into your partner and his or her particular living
situation.
And once again, this gives off a lot of assumptions that «he got fired just for being on a podcast and that was the whole reason» (which of course helps feed
into people's assumptions that «LOL OF COURSE THEY WOULD Nintendo is so BACKWARDS they won't even let employees do PODCASTS») It's the whole Youtube
situation again with people claiming Nintendo actually blocked any
gameplay video where the user doesn't pay them (no, they'll just get a note that «hey, you can't earn any money from this one video»).
In terms of in - game storytelling, the game has been crafted well, often flowing straight between
gameplay and cinematic, sometimes taking you
into a first - person view in certain
situations, which gives you a more personal perspective in certain events.
It adds an emphasis on moving your character around more in order to actually be able to target an enemy, which isn't only more difficult in general but can also see you put
into an awkward
situation when cornered by foes — Iron Crypticle is already a pretty tough game, so having the
gameplay mechanics working against you doesn't help.
The objective changes but the
gameplay elements basically boil down to the same thing: Players are split
into two teams, with one side attacking and the other defending something, be it a bomb that needs to be defused or a hostage
situation where the attacking team must extract a civilian.
Either way it is a win / win
situation and it will boil down to preference, but regardless it spices up the
gameplay making for game that never lulls you
into a sleep.
However, most of the
gameplay is focused on stealth so you don't get
into these
situations too often.
The
gameplay focuses on stealth, mainly, although the only reason why you shouldn't go
into a
situation guns blazing, is that there's a risk you could be killed too.
The focus on rich and well developed characters thrown
into a terrible
situation is compelling and even when the
gameplay feels lacking, the story and visuals draw you back in and force you to push forward.