Sentences with phrase «into gear the type»

Not exact matches

Here, I'll outline a few strategies geared toward specific personality types — whether you hate parting with your clothes or feel like you never have time to get organized — that will turn even the most disorganized closet into a carefully edited masterpiece.
Your body metabolizes these types of fatty acids differently than other types of fats, which kicks your metabolism into higher gear, allowing you to burn more calories even when you're not moving around.
But you really have to work to get your type II fibers to switch into gear.
With three types of greens this is just the sort of thing your body needs to shake off the rust and get back into gear if you've been hibernating all winter long.
Slaying eight Barnos (a type of Wingdrake) will net you gear that will turn your Palico into a robotic helper that looks like a cuter, friendlier version of Horizon «s Watchers.
With the crafting, gear types, skill tree, and leveling system, Assassin's Creed: Origins dives much deeper into the role - playing haystack than its predecessors.
The six - speed manual snicks into gear with pleasing precision, which is nice, because you shift the Type - S a lot.
The seats, steering wheel and gear stick are all unique to the Type R model and take into account driving position, visibility of key information and driver control requirements.
Power door locks are the type that automatically lock when you put the lever in gear and automatically unlock when you move back into park.
OptionsXpress is geared toward active traders and investors, particularly those who are interested in advancing into other types of trading (e.g. commodities, futures and options), but their integration with Schwab makes them even more accessible to all types of investors.
Each build takes into consideration the types of weapons and gear you should equip, as well as skills and talents.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
The episodic format of the main missions is a welcome one, as it not only allows players to prepare their gear for a specific type of mission, but it also breaks down the gameplay into more time - friendly sessions.
Before jumping into the fight, you can size up your foes or take a glance at the chest to see if it has the type of gear you're looking for.
Mods add a particular perk to your gear, and crafting combines three of a particular type into a more powerful version — adding an extra five points of power in the process.
In this recorded sound performance, the artist plays a trumpet — one type of musical horn — to imitate car - related sounds; the performance comprises a series of perceptual shifts between figure and ground within an automotive soundscape — keynote or ground sounds (the hum of a motor) are speckled with soundmarks (the sound of screeching tires, the sound of a transmission shifting gears) and, in some moments within the composition, drift entirely into signals (the sound of a siren, the sound of an engine blowing out).
Like much of the loot in Horizon Zero Dawn, Aloy's gear is broken up into different rarity types.
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