Sentences with phrase «into map design»

Not exact matches

Although Google has offered APIs for developers to incorporate features into web sites for years — Google Maps is one of the most used APIs of all time — Web Elements is designed to simplify the entire process.
Buyer Journey Mapping and Design, when conducted on the basis of qualitative research, can provide tremendous insight into not only the paths buyers take but also highlight the critical moments of truths that are relevant.
And because the map is engraved into the surface of the glass, the result is a work of art that has a truly unique look and feel, and is designed to last a lifetime.
Ghana, is to pay tech giant, Google, an amount of $ 400,000 every year for embedding the company's online map into the country's newly designed National Digital Property Addressing System, Ghana Post GPS, meaning Ghana is blowing more cash on the system described as poor and amateurish yet very expensive.
Meanwhile, Ghana will be paying tech giant, Google, $ 400,000 every year for embedding the company's online map into the country's newly designed National Digital Property Addressing System, Ghana Post GPS.
Community Gardens Project Offers New Interactive Map Picente: «Feature Permits Residents to Join Existing Garden or Develop New Ones» A multi-phase project which partners the Oneida County Health Department's Lead Primary Prevention Program with the New York State Department of Health (NYSDOH), and designed to transform vacant lots into community gardens and park spaces now offers an interactive website which will allow users to find information about a specific garden and contact information if they wish to join.
«Brain activity mapped to improve prosthetic design: Engineers report new insights into the brain's role in walking.»
It is designed to deploy smaller robots carried inside that would be released into the water to map the sea floor and check for signs of life.
One step involves translating the CAD design into a stereo - lithography (STL) file format, which maps objects and their internal and external features as triangles and vectors.
The design of the word «Bunny» was produced using Adobe Illustrator, then thickened in 2D, triangulated, mapped to the 3D surface, and extruded into a thin shell for manufacture.
I then pass under a 13 - foot - tall, five - ton, four - legged robot he designed, marvel at his new invention that instantly makes three - dimensional maps of any place in the world, then settle into his gadget - strewn office complete with a New Yorker cartoon of a gypsy behind a crystal ball who says: «Why ask me about the future?
The online map had an immediate impact on rescue efforts, as teams accessed the information via portable navigation devices, as Berners - Lee pointed out about four minutes into the presentation below from a 2010 Technology, Entertainment, Design (TED) conference.
It's a globally dispersed artisan craft, found from Okinawa to Guatemala, and is amazingly intricate, with the designs mapped onto the individual yarns and then tied and dyed by hand before being woven into patterns infused with meaning — and style!
But the maps are quite small and poorly designed and this results into many cases of spawn camping and raping.
All throughout the game you'll notice vestiges of the Wii title still lingering in the game design: areas are now divided up into distinct «levels,» which are laid out on a world map reminiscent of Super Mario World; Mario no longer gains experience points by defeating enemies, having instead to find the appropriate items to augment his abilities; and party members have been excised completely from the title, leaving the plumber to tackle the world's problems by himself (well, to an extent).
Infinite Warfare's maps are designed to get players into combat quickly, force head - to - head engagements, and have varied level designs with high replayability.
mapped out a step - by - step strategy designed to help any woman turn her man into Mr. Right merely by understanding and manipulating the male psyche.
Level design doesn't even begin to describe what goes into these maps, as they take into account far more than ledges to climb and the layout of the land.
That thinking gives you an insight into the design of Learning and Change Networks and Infinity learning Maps.
Putting Principal Evaluation into Practice: This resource consists of seven training modules designed to help districts and states implement New Leaders» principal evaluation model and rubric, including: guidance about introducing the model to stakeholders; developing a common language to describe principal practices; collecting and mapping evidence using the rubric; and providing actionable feedback.
After the map making series, I plan to go into more details of world building from cities to designing culture to resources for civilization.»
Unique design features include large columns throughout the hotel and lobby built from Texas limestone; a topographical map of Austin illustrated in the lobby ceiling and floor; illuminated artwork behind the check - in area that resembles a magnified cactus graphic; and a large outline of the state of Texas etched into the bottom of the fifth - floor pool.
The transformation of the hotel's lobby into a lounge adds in regionally inspired design elements from California architecture and design firm Bishop Pass, and features rustic furnishings and an intricate, wall - length map of Napa Valley.
The website more or less maps Bangkok into tourist areas and locates the best design hotels, food and attractions in the areas.
Of course these massive maps designed for vehicles does also means that they can be a nightmare for infantry as there is a limited supply of vehicles and a not so limited supply of people unwilling to take passengers, so you might just have a long walk ahead of you to get back into the action.
However, the well - designed multiplayer maps, soldier customization, and polished gameplay is more than enough to sink your teeth into.
I really wish you'd had a better DLC marketing model that would have sustained your interest in MAG, but you kept giving things away for free and then released new game modes into a game where maps are tied to game modes, then didn't fix them when there were design issues with the flow of action.
Titles like the slap-fest Rose & Camellia, and the skirt - flipping game Mekuri Bancho put the company on the indie map, but La - Mulana — described as «a freeware free - roaming platformer game designed to look, sound, and play like a classic MSX game» — is what really got them into the public eye.
The maps are modestly sized, designed to quickly funnel players into engagements and towards resources.
Every mission that I ran into gave me the option at the start to either do it coop or solo so it seems the direction they are going with this is to try and make it as much of an MMO racing game as possible, and with the size of the map and the game this could be linked to the Test Drive Unlimited since the lead design team for TDU was hired by Ubisoft for The Crew.
It is evident that a lot of thought went into the maps» design as they feature a well - balanced mix of chokepoints, open spaces, and back routes that make for battles with plenty of ebb and flow.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
- character creation lets you choose skin color, face, eye color and haircut - later in the game you can get glasses, pants, shoes and other stuff - start off by meeting Tom Nook and his posse of Happy Home employees - this includes Lyle the Otter and Digby the Dog, who give advice and help to keep the game moving forward - Lottie the Otter is Lyle's niece and handles the front desk in the game - she welcomes you every time you boot up the game and tells you what to do next - gameplay starts off with placing furniture, but quickly evolves into something more - place a house on the world map and cycle through seasons to see what you like - house can modified with different roofs, doors, colors and more - every animal unlocks new furniture for you to use - completing a lot of requests is vital to getting a lot of content - characters will react to everything that you place and remove in the house - three pieces of furniture must be in or outside of the house and these need to implemented into the final design - if you don't follow this rule, your animal customer will not approve - add wallpaper, carpets, lamps, signs, music covers, paintings and much more - by completing special objectives in the office, which you pay for with Play Coins, you can even expand the feature set - set background sounds, choose curtains, change up furniture, display fossils and get a bigger variety of fish and paintings.
This can sometimes lead to frustrating situations where you get jammed into a piece of scenery and can't escape, but the maps are designed so that there's almost always somewhere to go, and good spatial awareness is rewarded.
The new episode focuses on the level design process and the work that went into making every map in Evolve the perfect environment for a high - stakes game of hide - and - go - seek.
There are also descriptions for each map which provide additional insight into their design and layout, as well as recommendations as to the best games to play on each map.
You will cooperate with the visual / meshing department to make sure the levels are up to the highest visual quality while retaining the gameplay and fun as well as with the design and code teams on making maps as fun as they can be, and integrating any and all new features into the levels built.
These game modes are all translated well into the 1940's aesthetic too, though not all of them feel perfectly suitable for some of the more chaotic, claustrophobic map designs.
Maps are designed so that loading a new unit into memory requires less time than it takes the player to cross the current unit.
I found the colours popped from the screen and the level of detail that went into the games map design is pretty impressive.
Furthermore, one of the biggest reasons why player movements manifest into more meaningful gameplay ramifications in Titanfall when compared to COD: AW is the map design that complements these abilities which leads us nicely into the next area of comparison.
If you go into a discussion of the Best Downloadable Game of 2010 thinking that Monday Night Combat should win, you're less likely to think about its flaws (e.g., limited maps, repetitive comments from the announcer) and more likely to remember its strengths (e.g., class balance, fun character design) relative to someone who didn't hold the same assumption.
Those mechanical changes to character movement — the ability to vault over obstacles at pace, slide directly into cover and drag enemies over cover for a quick execution — make the biggest impact online as you dive about each of its ergonomically designed maps.
Take Sniper Elite's trademark sharpshooting into unique competitive play for up to 12 players in 7 modes across 6 custom - designed maps.
In November 1995, we had decided on a brand - new direction for Quake, so I was determining which of the maps that had been made up to that point that could be included into the new game design.
The speaker will dive deep into the design requirements for compelling MR that takes advantage of virtual world overlays, depth maps of existing terrain, NPC and object interaction, and character customization.
«Rockets was designed by me to just be fun to fly and swoop around, but Kim Voll put a lot of work into making sure there was a large depth of mechanics you can learn and iterate on, improve your abilities, discover new things your rocket can do and map those onto your consciousness But when you first pick it up: You understand that the arrow - shaped - rocket flies forward when flames shoot out the back, and what goes up must come down.
THRILLING MULTIPLAYER: Take Sniper Elite's trademark sharpshooting into unique competitive play for up to 12 players in 7 modes across 6 custom - designed maps.
The sci - fi shooter boasted an innovative mechanic allowing players to summon a giant robot into the arena, and an incredibly fluid, free - running movement style — all combined into a set of blisteringly loud and detailed map designs.
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