Yet, for all its faults, the exhibition shows how much we have lost in turning art
into mass entertainment.
Not exact matches
Trump, in stark contrast, enlivens our baser passions by blending
mass entertainment and national politics
into a discontented froth, promising to redress our ills through belligerent action.
One doesn't need to dig deep
into his body of work to see that the late novelist and essayist David Foster Wallace had sincere ambivalence about
mass media — his much - heralded 1,079 - page novel, Infinite Jest, features a science fiction conceit where a lethal videotape known as «The
Entertainment» is so addictive, its viewers lose interest in anything other than endless repeat viewings of the film.
«Games have evolved
into a flourishing multi-billion business, reach a
mass audience around the world, and have a deep impact on today's
entertainment, consumer, and learning habits,» says GAMEHOTEL director Bruno Beusch.
«Games have evolved
into a flourishing multi-billion business, reach a
mass audience around the world, and have a deep impact on today's
entertainment, consumer, and communication habits,» says GAMEHOTEL director Bruno Beusch.
EDISON, NJ --(Marketwired)-- 06/10/13 — Majesco
Entertainment Company, an innovative provider of video games for the mass market (NASDAQ: COOL), and Zumba Fitness ®, a global lifestyle brand that fuses fitness, entertainment and culture into an exhilarating dance - party workout, announced today that the companies have agreed to extend their partnership for interactive entertainment products across a variety of platforms
Entertainment Company, an innovative provider of video games for the
mass market (NASDAQ: COOL), and Zumba Fitness ®, a global lifestyle brand that fuses fitness,
entertainment and culture into an exhilarating dance - party workout, announced today that the companies have agreed to extend their partnership for interactive entertainment products across a variety of platforms
entertainment and culture
into an exhilarating dance - party workout, announced today that the companies have agreed to extend their partnership for interactive
entertainment products across a variety of platforms
entertainment products across a variety of platforms through 2016.
EDISON, NJ --(Marketwired)-- 06/10/13 — Majesco
Entertainment Company, an innovative provider of video games for the mass market (NASDAQ: COOL), and Zumba Fitness ®, a global lifestyle brand that fuses fitness, entertainment and culture into an exhilarating dance - party workout, announced today that the companies have agreed to extend their partnership for interactive entertainment products acr
Entertainment Company, an innovative provider of video games for the
mass market (NASDAQ: COOL), and Zumba Fitness ®, a global lifestyle brand that fuses fitness,
entertainment and culture into an exhilarating dance - party workout, announced today that the companies have agreed to extend their partnership for interactive entertainment products acr
entertainment and culture
into an exhilarating dance - party workout, announced today that the companies have agreed to extend their partnership for interactive
entertainment products acr
entertainment products across -LSB-...]
Usually titled with variations of the words, «Your Portrait,» these are meant as provocative representations of the European state of being: Individuals retreat
into cocoons to take comfort in
mass produced stuff and mediated
entertainment.
Richard Prince has since the late 70's filtered imagery from
mass media, advertising and
entertainment, and through re-appropriation turned them
into original works, thereby redefining concepts of authorship, ownership and artistic context.
The major exhibition Coney Island: Visions of an American Dreamland, 1861 — 2008 organized by the Wadsworth Atheneum Museum of Art in Hartford, Connecticut, is first to look at the site's enduring status as inspiration for artists throughout the ages, from an elite seaside resort in the mid-19th century, to its evolution
into an
entertainment mecca for the
masses, with the eventual closing of its iconic amusement park, Astroland, in 2008.
Entertainment certainly has
mass appeal, and the success of startups like OPUS, 21Million, and the several others innovating the field offer an insight
into just how big an impact the blockchain can have on our lives.