Sentences with phrase «into mecha»

The Strike Suit's primary mode is Strike Mode in which it transforms into a mecha form.
By defeating an enemy in one or finding one lying around, players can jump into a mecha that gives them more power, as well as guns that you can pick up.
Specifically, since 1982 Macross beamed across Japanese televisions showing beautifully balletic aerial dogfights with planes that could transform into mecha.
, while seeing Sweet Tooth transform into the mecha (Oh dang!
Finally the Robot Kit priced at 79.99 USD, which comes with everything to sample yourself into a mecha, centralized around a backpack who's strings tie to other smaller parts around you like a visor and foot straps.
If you need a bit more firepower for the more screen filling enemies, the fighter can transform into its mecha mode.

Not exact matches

The death of the Mecha Dragon transforms the player into a Lizard - form leading to a journey of killing various dragons around the world.
Chan plays a police inspector in modern Hong Kong who, while tracking down a deranged mecha - enhanced villain, discovers that a geneticist's lost bio-chemical invention has been surgically implanted into his missing daughter.
Despite his infamous gift of gab, Cage is unwillingly strapped into a futuristic mecha suit and sent into battle.
In full 3D graphics, Mecha Storm is an action - packed third - person RPG that invites players to strap into large mech units and battle it out in mech vs mech combat.
The giant Dr. Robotnik mecha suit clearly wanted me dead, and the boss fight expanded into an auto - scrolling affair while I dodged missiles and desperately tried to remember how to damage the thing without jumping right into its spikes.
Max once again runs into trouble - and Mecha.
ALLTYNEX Second is actually the third game in the The Tale of ALLTYNEX trilogy and has the player taking control of a space fighter that has the ability to transform into a much more powerful mecha.
It also takes into account that mecha are more or less giant «people» with lag in relation to their mass and form.
The design mandate was still an obviously standardised one; in that it forced the mecha into a third - person shooter framework.
Ultimately, all of these games are poor entries into the varied pantheon of mecha gaming.
In 1999 a developer renowned for its pedigree in creating driving simulators ventured into pastures where high speed mecha roam.
Gameplay itself is the same fast - paced, parkour - infused pilot - on - pilot gunfire disrupted by the dropping of humongous mecha that can make mincemeat of regular soldier and get into brutal fights with their Titanic brethren.
(2007)-- This was originally going to be a normal STG, but once we started working on the enemy mechas... it turned into this.
The mecha - beasts even behave like their real - life counterparts, which allows me to run behind a herd of Grazers and force the into a trap I laid ahead.
From Software knew what they were doing and had finally been allowed into the playground where all the cool mecha toys were kept, so the results were obviously rather wonderful.
As of 2005 From Software have branched into more licensed gaming fare and whilst that may sound like terrifyingly bad news, they've approached the task with similar otaku fervour and created a whole new franchise that epitomises their nerd - like stranglehold on all things mecha.
Ignoring the functional and cultural heritage of mecha is going to get you into trouble when you deal with a series like Front Mission and unsurprisingly that's where Double Helix have landed themselves; up trouble creek without a wanzer to help them out.
It seems our canine hero can transform into a shirtless bishonen that is sure to drive the fangirls wild, but more importantly it seems the mecha itself responds to the change, becoming a bit more upright, but strangely also developing glowing green claws.
On paper, you'd think that hiring a Western developer to helm a standard third - person - shooter would be a no brainer but Front Mission, like any mecha based gaming series, isn't one that can slot neatly into a functionally standardised niche.
Both games feature a «Commander» unit, a giant mecha, which uses atomic - level manufacturing to build an entire economy on far - off planets literally from the ground up, which is an interesting inversion on how mecha usually are used in games: the «Commander» is more or less the player character, and while their large mecha is by no means weak, it's a central unit because of its production capabilities, and not because of its arsenal, which as a mecha fan I always thought was a nice way to work the idea of a «hero mecha» into an RTS, because you can relate to the Commander mecha's role as, well, a Commander on the battlefield rather than as simply a powerful named «hero» unit as exist in most other RTSes.
The video also goes into detail regarding the fuel system and loads of other gameplay bulletpoints that show you Monolith Soft is going all in with the mecha aspect of this game.
Any mecha game which challenges you to make no man's land into Real Man's land is an inherently noble endeavor and a fitting entry in a genre that practically invented badass.
Its major innovation was strategic gameplay in real time, with bases creating units that would be carried by your commander mecha's fighter form into battle.
In this latest unboxing we strap on our exo suit, jump into the nearest giant mecha and prepare to blast off into space.
Boruto, Sarada, Mitsuki, Mecha Naruto, Hokage Naruto, Adult Sasuke, Adult Gaara (costume), and Adult Sakura (costume) power their way into Road to Boruto, the expansion pack to Naruto Shippuden: Ultimate Ninja Storm 4.
Tech Romancer and Cyberbots are two really good examples of fun mecha fighters from the past that while based on the basic fighting structure, took the gameplay into a completely unique direction.
Mecha fans will love the number of customisations on offer and people who like Koei Tecmo's Warrior series» will enjoy the mindless combat in play, but don't go into the game expecting a deep enthralling story and unique gameplay mechanics.
It pushed the genre of mecha gaming into areas that it should have always resided within and made that leap to almost giving the player the chance to sit inside the cockpit of a mecha blasting through a frenetic battle in outer space.
Thanks to the invading enemies, at certain locations Kirby can hop into a mini mecha to interact with unique environmental elements and plow through enemies.
The game even lets you choose from a small set of premade robots if you're not into building: a car, a mecha that walks like a chicken, a T - Rex that walks like a chicken, and a chicken that walks like a chicken.
In that, having multiple points of control clustered in close proximity with one another can often produce undesirable consequences (as in accidentally transforming your mecha into a roadster rather than swinging its arms).
That being said, you can opt to jump into the «practice mode» if you wish, which will pit you against three CPU - controlled bots as you try out the various Mecha suits you have unlocked in order to see what the weaponry and secondary attacks are like.
For those of you asking if Tron Bonne counts as a true mecha game: if it's a machine, if there's a pilot, if it has legs, and if one of those legs could stomp a human skull into mash, then that's a mecha.
That game was promising but also very nauseating to people new to VR, myself included, as you could run around, jump 40ft into the air, get shot out of your Mecha just before it explodes, and take down other Mecha opponents with your weaponry.
The thing is, in my imaginary Mecha, I have a boombox or an MP3 player built into it with speakers so I can listen to music as I kill.
It isn't until Knuckles defeats Mecha Sonic that he explodes into pieces.
Written by the successful author Koki Yoshimune, the visual novel started as a high school romance game but later evolved into an epic science fiction based saga with an alternate world, giant aliens, mecha robots featuring a complex cast of characters.
Not to mention how it has taken inspiration from classic anime like Gordian, where mecha get into larger mecha in order to power up.
Since the release of the various Carnage Heart games, Artdink hadn't made mecha games and never ventured into the full - blown action orientated gameplay the genre is known for (admittedly the OKE's in Carnage Heart were potent war machines, the player wasn't in direct control of them).
Delve into Arcade mode and you'll discover a succession of stages where two pilots face off in Rounders, Senko no Ronde 2's name for its mecha - like machinery.
Now, you're just not fighting bugs and bots, but hopping into an airdropped mecha to punch the crap out of a hulking, tail swinging, kaiju named Eruginus.
Combatrobo Zakato 1994 Combatrobo Zakato is a Korean - made sci - fi side - scrolling shooter in which the player controls a giant mecha sent into a hostile area in deep space to fight mechanized aliens.
Dramatic situations like the heroic mutt Shiro putting his life on the line against a billion giant bear mecha... funny sketches like the one during which Kabuki and his rival inexplicably turn themselves into various beasts, weapons, and structures in a hilarious game of one - up... tragic events like allies taking arrows in the back or crumbling buildings to the head in order to save your party... we don't need cinemas for such material to make a significant impact...
«Super Mario vs. Mecha Bowzilla» makes Bowser a more imposing villain by turning him into a mechanical beast that's eight stories high.
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