Sentences with phrase «into new dungeons»

Al - Revis serves as the basic hub of the game as you radiate outward completing assignments for different classes, most require going into new dungeons to collect recipes or ingredients to synthesize new and interesting items and upgrades.
These fantastic, nail - biting moments of tension create a palpable sense of apprehension leading into each new dungeon.
After «finishing» the game, however, the story will continue into a new dungeon with a new final boss.

Not exact matches

It's only fallen out of favour recently because of a glitch: if you lose your portal into wherever you were in the infinitely deep dungeon (the Shadow Vault), you have to start it all over again, it seems (at which point you might as well make a new character...) Single player only; roll on Torchlight 2 (which will have more than 3 classes, and co-op!)
Go into a dungeon, kill lots of mobs, collect new armor and weapons, rinse and repeat.
By scanning it into the game, you unlock a special new dungeon called The Twilight Cave.
The all - new modes include a Versus Mode, where you can go head - to - head along with Quest Mode, where players customize a party of their favorite characters to take across fields and into dungeons for music - based battles against series bosses and Classic Battle Mode from the first game.
If you're new to the dungeon or it's been a long time since you ventured into its depths, do yourself a favor and get your sea legs ready before wading into the bloody pools of The Crimson Court.
By getting these monsters to move into the Haven you'll not only receive a Traveler's Tablet, a unique item that unlocks a special dungeon featuring the monster you recruited, but also over time the town will expand with new buildings, including churches and casinos.
Similarly, after acquiring another new ability in a dungeon - like area I was unexpectedly put into an «avoid the advancing threat through high - speed platforming» sequence that was more difficult than it needed to be so soon after getting the ability.
When Shadows of the Hist launches in August, it's bringing with it two brand new massive 4 - player dungeons into Elder Scrolls Online.
In a new featurette for David Ayer's new Netflix venture, Bright it goes deeper into the plot of the upcoming movie about modern - day L.A., with a slightly Dungeons & Dragons twist.
Taking all six spheres and the new final dungeon into consideration, the Womb of Grief is easily the hardest dungeon in Strange Journey.
By inviting people and monsters into their Haven that they've met through their travels or via special dungeons, heroes will eventually be able to develop new buildings and settlements in their quest to cultivate the best civilisation and make their village the ideal place to live.
Crimson Shroud — an RPG crafted by the legendary Yasumi Matsuno (Vagrant Story, Final Fantasy Tactics) that breathes new life into the table top RPG, where gamers must rely on luck and chance to win battles (soooooo Dungeons and Dragons).
Theres something immensely satisfying about stealthily navigating the many dungeons, cities, forts and other locations of Skyrim, silently going about your business and breaking into enticing chests using the new lockpicking system..
The all - new Portal of Power (yes, for the second year in a row) can actually hold onto the villains in its «dungeon» and you can then cycle through them all and load them into the trap of your choosing.
A new restaurant serves as the home base for utilizing grimoire stones found in dungeons (these unlock new skills or can provide additional levels to the skills your characters have already invested points into) but also provide an additional source of income.
Along the way you'll pick up quests and run into enemies you need to kill and even new towns and dungeons that you will have to explore.
The Eternal Night update will throw players into a 12 - person raid called Nightfall Sanctuary, a dungeon known as Sandstorm Temple, and allow for the acquisition of new legendary gear.
This is where you'll gain a little insight into how Mari and Alto got into this situation or where Melize will gain a new function that you can use back at the base, but these vignettes are mostly a means to string you along from one dungeon to the next.
Because he was new, he put a ton of effort into the maps and kind of overdid it... the game became more about the complex dungeons than anything else.
You still chat with locals, you still participate in side quests for pieces of heart or other treasures, if you so wish, you still obtain new items for your arsenal and keys to progress onward through going into puzzle and enemy - filled dungeons, and you still take out the boss lingering in the furthest depths of said dungeons.
This is also where the games Amiibo come into play; the Alm and Celica Amiibo unlock new dungeons to explore while other Fire Emblem figures are relegated to a spell which summons them to aid in combat.
There are also a couple of new items thrown into the mix like a sand rod as well as a tornado rod for some good 3D puzzle action for a new dungeon.
-- Nintendo took Game Informer directly to a dungeon — This dungeon is constantly moving — Game Informer says «Link must manipulate the entire enormous mechanism through his own ingenuity» — Players can skip dungeons if they want and go straight to Calamity Ganon — The substance known as malice covers the dungeon — Link gets hurt if he touches it — Can be destroyed by finding and attacking each pocket of malice's eyeball — Sheikah Slate serves as Link's map, binoculars, more — Use the slate in the dungeon to see a 3D model, tilt the entire dungeon from here — Doing so slides blocks into place and opens up angles you can use to paraglide to new locations — Voice tells you that you need to access terminals with the slate across the dungeon, marked on your map — All bombs in the game are remote and don't blow up on a timer — Simpler approach with dungeons in Breath of the WIld — Game Informer didn't see the familiar chest opening animation and signature music — Never found a signature Zelda item or compass — Wind Blight Ganon is the dungeon boss here — Voice tells you, «It's one of Ganon's own.
So If I created JP account to play Judgment Disc, found 2 new (hidden) and fall into empty dark dungeon... All that to avoid Youtube streams from Peru, do I considered hatdcore?!
This stays true for elements such as the cauldrons where players will find themselves delving deep into unimaginable dungeons to gain new capabilities against their robotic threats.
At that time players will get to explore two new regions, experience the new combat, farm, dive into two new dungeons, worship a new god, and summon her avatar on the live servers.
PS4 Version has: • 1080p at 60 fps • There is a «side story» after each chapter now — this gives you more insight into the main cast • There is the After Story I mentioned — this is a new chapter with about 4 - 6 hours gameplay • You can now play as the White Shadow and a new version of Asuka • New dungeons • New enemy types • A new difficulty called Calamity (which is very hard and required for the platinum) • A time attack mode • A Boss Rush mode for taking on the bosses (accessed from the main menu) • A new page of NPCs to interact within the NiAR • Other changes within the game for balance and progressinew chapter with about 4 - 6 hours gameplay • You can now play as the White Shadow and a new version of Asuka • New dungeons • New enemy types • A new difficulty called Calamity (which is very hard and required for the platinum) • A time attack mode • A Boss Rush mode for taking on the bosses (accessed from the main menu) • A new page of NPCs to interact within the NiAR • Other changes within the game for balance and progressinew version of Asuka • New dungeons • New enemy types • A new difficulty called Calamity (which is very hard and required for the platinum) • A time attack mode • A Boss Rush mode for taking on the bosses (accessed from the main menu) • A new page of NPCs to interact within the NiAR • Other changes within the game for balance and progressiNew dungeonsNew enemy types • A new difficulty called Calamity (which is very hard and required for the platinum) • A time attack mode • A Boss Rush mode for taking on the bosses (accessed from the main menu) • A new page of NPCs to interact within the NiAR • Other changes within the game for balance and progressiNew enemy types • A new difficulty called Calamity (which is very hard and required for the platinum) • A time attack mode • A Boss Rush mode for taking on the bosses (accessed from the main menu) • A new page of NPCs to interact within the NiAR • Other changes within the game for balance and progressinew difficulty called Calamity (which is very hard and required for the platinum) • A time attack mode • A Boss Rush mode for taking on the bosses (accessed from the main menu) • A new page of NPCs to interact within the NiAR • Other changes within the game for balance and progressinew page of NPCs to interact within the NiAR • Other changes within the game for balance and progression.
The indie team has posted a new update digging more into their sci - fi dungeon crawlers» story, lore and narrative AI.
Like I stated above, you need your groups of children to make it through the many dungeons, but every time you create new children, they have to be trained up to allow you to take them into the dungeon you're currently exploring.
The ability to transform into a painting and travel along walls affords Link some new opportunities for exploration, while it additionally makes for fun and interesting dungeons.
This new ability is brilliantly integrated into the challenge of every dungeon in the game, so you'll be pleasantly pleased when you finally figure out what you have to do in order to get around some of the game's more difficult puzzles.
Much like Supergiant Games» Bastion did a few years ago, the world forms when walking into new rooms in each of the 26 dungeons.
Complete with the turn - based battles and map - making dungeon crawling from the previous games, EOIV also includes a casual mode which allows newer players to dip their toes into the challenging adventure without losing much of the experience.
However, the game quickly introduces new mechanics as players descend farther into the dungeon.
Game progression follows a very tried and true pattern of letting the player explore a new area, wander into and through a dungeon, and reporting back to the hub world to progress the story further.
Keeping in mind these are European release dates, these include: Splash and Crash on February 28th, an unusual looking puzzle game where you control a rock falling into a well (trust me it looks more fun than it sounds); Code of Princess in Spring, a side - scrolling beat - em - up RPG which looks amazing; a new Inazuma Eleven game will be available in the summer, and it appears to be an insane soccer RPG with matches that look like something out of Dragon Ball Z, and will come in two versions like Pokemon; Pokemon Mystery Dungeon: Gates to Infinity is coming May 17th, complete with 4 player co-op, randomly generated dungeons and the ability to customise cities; a new Mario vs Donkey Kong title for the second Quarter; and finally, Donkey Kong Country Returns 3D for the summer.
Plunge into fierce turn - based squad battles in World of Dungeons, the new dark fantasy RPG.
Original dungeons which will provide four new dungeons that take a deeper look into the mysteries of the Seven Heroes
The system works extremely well — you can now take a boomerang into an early dungeon, which is great for new players.
You can always hire some new bodies, send them into a dungeon, pull them out after they've gotten emotionally destroyed, then dismiss them while keeping whatever treasure they recovered.
There are plenty of new dungeons, boss fights, and even player housing to sink hours of game time into.
While on the brink of New Game Plus myself, I decided to invest some time into Bloodborne's Chalice Dungeons, a collection of pre-designed and procedurally generated dungeons situated under Yharnam itself, the former of which tie into the narrative of the game fairly Dungeons, a collection of pre-designed and procedurally generated dungeons situated under Yharnam itself, the former of which tie into the narrative of the game fairly dungeons situated under Yharnam itself, the former of which tie into the narrative of the game fairly heavily.
These beloved dungeons and monsters have all been reborn in glorious high - definition, and new stories for each of the 10 main characters, breathing new life and hitherto unseen replay value into one of the old - school RPG greats.
There is a two - pack of Alm and Celica that unlocks a new dungeon to explore and allows one character to call the other into battle, but the game also uses other amiibos to conjure up monsters to aid in battle, or if you use a Fire Emblem SSB amiibo, like, say, Roy or Marth, you can call them into battle for a set number of turns.
This is still the same game that we reviewed on PC last year, and every aspect of the game that was excellent then remains excellent now: the class system still provides a nearly endless amount of replayability, the quests are still varied and well - designed, FATEs are still exciting and breathe new life into each zone, the combat is still satisfying and complex, the story is still intriguing and told in an engaging manner, the dungeons and endgame raids are still among the best in the genre, and the graphics and soundtrack and still ridiculously impressive.
War discovered new weapons and abilities through dungeons and purchasing of upgrades, but Death deviates from the Zelda style of loot progression and falls into a more random loot generator.
The most impressive part of Lufia: Curse of the Sinistrals is the amount of variety packed into its gameplay, there really is something new with every dungeon, puzzle, and boss battle you encounter.
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