Both nonfiction and fiction authors can pull materials from their books
into nice visual slides.
Not exact matches
It isn't up to par with the system's best
visuals, but it is
nice to see that Nintendo is putting some substantial effort
into its N64 remakes.
I'm not at all all
into graphics, else I would just play on my PC, but I like
nice visuals.
Ex Machina became that rare indie to take the
Visual Effects Oscar over much bigger studio blockbusters, and it is
nice to report that the ingenuity that went
into that film hasn't been sacrificed now that he is working on a bigger scale with an Oscar - winning star on board in Natalie Portman.
«Robert Orci's Production Diary» is a tour through the shooting of the pilot episode and its lavish 31 - day shoot, «Fringe
Visual Effects» gives a sense of the scope of the show's special effects by looking
into a few key creations from select episodes and «Evolution: The Genesis of Fringe» charts the development of the show (it's
nice to hear Abrams describe how he drew inspiration from David Cronenberg's films).
The ventilation outlets at the ends of the instrument panel are elegantly incorporated
into the
visual composition of what is a very
nice, very modern cockpit.
The
visuals in this game really help to immerse you
into the narrative and is a
nice change of scenery from the typical browns and greys that is seen in most triple - A titles today.
The updated
visuals are
nice, but I really love how they've opened up the city and actually have you take on the role of a runner rather than immediately making Faith
into a fugitive.
Sure, fancy
visuals are
nice to look at and all, but here it also allows you to zoom
into the action and get a much better sense of your perspective while playing, which was very cool.
While the game has solid controls and a
nice battle system, idiotic team A.I., the lack of customization options and rough
visuals really turns something that should be exciting
into something that is lackluster and pretty straightforward.
Persona 4 Arena's anime style
visuals are decent to say the least, and going through the story mode it was
nice to see how much detail the development team put
into each characters in the game, focusing on giving them their own unique look.
The
nice twist here is that the characters in the game are all insects, stylized
into quasi-Tim Burton-esque cartoon characters brought to life by some incredible
visuals.
I'm not sure I'd want to see too much gameplay injected
into movement in MMOs, as it could become over-complicated pretty fast, but it would be
nice to see a bit more effort put
into the mechanics of mounts and less
into coming up with ever more bizarre
visuals for them.
Rituals Since 1851», Triennale di Milano, Italy (2015); «
Visual Deception II:
Into the Future», The Bunkamura Museum of Art, Shibuya - ku, Japan; touring to Hyogo Prefectural Museum of Art, Kobe, Japan; Nagoya City Art Museum, Nagoya, Japan (2015); «Room by Room: Monographic Presentations from the Faulconer and Rachofsky Collections», The Warehouse, Dallas, Texas, USA (2014); «Study from the Human Body», Stephen Friedman Gallery, London, England (2014); «Seismic Shifts», The National Academy Museum, Manhattan, New York, USA (2013); «Lifelike», Museum of Contemporary Art San Diego, San Diego, USA (2013); «Invisible Art: About the Unseen, 1957 - 2012», The Hayward Gallery, London, England (2012); «Paper», Musée d'Art Moderne et d'Art Contemporain,
Nice, France (2012); «All that Glisters», Stephen Friedman Gallery, London, England (2011); «Floor Corner Wall», Fort Worth Contemporary Arts, Fort Worth, Texas, USA (2010); and «Chasing Napoleon», Palais de Tokyo, Paris, France (2009).