In many cases the bow allows Lara to stealthily thin out the numbers a bit before moving
into open combat.
Not exact matches
Down under the Manhattan Bridge overpass, young writers and editors dressed in black crowd
into the offices of Verso Books,
open Brooklyn Lagers, and gird their loins for intellectual
combat.
Some of the tactics I've tried successfully to help mitigate diaper pail odors include using Citrus Disks, compressed paper disks impregnated with natural citrus oils; shaking some baking soda
into the pail a couple of times a day; putting a cloth rag dabbed with a few drops of tea tree or other pleasant smelling essential oil
into the pail; using Diaper Buddies, a wash - additive disk scented with natural essential oils like tea tree, mint, or lavender that
combat smells in the pail and then help increase wash efficiency in the washer; and leaving the pail
open.
I used to give my daughter, I used to be a practicing herbalist and I used to go
into my yard when my daughter was sick and I would pick all these different herbs that would help
combat illness and
open up her sinuses and air passage ways.
What was for much of the 20th century a bureaucratic and careerist behemoth dedicated to refighting the Last War, the Army has now morphed
into a relatively nimble force that's
opened itself to criticism and rethought its tactical doctrine, and that values the ideas and initiatives of younger officers fresh from the harsh classroom of
combat.
He said, «While we are aware of the various commitments including the 2016 Anti-Corruption Summit in London,
Open Government Partnership, and campaign promise by the present administration to
combat corruption in all ramifications without fear or favour, we find it disturbing that official corruption is deeply embedded and fast becoming a permanent feature whose subculture melts seamlessly
into the public office holders» daily life.
Imagine the future where a U.S. F - 35 is flying
into combat and another nation sends up a much less capable airplane, but that other airplane can send out a signal that
opens up a trapdoor in the software that's running the F - 35 and causes it to crash.
In Shadow Complex, gameplay is centered on exploration and fast - paced
combat as you gather game - altering power - ups and an arsenal of futuristic weapons to overcome obstacles, thwart legions of enemies, and delve
into a mysterious
open game world.
And China has chosen to
combat this problem in a predictably terrible way: by
opening «rehabilitation camps» that try to whip these kids
into shape through military - style drillmasters, a drug and therapy regimen, and rooms that are essentially prison cells, where they spend a minimum of three months recuperating.
Mad Max is a solid
open - world game that takes the best parts of car
combat, fisticuffs, and the Mad Max mythos and combines
into one thing.
It seems like they put a lot of resources
into making an
open world when it would have been a better game if it was more linear and if they had spent more time on adding depth to the game play,
combat, melee
combat especially, and the dialogue and voice acting.
There's over 50 characters to step
into combat with, and like an
open buffet, the enormous variety offered here encourages you to try a little bit of everything.
No, for me it was the announcement of the Discovery Tour, an
open - world and
combat - free deep - dive
into the history of Ancient Egypt.
The
opening of the demo introduced the
combat, as I was greeted by some slimey creatures interested in turning Mickey
into a pile of ink.
Even with just slightly more
open levels and vertical design, perhaps along with the ability to let players choose the Exo abilities they want to take
into combat rather than assigning them automatically Advanced Warfare would have been brilliant, a true leap forward for the franchise that still managed to remain true to the franchises core values.
It's something that Monolith has been vocal about addressing in Project Origin,
opening up the game's
combat arena
into more varied, expansive areas.
You are dumped
into an
open world where you ride your horse to different dungeons, there is «Z targeting» in the
combat, «bottles» that hold health, a hookshot - like gadget, a boomerang type gadget, big boss keys to take you to a big red skull room on the map, boss fights that require the use of equipment gained in their respective dungeon, heart containers at the end of dungeons, you need to collect several pieces of a world saving item, you even fight a shadow version of yourself.
To
combat the rush of people who would go
into servers and grief sleepers, you can put a door onto a room, or shack, that can only be
opened by you or a password you create for others.
The result is still a game that often feels like a stunningly confident, competent shot across the bow of the
open world genre, folding in an incredibly strong narrative and a good sense of consequence to the decisions that present themselves throughout, presenting a fun bit of
combat creativity
into a genre that desperately needs it.
Ubisoft wants the stealth /
combat loop to
open and close more fluidly than in previous Assassin's Creed games, making diversions
into swordplay and gunfire more natural.
Step
into the
opening battle of Lost Dimension, however, and you'll find it very similar to the ranged, semi-open
combat of Valkyria Chronicles (or the seemingly already forgotten Natural Doctrine).
Vehicle
combat involves jockeying for position and ramming your opponent, firing your shotgun to try and blow a tire, grinding
into their sides using razor spike rims, or having your master mechanic Chumbucket, who rides in the
open hatch at the back of your vehicle, fire a harpoon weapon to kill attackers or disable their vehicles.
4) Wind Waker — This game introduced parries
into combat and gave you a wide
open world to explore.
If you have to define Black Desert Online
into four keywords, it would have to be MMORPG,
combat, life content, and
open world gameplay.
New races, new
combat mechanics,
open - world exploration, crafting, colony management, all these ideas sound like good territory for Mass Effect to break
into, no?
This also plays
into your siege and
open world
combat strategy.
Where these landscapes come
into their own, however, isn't in the fighting or the on - foot exploration (which makes Gravity Rush 2's sleepy
opening hour even more of a confusing choice since it robs you of your powers and drops you
into a rather bland mining colony, only letting you out once you've engaged in prolonged hand - to - hand
combat).
As we wrote in our first look: «the first couple of hours spent playing Dead Cells feels like a grind — a grind with excellent
combat — but once the world structure and how you'll traverse it
opens out, it turns
into something potentially great.»
The
opening cinematic feels like a movie unto itself, and each successive segue from
combat into the story is like
opening up a new Christmas gift.
It's not until you
open up all the weapons and ammunition types that
combat really comes
into its own.
Mad Max is a solid
open - world game that takes the best parts of car
combat, fisticuffs, and the Mad Max mythos and combines
into one thing.
Sail through
open seas, dive in search of long lost artifacts or gallop your mount
into combat — the world of the Witcher beckons to be explored.
From the very moment the game transitioned out of its
opening cutscene to handing me control of the character, I was impressed by the sheer magnitude of quality and attention to detail that has gone
into the game, not just from a graphical standpoint but in the mechanics and the
combat as well.
Not just from the gun
combat, but also hooking people in and crushing their face to see them fly off
into the endless abyss of space, breaching enemy war crafts, and altering gravity to your advantage when a space lock is
opened to attack enemies.
When BioWare launched Dragon Age: Inquisition, it not only made a huge leap
into open - world game design, it had to create an artificial intelligence system that would work in these larger
combat environments.
Warhammer 40,000: Dawn of War III is just a few short weeks from release, and the time has come for players to dive
into the intense
combat of multiplayer with the upcoming
open beta.
The Witcher games take high fantasy and brutal
combat and mix them
into a fun and addicting
open - world RPG.
By pouring points
into Combat, Biotic, or Tech progression trees, Ryder can unlock «profiles» that
open up new tactics to use in battle.
This Japanese role - player follows up the previous Wii and Wii U entries, letting you battle across the
open world setting and hopefully jump
into an awesome mech in
combat.
Set in a wide -
open village ravaged by
combat where concealment is the difference between life and death, a gaping ravine divides this map
into two.
The
combat these changes, the report says that the should plan to keep air - conditioned cooling centers
open longer during heat waves, move critical equipment in city buildings above sea level, and incorporate these climate change effects
into design of new buildings.
The Witcher games take high fantasy and brutal
combat and mix them
into a fun and addicting
open - world RPG.