Sentences with phrase «into other areas of the game»

Conversely, character models seem to lack the detail and finesse that was put into the other areas of the game.
Last year's game tapped into Disney's Marvel license, bringing super hero gameplay into the mix but not changing much overall when it came time to venturing beyond the Play Set adventure levels and into other areas of the game like the Toy Box.

Not exact matches

Counter attacking, we've improved lately at stopping that a wee bit, our shape helps so long as the Brits get back in support of Xhaka (but it is usually an achilles for us along with high balls into our area) Other than that we should pick our best team, focus on our high tempo game, and just get at them... COYG!!!!
This game could explode into an avalanche of goals or it could be a very congested midfield area battle which may see both sides cancel each other out.
So we wanted to provide a new area, a new culture, but we also wanted to give Aloy relationships to delve into and ultimately a storyline that does what a lot of other quests in the game do.
Internal layout of play equipment areas should aim for prevention of conflicts between: • Moving equipment (e.g. track glides) and running children; • Play traffic (e.g. from a slide, out of a tunnel) into the path of other activities; • Quiet play (e.g. sand pits) and boisterous games (football match); and, • Active, boisterous groups (late primary ages and older) and «littlies» and pre-schoolers.
Both bedrooms are opposite two bathrooms, one with a toilet, shower & basin, the other with a bath & basin.The sleeper couch is situated in the lounge / TV room area, its the size of a double bed.We also have two single floor mattress's available!The dining room flows into the lounge / TV room area, it is a big space, perfect to relax and enjoy time with friends & family.The TV in this space is a plasma, perfect to watch a little TV or for the kids to setup their video games.Card & board games available for some evening fun or rainy days at home with the family.
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
The base camps are a completely new addition (to the main, numbered series at least), and really help the flow of the game; you can talk to comrades and other officers in the area or purchase weaponry, and then when you are ready you can talk to an officer at the camp gates to start the battle; the gates will open and you can run directly onto the battlefield into the main scenario.
Mid-battle cutscenes also flow better than before, such as cameras focusing on areas of interest mid-battle, and meetings with certain generals happening in a more realistic way; while in the old games you would sometimes see your character interacting with a general on the other side of the map during a cutscene, this doesn't tend to happen now, some scenes flowing back into gameplay with your character standing in front of the officer they were speaking to, rather than suddenly finding yourself back on the other side of the map as though nothing had happened.
Because when I walked into the area where it became clear the game would suddenly turn into a turn - based tactics RPG, I was pretty excited because that's one of my favorite genres and here, after having turned into poor version of other genres before, I was certain that there's no way they can screw up one of these, right?
The basics of the game are like many other action - RPGs, players venture out into different areas taking down monsters, collecting loot (and souls), and mainly being a kickass dude.
Like in the other games, players control Shantae as she explores a variety of action stages with the help of her unique abilities, such as the ability to transform into different animals so to be able to access otherwise inaccessible areas.
Features • Sci - Fi action / adventure combines aerial and on - foot combat for a totally unique third - person shooter experience • Will's jetpack delives total freedom of movement allowing players to race against UFOs in high - speed chases and rain death from above onto unsuspecting otherworldly foes • Speed and scale unmatched by any other action title: send Will zipping through tight corridors and then out into immense canyons and futuristic geoscapes • Gravity - defying vertical combat system, where moving up is the only way to bring your enemies down • Seemless transition between jetpack flight, ship - to - ship dog fighting and third - person shoot - «em - up action all exists within the same level — not broken up into different «areas» • Unique grip system that allows the players to scale walls by jumping from surface to surface and hijack UFO's while in mid-air • Huge bosses that require fast reflexes and aerial barnstorming manoeuvres to defeat • Developed by Airtight Studios, a new group featuring team members from the Crimson Skies series of video games
All three of the Shadow Hearts games feature a game mechanic called the Judgment Ring that comes into play during the turn based combat but extends to other areas of the game as well.
Of course, I could have also overlooked some incredibly obvious item that would have alleviated all of my issues and thus rendered my complaints moot, so I can't entirely say that these encounters were intentionally designed that way, especially when taking into consideration how accomplished the game is in literally every other area... It seems a bit weird then that two or three glaring difficulty spikes would somehow slip through to disrupt the otherwise perfect pacing of the gamOf course, I could have also overlooked some incredibly obvious item that would have alleviated all of my issues and thus rendered my complaints moot, so I can't entirely say that these encounters were intentionally designed that way, especially when taking into consideration how accomplished the game is in literally every other area... It seems a bit weird then that two or three glaring difficulty spikes would somehow slip through to disrupt the otherwise perfect pacing of the gamof my issues and thus rendered my complaints moot, so I can't entirely say that these encounters were intentionally designed that way, especially when taking into consideration how accomplished the game is in literally every other area... It seems a bit weird then that two or three glaring difficulty spikes would somehow slip through to disrupt the otherwise perfect pacing of the gamof the game.
Unlike other horror games that announce the appearance of a monster with a shriek of a violin, Machine for Pigs only sometimes announces the release of a monster into the area.
The work poured into this powerful engine would continue to serve the developer well after the release of Soul Reaver, and also impacted other areas of the game.
If they could have made it into the underpinnings of a stronger combat system, perhaps the other areas of the game where they played it safe wouldn't have seemed so grossly rehashed.
As far as I understand it, you're locked into your faction's area of the game until you're level 50 (technically max but theres a «veteran» progression system beyond it) and then you can go into the other two faction's zones and play through all of their quests, now scaled up to level 50.
You are essentially playing the video game version of the movie Battle Royal — a bunch of people walk into an area with nothing, find weapons, and eliminate each other.
360 Game is entering the competitive area of bringing games from the US and other countries into the Chinese market http://insidegamesasia.biz/360-game-aims-to-bring-us-games-to-china/...
A number of the Elder Scrolls games have similar areas and enemies (for example that one quest in Morrowind where you have to transport into a room totally separate from any other area that exists basically in a void and fight a unique enemy), and for an example of story, that hidden Prothean orb in the first Mass Effect game that gives Shepard a flashback of Protheans observing and messing with caveman - era humans is haunting and unlike anything else in the game (and sadly pretty much never gets explained in the rest of the franchise).
Discovered items can be used to solve puzzles and move forward into other areas, just like in The Legend of Zelda games.
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Playing off of a setting deeper into the Wild West era than the first game could provide towns full of bandits, gambling towns, a central area for lawmen and several other Wild West staples.
Other areas of operation of this company which is slowly integrating Blockchain Technology into its service plethora are online casino games, horse racing, bingo, poker and mobile betting which can be engaged into from across the globe at any point of time.
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