Not exact matches
These accounts are counterfeit coins in the booming economy of online influence,
reaching into virtually any industry where a
mass audience — or the illusion of it — can be monetized.
«Games have evolved
into a flourishing multi-billion business,
reach a
mass audience around the world, and have a deep impact on today's entertainment, consumer, and learning habits,» says GAMEHOTEL director Bruno Beusch.
«Games have evolved
into a flourishing multi-billion business,
reach a
mass audience around the world, and have a deep impact on today's entertainment, consumer, and communication habits,» says GAMEHOTEL director Bruno Beusch.