Sentences with phrase «into simple character»

Not exact matches

If you have not yet achieved the success you dream of, it's easy to fall into the trap of believing you lack a certain something — character, skill, or maybe simple luck — to get ahead.
Through the course of the opera's violence, the desperation of its characters, the nobility of simple deeds, and the determination of Sister Helen and her fellow nuns to be Christ for others, Heggie's music reaches beyond the proscenium to gather us up into the chorus of hope and redemption.
Does not the association of this claimed adequacy and precision with the presupposition of the unity and simple basic character of the world demand that we consider the «nature of the material world» in just one way and reject the others as erroneous or force them to be assimilated through insight into their own incompleteness and thus to correct themselves?
People certainly have created some very fantastic characters out of their imagination, and in many ways God, with his omni - everything, is a very simple character to imagine into being.
These simple deviled eggs are quick and easy to make (they only take about 30 minutes), but let the egg mixture sit in the fridge for a good 30 - 60 minutes before piping into the egg whites so the flavors have a chance to really blend well and give the eggs their character.
For a simple and quick Christmas decorating solution, transform your tree into a fun holiday character, like this adorable snowman.
What makes him great is his ability to also weave yards of his natural talent into the true character, to show us that he has skills beyond simple copy work.
The trick was to allow the decency that's in Sam to bubble through into this mean brute of a character so that he wouldn't be the simple villain.»
Even the most seemingly simplest scenes, like characters slowly embarking into a completely dark tunnel of nothingness have a lasting impact thanks to some masterclass lighting techniques.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
No longer is it as simple as point in click, but you must also be smart about gathering and having the time to get your character into locations to take action.
This first chapter of Peter Jackson's new Tolkien trilogy takes us back to the familiar settings and characters, inflating a simple journey into an epic adventure in the process.
Mission Mode consists of a series of more interactive tutorials — these start out simple with stuff like how to move, tag and combo, but then ramps up into a series of ten character - specific challenges for each character in the game.
Upgrading you character and putting points into different categories is standard fare, but the simple setup of the mode alongside its mechanics is what made UFC 3 so addicting, and the same can be said about its online equivalent.
The plot is fairly simple and, like the original, sees our characters jumping from locale to locale in search of answers as to how they fit into this mystery.
In Tom Stoppard «s spectacularly good script (I suspect the quality of which has been overlooked because so few film critics have actually read the book), it has a jumping off point that more than any previous take, digs into the themes of the novel — the many forms that love takes, artificial metropolitan life vs. simple pastoral life — and allows the peripheral characters their moment in the sun, while still keeping the running time at around a brisk two hours.
«Brooklyn» is simple, never deviating from its central characters or introducing obstacles into their path for obstacles» sake.
It's very original and not for the simple - minded as it presents a fantastic character in Pauline which dives deep into her troubled mind.
The Lord of the Rings trilogy benefited greatly from characters being dropped from the story because they didn't fit the narrative arc of the project but in this case Jackson and his screenwriters raided Tolkien's notes and appendices from other stories to pad out what is essentially a very simple tale into a sprawling epic.
Martin spins off one aspect of his stand - up act — his simple but amusing doodles — into his character's vocation: His Dean is a sort of cartoonist (though he never refers to his work as cartoons) who has just lost his mother when the movie opens.
That said, my favorites that I were able to catch were «Hunt for the Wilderpeople» such strong heart and character work that elevates a simple idea into giddy, moving, feel good fun.
The script by Peter A. Dowling and Billy Ray takes a simple opening and then morphs that idea into a Jacob's Ladder - like story in which the sanity of the main character comes into question and we the audience becomes suspicious of everything that they've seen.
This simple assessment will offer the teacher valuable insight into students» understanding of what a setting is and what the characters are.
Boggle type game - come up with as many words as possible given 12 random letters Thought for the Day quote to discuss Story Maker - two names, 6 key words - make it into a story Numeracy & Literacy - read two simple charts to find out about a character.
Translated into: Italian, Korean, Spanish, Romanian, and Chinese (simple characters).
In a time when it's hard to find a pickup with an interior that hasn't been pimped into a state of hedonistic overload, the 2009 Suzuki Equator Sport exhibits a simple, honest character we find quite refreshing.
I suppose, at the end of the day, it boils down to the simple fact that, despite the odd cliché, Goldhagen describes the family bonds so vividly that it's impossible not to be drawn into her characters» lives.
They all are masters in converting a simple topic into interesting one by relating the characters to the real life entities.
Like the previous LEGO games the plan is a simple one; take a well know franchise and turn the entire thing into a LEGO version where the characters are mute and must convey everything through sign language and odd sounds, plenty of humour and lots of gameplay which is pretty much a genre unto itself.
Upgrading you character and putting points into different categories is standard fare, but the simple setup of the mode alongside its mechanics is what made UFC 3 so addicting, and the same can be said about its online equivalent.
How is it that Final Fantasy characters can have a PLANET smash into their faces and yet somehow be susceptible to something as simple as falling 100 feet, with various canopies to break their fall?
You work together to solve relatively simple challenges — get this ball into the basket; pop some balloons — by overlapping your characters and cutting chunks out of one another.
In keeping with the more accessible nature of the game, Capcom has added an incredibly simple way for your character to automatically perform a ground to air combo (if you're into your fighting games you might want to look away now).
After you boot the game up and create your character you are thrown into a long series of tutorials breaking down the game's many systems; though when you really look at it, most of the game can really be broken down to two simple elements: collecting and crafting.
Beginning as the nut and bolts of the game they've now grown into more than simple world and character structures.
The result is a hyper - kinetic fighting game that's as complex as it is satisfying; deceptively simple, the game will taunt you into mastering one of its rich characters by feeding you challenges that at first seem simple, but when opened up, become nigh - impossible for anyone but those versed in playing uber - technical fighting games.
The basic idea of this week's BREAKING OOTP is simple: 25 Nintendo characters will be placed into the Mariners organization.
It has a deep lore and history for those who look for it, a diverse roster of characters without belonging into most of the awful tropes they usually fall prey to, a simple yet really customizable combat system, and one of the better narratives I've seen in a video game.
The story seems simple enough; that is until you get a few days into the trip and realize that with so many characters to pick from the story is always changing.
Duke Nukem began as a very simple 2D side - scroller, notable mostly for oddities like the main character wearing pink and just wanting to save the world so that he could get back to watching Oprah, but nevertheless blossomed into Duke Nukem 3D before publicly wilting into Duke Nukem Forever.
You played the Global Testpunch, watched the open invitational, and now it's finally time to step into the ring and put those punchin» powers to the test under simple motion controls, a cast of colorful characters and a slew of souped - up fisticuffs.
In trying to tease out the connections in that second playthrough there was also a moment where the game cut off an interaction in a simple but effective way, reminding me that the player character isn't entitled to just dig into everyone's secrets, regardless of what gaming conventions have conditioned us to do.
Pros: + Extremely beautiful graphics + Framerates are consistent at all times + Follows the anime, but also offers a new insight into pre-existing events + Character creation while simple is top notch + An amazing and highly enjoyable soundtrack that never seems to get old.
This meant I could go into my battles with a tactic rather than hitting the buttons at a stupid speed to try and make my characters perform something decent rather than a simple kick or a punch.
You're able to communicate with the other characters via simple dialogue, which feeds into a relationship system.
Create — Sculpt new lands with powerful terrain brushes, breathe life into your world with new creatures, characters, sounds, and animated props, and create your own gameplay, interactions, and fun with the simple and easy to use visual programming language.
Switching between characters at any point is a particularly impressive feature, and placing your custom character directly in the story is a fun aspect that immerses you into the world much more than the simple animations of the characters could ever do.
Metal Slug 3 starts out simple enough — you're thrown right into a character select screen where you can play as a variety of different people, each with their own specialties and weapon types.
While most are simple and fun — like Supremacy, which throws all of the games features into the mix as player's vie for control points, and Heroes vs. Villains, in which random player's become the aforementioned hero characters and try to eliminate the other team's heroes — but a number of the game modes are just run - of - the - mill shooter cliches.
Dojo was a simple way to jump into learning about each character without taking multiple beatings.
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