Sentences with phrase «into such a big game»

I'd have preferred him to have more experience coming off the bench at the end of games to get him ready first before throwing him into such a big game, but if we have to, so be it.
As Wenger said in the build up: «Just before the break we had a disappointing result but quite a positive performance [at Man City] and it's important for us, going into such a big game on Saturday, to take the positives out of that game and transfer that enthusiasm and resilience into the derby.

Not exact matches

I love the fact that Arsenal is a family orientated club where no matter what happens everyone will get a fair chance to prove themselves, be it because of a loss of form or recovery from long term injury or even when trying to break into the 1st team from the youth setup However I feel that new high profile signings such as Cech, Reus, (you add who you like) would lift the moral of the entire team and give many players the confidence in their teammates that is needed when going into big games.
In the last two games, though, against West Brom and Brighton, Alexis has sparked into life and started to look like the brilliant player we know he can be and who had such a big impact for Arsenal last season.
It also helps the players and the fans to settle into the game and allows the confidence to spread, which is why Arsene Wenger has been making such a big point of it to his team after the first half of the season saw us fail to make our possession count and saw us often having to come from behind.
Time for some brutal honesty... this team, as it stands, is in no better position to compete next season than they were 12 months ago, minus the fact that some fans have been easily snowed by the acquisition of Lacazette, the free transfer LB and the release of Sanogo... if you look at the facts carefully you will see a team that still has far more questions than answers... to better show what I mean by this statement I will briefly discuss the current state of affairs on a position - by - position basis... in goal we have 4 potential candidates, but in reality we have only 1 option with any real future and somehow he's the only one we have actively tried to get rid of for years because he and his father were a little too involved on social media and he got caught smoking (funny how people still defend Wiltshire under the same and far worse circumstances)... you would think we would want to keep any goaltender that Juventus had interest in, as they seem to have a pretty good history when it comes to that position... as far as the defenders on our current roster there are only a few individuals whom have the skill and / or youth worthy of our time and / or investment, as such we should get rid of anyone who doesn't meet those simple requirements, which means we should get rid of DeBouchy, Gibbs, Gabriel, Mertz and loan out Chambers to see if last seasons foray with Middlesborough was an anomaly or a prediction of things to come... some fans have lamented wildly about the return of Mertz to the starting lineup due to his FA Cup performance but these sort of pie in the sky meanderings are indicative of what's wrong with this club and it's wishy - washy fan - base... in addition to these moves the club should aggressively pursue the acquisition of dominant and mobile CB to stabilize an all too fragile defensive group that has self - destructed on numerous occasions over the past 5 seasons... moving forward and building on our need to re-establish our once dominant presence throughout the middle of the park we need to target a CDM then do whatever it takes to get that player into the fold without any of the usual nickel and diming we have become famous for (this kind of ruthless haggling has cost us numerous special players and certainly can't help make the player in question feel good about the way their future potential employer feels about them)... in order for us to become dominant again we need to be strong up the middle again from Goalkeeper to CB to DM to ACM to striker, like we did in our most glorious years before and during Wenger's reign... with this in mind, if we want Ozil to be that dominant attacking midfielder we can't keep leaving him exposed to constant ridicule about his lack of defensive prowess and provide him with the proper players in the final third... he was never a good defensive player in Real or with the German National squad and they certainly didn't suffer as a result of his presence on the pitch... as for the rest of the midfield the blame falls squarely in the hands of Wenger and Gazidis, the fact that Ramsey, Ox, Sanchez and even Ozil were allowed to regularly start when none of the aforementioned had more than a year left under contract is criminal for a club of this size and financial might... the fact that we could find money for Walcott and Xhaka, who weren't even guaranteed starters, means that our whole business model needs a complete overhaul... for me it's time to get rid of some serious deadweight, even if it means selling them below what you believe their market value is just to simply right this ship and change the stagnant culture that currently exists... this means saying goodbye to Wiltshire, Elneny, Carzola, Walcott and Ramsey... everyone, minus Elneny, have spent just as much time on the training table as on the field of play, which would be manageable if they weren't so inconsistent from a performance standpoint (excluding Carzola, who is like the recent version of Rosicky — too bad, both will be deeply missed)... in their places we need to bring in some proven performers with no history of injuries... up front, although I do like the possibilities that a player like Lacazette presents, the fact that we had to wait so many years to acquire some true quality at the striker position falls once again squarely at the feet of Wenger... this issue highlights the ultimate scam being perpetrated by this club since the arrival of Kroenke: pretend your a small market club when it comes to making purchases but milk your fans like a big market club when it comes to ticket prices and merchandising... I believe the reason why Wenger hasn't pursued someone of Henry's quality, minus a fairly inexpensive RVP, was that he knew that they would demand players of a similar ilk to be brought on board and that wasn't possible when the business model was that of a «selling» club... does it really make sense that we could only make a cheeky bid for Suarez, or that we couldn't get Higuain over the line when he was being offered up for half the price he eventually went to Juve for, or that we've only paid any interest to strikers who were clearly not going to press their current teams to let them go to Arsenal like Benzema or Cavani... just part of the facade that finally came crashing down when Sanchez finally called their bluff... the fact remains that no one wants to win more than Sanchez, including Wenger, and although I don't agree with everything that he has done off the field, I would much rather have Alexis front and center than a manager who has clearly bought into the Kroenke model in large part due to the fact that his enormous ego suggests that only he could accomplish great things without breaking the bank... unfortunately that isn't possible anymore as the game has changed quite dramatically in the last 15 years, which has left a largely complacent and complicit Wenger on the outside looking in... so don't blame those players who demanded more and were left wanting... don't blame those fans who have tried desperately to raise awareness for several years when cracks began to appear... place the blame at the feet of those who were well aware all along of the potential pitfalls of just such a plan but continued to follow it even when it was no longer a financial necessity, like it ever really was...
It could be argued that throwing the midfielder into such a pivotal encounter was a display of trust and belief in his qualities, but Wenger's reluctance to reinforce his injury - ravaged midfield in recent games gone by looks to be another example of the Frenchman spoiling his team's own chances in order to require another big comeback.
Chamakh, Arshavin and Clichy were very sloppy at times today, there has to be consistancy individually for there to be consistancy as a team and I have some major doubts over how ruthless the afore mentioned are, to be champions you have to be ruthless, if we can instill this apect in our team - play then we will give some teams a right spanking and it will become a good habit to bring into the big games such as the upcoming one vs Utd where I have no doubts we can come out as winners.
I'm cool like to have fun like watching my anime and play video games I also like to play sports such as basketball and like to do all kind of activities like all types of music just not to big into country lol
Board - game adaptions such as «Ouija» have had a checkered history at the box office, with the big - budget «Battleship» — the last Hasbro game turned into a movie — famously flopping in 2012.
Just know it is readily apparent who the killer is not fifteen minutes into the movie, an entire subplot involving J.K. Simmons as an extremely wealthy womanizing and sex - obsessed philanthropist is unintentionally hysterical and poor Val Kilmer, not seen in a big budget major Hollywood studio release since 2006's Déjà vu, is dealt such a poor hand it's a question why he was asked to play this game in the first place.
It's the year 2045, and the world is such a big trashy dump that all anyone cares to do is plug into The Oasis, a hyper - detailed virtual reality game where you can be anything, do anything, and anonymity is guaranteed.
This wouldn't be such a big deal except that the arcade mode is only 6 fights long and has no character endings, meaning that there is no context for why many of these characters are in the game other than Project Soul couldn't think of replacements or ways to shoehorn them into the main story, but needed their fighting styles to be in the game.
The single biggest «game changer» in the use of information and communications technologies (ICT) in the classroom was probably the introduction of tablets — more specifically iPads — which, to a certain extent, coincided with a mass take - up and subscription to social media platforms such as Facebook, Twitter, and more, into the classroom.
The book is divided into 19 chapters, each chapter discussing a casino and betting game such as the Baccarat, Big Six, Blackjack, Caribbean Stud, Casino War, Keno, PaiGow Poker, Racetrack Betting, Roulette and online poker games.
As such, when a game gets a 5... or less... despite having not one single technical flaw, solid game play mechanics which beat out some bigger name games, being about as long as any other game with the same presentation, and being a visual masterpiece, the merit of the review is going to be called into question... not naming names, just using an example.
We would have liked to see more unique game modes or a more in - depth player career mode similar to what they had in 06 with the personalization of the character such as the look of the house, moving further up with bigger contracts, pre-draft workouts, and IQ test added into what is now a well - shaped option.
- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
Upcoming and recent games such as Sonic Mania and Metroid: Samus Returns inhibit some nostalgia... sometimes a big change works out, but other times it turns into an absolute dud... We are hopeful the two aforementioned titles will have old school fans excited and exceed their expectations.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
«Music is such a big part of the NBA 2K franchise and greater basketball culture, so taking such an innovative approach demonstrates our commitment to evolving the game into a destination for more than just hoops,» said Alfie Brody, VP of Marketing for NBA 2K.
With fighting games coming back into vogue in such a big way over the past year, anticipation was quite high for a next - gen entry into the Samurai Showdown legacy.
«This plan to bring new games timed with their global release into Xbox Game Pass not only includes announced titles like Sea of Thieves, State of Decay 2 and Crackdown 3 but future unannounced games from Microsoft Studios including new iterations of our biggest Xbox One exclusive franchises such as Halo, Forza and Gears of War, on the same day they launch.»
The new apple - a-day campaign structure is probably Pikmin 3's single biggest tweak to the basic formula, folding managed peril into a luxuriant kind of exploration game as you spread out across five varied environments, taking in tundras and rainforests, and dividing your time between gathering fruit and focusing on more specialist tasks, such as locating things to improve your ship and - for the first act - reclaiming your scattered crew.
And the game was present at tournaments such as Headstomper, LionZ Den 4, and maybe one or two others, but when you take into account how big Europe is you begin to see how that doesn't really satisfy the hunger of the true Tekken fan.
I am also a big fan of Steam games and indie games, but should I get back into my console games I'm sure I'll re-visit some of my favourites such as the Fatal Frame (Project Zero) series, Kingdom Hearts, Shadow Of The Colossus, Ico, Journey and any other arty - farty or horror games that get my interest.
I just want to point out that Borderlands is a game where big titles such as Fallout 3, Call of Duty: World At War and Halo comes into play.
«The story gives some short blurbs on some of the Disney worlds we'll be seeing in the game, including Big Hero 6 and Hercules, but goes into greater detail about a few others, such as Monsters Inc., Toy Story, and Tangled,» explain Gamingbolt.
The big changes for this game come in the form of a few new Pokemon introduced into the game, some from Moon and Sun, as well as a few modes (Team Battles, split screen and such).
Drawing inspiration from the Oddworld games of old, the game is part platformer and part point - and - click adventure, with a big focus on real - time puzzles (such as breaking into a certain room or reaching an area unnoticed).
It's time to put 2016 to bed as we remember big moments such as Sony and Microsoft announcing their next generation not - next - gen consoles the PlayStation 4 Pro and the unnamed Project Scorpio, Nintendo teasing us with the NX console, Disney Infinity saying farewell, overhyped games leading into a letdown upon release, and so much more.
This plan to bring new games timed with their global release into Xbox Game Pass not only includes announced titles like Sea of Thieves, State of Decay 2, and Crackdown 3 but future unannounced games from Microsoft Studios including new iterations of our biggest Xbox One exclusive franchises such as Halo, Forza and Gears of War, on the same day they launch.
You might think that after such a busy (and expensive) month, consumers would be eased into 2017 with a glut of indie games and the occasional triple - A release from a big studio that missed the holidays.
a b c d e f g h i j k l m n o p q r s t u v w x y z