Sentences with phrase «into weapon mechanics»

As a matter of fact, they poured a little too much effort into weapon mechanics and so were forced to take a step back.

Not exact matches

Running and gunning through the levels doesn't change much, but the variety of weapons and the core mechanics make what could have been a dull slog into a fun three - hour journey.
So as my days turned into nights and I became a junior barbarian, I started to understand the mechanics of the game as I crafted better items, created by own shelter out of stone and then weapons that even Conan himself would have been proud of.
It has all the adventuring mechanics of all the other Mario games, with a splash of colour (See what I did there), humour, easy to learn RPG mechanics and a truly unique spin on the Paper Mario series by using «things» that seem like normal household object and turning them into weapons of mass destruction... to paper villians of course!
Weapons can also be upgraded in order to deal more damage and each weapon is only useful against a certain enemy which is where the party mechanics come into play.
The majority of the videos have teased weapons or gameplay mechanics; in this new trailer (via GameTrailers) we get a glimpse into the story and the many explosions that will unfold.
The core gameplay and mechanics of Wild Hunt still remains which in my books was quite flawless but the developers have added some additional elements into the game which include Runewords and Glyphwords which do you give you some bonuses for your weapons and armour.
The premise, humour and look of the game are all great, but the core mechanics need to be tightened and polished so that it can stand up to the bigger players, and the game needs some serious work put into balancing out the weapons.
The core gameplay and mechanics of Wild Hunt still remains which in my books was quite flawless but the developers have added some additional elements into the game which include Runewords and Glyphwords which do you give you some bonuses for your weapons and armour.
The games certainly do affect this — Halo: Combat Evolved significantly altered the practices of the FPS (dropping the inventory for two weapons, adding vehicles), as did Call of Duty: Modern Warfare (putting RPG - like advancement mechanics into multiplayer).
I felt that there was a lot of effort put into getting the sniper mechanics right but it also translated to the aiming system for all other weapons.
Vehicle combat involves jockeying for position and ramming your opponent, firing your shotgun to try and blow a tire, grinding into their sides using razor spike rims, or having your master mechanic Chumbucket, who rides in the open hatch at the back of your vehicle, fire a harpoon weapon to kill attackers or disable their vehicles.
After selecting one of the pre-made character builds, players land in a quarantine zone, and are taught the basic mechanics: shooting, getting into cover, rolling to dodge, swapping between weapons, using the map, etc..
Using the gyroscope mechanics built into the Nintendo 3DS, the developers added motion controls to both the camera and some of the weapons.
It has all the adventuring mechanics of all the other Mario games, with a splash of colour (See what I did there), humour, easy to learn RPG mechanics and a truly unique spin on the Paper Mario series by using «things» that seem like normal household object and turning them into weapons of mass destruction... to paper villians of course!
Instead of merely complying with «twitch shooting» mechanics, the devs opted for movement that took your weapon and armor weight into consideration.
Bohemia Interactive are also including some new VR training and Firing Drills in Marksmen which allows users to see just how the new weapon mechanics (resting / deployment) are being integrated into the existing weapon mechanics (recoil, inertia, shifting).
I'd be lying if I didn't disclose that I've already put in over 200 hours into this game so far, and Daybreak has already added tons of new mechanics, weapons and ideas since it first entered Early Access.
While it was a primary gameplay mechanic in Super Mario Bros. 2, it remained to a lesser extent in future titles, be it picking up and carrying the shells of his fallen foes to use as a weapon, or to slam oversized enemies into the ground to hail their surrender.
I put countless hours into the first dark souls trying to max out my level and get every piece of armor, every weapon, spell, etc... The game's steep learning curve and high level of difficulty seem like a drawback at first, but once you master the mechanics of combat and game play, you will find this game to be extremely immersive and rewarding.
Games such as Bayonetta, Transformers: Devastation and Metal Gear Rising: Revengeance all feature protagonists who can wield a number of powerful melee weapons and tap into some sort of countering / slow motion mechanic when several enemies are onscreen.
All keyblades are capable of Keyblade Transformation, which is a new game mechanic that changes the Keyblade entirely, whether into another weapon or vehicle.
Each new temple or dungeon presented a new challenge and the controversial weapons mechanic changed the way the player went into battle.
Forts is a challenging game, especially once you get deeper into the campaign, and you need to start using the more powerful weapons with more complex building and firing mechanics.
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