In spite of
its intricate creature design, weird cat sidekicks (sorry, Felynes) and gigantic weaponry, it was lacking the one thing needed to keep me in particular on a game: personality.
In spite of
its intricate creature design, weird cat sidekicks (sorry, Felynes) and gigantic weaponry, it was lacking the one thing needed to keep me in particular on a game: personality.
Not exact matches
For the first forty hours, I'd found a lot to love about Monster Hunter: World: the memorable
creature design, the rewarding combat, the
intricate environments.
The
creature design is frequently fantastic, with many
intricate and unique beasties at which to hurl particle effects, and there's a real sense of majesty to some of the larger bosses.