Not exact matches
Challenge maps from tokens found around the campaign, tucked away in areas you'll have to discover, and unlocking maps with unique
enemy layouts and
intricate designs.
Developed by (but not credited to) those masters of the bizarre at UPL, it took the basic single - screen shooty formula and added detailed full - color graphics, varied
enemy formations and movements,
intricate and truly alien invader
designs, and new gameplay mechanics.
Featuring 12 unique arena
designs and layouts the levels progressively get more
intricate and more difficult to navigate while also offering more opportunities to take out your
enemies.