Despite the game becoming somewhat challenging in later dungeons, its simplistic nature would suggest its not ideal for players more accustomed to games with more
intricate gameplay design.
Not exact matches
Developed by (but not credited to) those masters of the bizarre at UPL, it took the basic single - screen shooty formula and added detailed full - color graphics, varied enemy formations and movements,
intricate and truly alien invader
designs, and new
gameplay mechanics.
While nothing was done in the
gameplay to connect anybody to Cocoon, the world was
designed in
intricate detail.