While Infernal: Hell's Vengeance offers
an intriguing narrative focusing on the struggle between agents of good and evil, the game's execution is reasonably unrefined.
Not exact matches
True, one of the scenes features a singing Kylie Minogue — always a plus — who plays a female counterpart to Monsieur Oscar, but the constant shifting of
narrative focus begins to feel as gimmicky as it is
intriguing.
In turn, many of its stories are presented as strong, standalone,
focused narratives which are wholly
intriguing in their own right.
Games that
focus on an interactive
narrative over gameplay can be hit or miss for me, but this concept
intrigued me.
It's rare I find myself deeply
intrigued by anything having to do with sportsball, but the retro art style and
focus on
narrative storytelling is undeniably endearing and well worth sponsoring if you've got a few bucks burning a hole in your knickerbocker's pocket.
This has the effect of altering the content's
focus and disguising the impossibility of the
narrative, encouraging the viewer to expand their imagination following the
intrigue of the work.
Playful approaches in
narrative therapy direct the
focus away from the child as a problem and onto the child - problem relationship in a way that is meaningful for adults as well as
intriguing, not heavy - handed or boring, for children.