Control as fluid as the motion of the Great Sea, multi-avenue combat that never grows dull,
inventive and immersive dungeons, items that don't have a use - by date and the closest thing to a truly
open world that the Zelda franchise has ever seen all make the criminally underplayed Gamecube
title a bona fide masterpiece.
The
title makes the point that the artist's body of work is more closely akin to an
open - ended system than to a fixed corpus, a point underscored by the exhibition's highly
inventive design.