There are a few simple
inventory object puzzles scattered throughout each level, but the real challenge is plotting your way past guards and other enemies.
Not exact matches
This makes Paper Mario: Sticker Star a very bipolar experience; it desperately wants to be an adventure game in the traditional vein, with
puzzles that are solved by either interacting with
objects in the environment or using items from one's
inventory to surpass obstacles.
As is all too common with adventure games, the
puzzles can often descend into trial and error as you keep on trying to interact with
objects in the world with whatever you have lying around in your
inventory.
It's also possible to use telekinesis to simply leave an
object floating in the air nearby, more or less serving as the equivalent of an
inventory system in a traditional adventure /
puzzle game.
Developed by Odd Gentlemen, King's Quest boasts five chapters or episodes and is reminiscent of those old point and click adventure games which requires players to solve
puzzles, find
objects for your
inventory and then use them with the environment to progress.
You examine
objects in the environment, keep a few items in your
inventory, go through conversation trees, and solve
puzzles.