Sentences with phrase «involve game mechanics»

Create JavaScript and C# scripts, using the Unity API, to perform functions involving game mechanics, physics, UI, mobile / other platform controls.

Not exact matches

We said that we would need to talk about sex (not just the puberty mechanics, which we have covered, but what is actually involved in DOING IT) before that happened and I was like, «Girl, GAME ON.
Gameplay mechanics are incredibly solid and functional, so the game is capable to involve gamers interested in football and street football equally.
Even though Surviving Mars can be frustrating at times, because of how poorly it communicates it's mechanics, it's still a great resource management game whose combination of a sincere theme and involving mechanics more games should study.
James Bond: Blood Stone is a good action game that involves the player with easy - to - learn game mechanics and a fluent action component.
The gameplay mechanic can entertain who seek immediacy, but surely fulfills even the hardcore gamer needs, thanks to a deep system which involves Focus Attack Dash Cancel and impressive Juggle Combos.
GTA Online DLC updates usually involve adding a new game mechanic, some high - end pricey content and some more affordable content to the multiplayer mode.
We nominate games that we feel showcase great cooperative features - whether that's a solid story involving all players, innovative mechanics, or just plain fun with friends.
One of the mechanics of Conan Exiles, an open - world survival game based on the Conan the Barbarian films, involves enslaving NPCs in order to aid the player in their quest to conquer territory.
The Alliance Alive is a game that relies heavily on nostalgia (and is more than influenced by Bravely Default), and features a vast world to explore, intertwining story involving 9 main characters, but also strategic turn - based gameplay mechanics.
Subtitled «The Twin Snakes», it offered updates to certain game mechanics and presentation while also remedying some of the tedium involved with backtracking found in the original release.
After choosing from four difficulty levels and whether or not you prefer to have tutorial explanations for game mechanics peppered throughout, you are introduced to the combat part of the game, which involves commanding up to six soldiers in turn - based battles against some extremely smart alien A.I., with percentages, multipliers and RNG determining your success rate.
Gamification involves traditional eLearning elements and engaging game mechanics, such as badges and leaderboards.
In the training industry Gamification means that users will be involved in a learning environment that leverages game theory and game mechanics.
Near the start of this year I reviewed Mindclash's first game, Trickerion, and utterly adored its clever worker - placement mechanics and its unique theme involving magicians putting on shows f...
Near the start of this year I reviewed Mindclash's first game, Trickerion, and utterly adored its clever worker - placement mechanics and its unique theme involving magicians putting on shows for a cheering audience.
I am also involved in the game mechanics design and final testing.
Chromehounds was nice but I wouldn't call it great.The environments were sparse (a notable trend in From Software games), the assembly system was prone to abuse (cock blocking), and while I generally lift my nose at anyone who complains a game is «too slow» I do have to to admit that the weight to speed ratio seemed skewed.A smaller nitpick that got to me was that the heavy gunner role felt underdeveloped when it came to the mechanics involved or more precisely the lack there of, using only your eyes and your misses to judge where to aim was jarring in immersive sense (they have giant robots but no laser range finders or even an reticle on the screen to give some form of estimation of where to aim) and felt like an after thought.As usual, From Software had a pretty cool idea but failed to apply the extra level of polish that would push the game to greatness.
Initially the first chapter is used as a tutorial to get you use to the mechanics of the game and involves collecting all of the pearls within each stage to progress.
Such games often (but not always) involve weapons combat in addition to other game play mechanics suited to a first - person perspective.
How to increase a retention rate, fine - tune a monetization system, make game mechanics more involving, game control comfortable, how to switch competitior's players, how to define core audience or test ASO — just several examples of tasks Sense.Vision can solve with real players research.
There has been no mention of the actual gameplay mechanic of the game, but it seems to involve throwing toys, dolls and a variety of other objects into a fireplace, and playing with them.
This mechanic has been seen quite a few times now with FF - 13 and the Tales series to name a few, but at the time it was all new to me and even now, it's a joy to play the game as it involves a lot of strategies and ensuring you set your characters up with the best behaviours for their types.
Radiant Historia This time - traveling RPG introduces the often used time traveling mechanic in a method not used before, involving the constant back and forth between two parallel timelines with very different end results, both which stem from a single decision made early in the game.
Love it or hate it, but Tri Force Heroes is actually a good game, sure it might have a mediocre story and concept, but the dungeons and puzzle mechanics involved, are some of the best there are and are packed with the special Zelda magic.
What they're not referring to is the unquantifiable amount of strategy or skill involved in becoming a true master of its multiplayer experience, or the amount of care put into perfecting the actual game mechanics so that becoming that true master actually feels really good.
All the game mechanics used in the series are based on proven educational methods as well as four years of research and development involving teachers, schools, and universities.
- A complex and unusual skills based role - paying system that involves more than a hundred different skills with each of them developing using unique game mechanics.
There's a good amount of strategy involved, as you get deeper into the mechanics of the game.
We live in an era in which most games basically hold your hands during a majority of your playtime, resulting in slightly harder and less obviously beatable titles being called «the Dark Souls» of whichever genre they're a part of, or «just like Dark Souls» if 3D movement, slashing mechanics and stamina - based combat are involved in their gameplay.
Game designers, for that matter, are not different; after all, the gaming industry has moved forward and built its library of classics through a collaborative effort that has involved the plentiful borrowing of new successful gameplay mechanics and an equally large amount of blatant inspiration.
Because as the title suggests, WayForward have now released a new trailer for the game, showing off all kinds of gameplay and mechanics involved in it!
These are consumers that spend a great deal of time and / or money on fairly sophisticated games that tend to have longer play sessions and often involve complicated game mechanics, particularly with competitive online play, and can require more high - end PC game hardware.
What I would call «third - person walker» games also involve minimalist mechanics that center on the act of walking and seeing.
It certainly sounds like a game that involves online elements and shared - world mechanics doesn't it?
It is a fun and different game mechanic and made you feel more involved with the solution.
In Episode 4 of the Super Podcast Action Committee, hosts Andrew Eisen and E. Zachary Knight talk about censorship in the European version of Frogster's MMO TERA (check out Andrew's latest YouTube video for some context on the discussion), and the controversy over game cloning — this time involving an iOS game from Ustwo called Papa Quash that copied the mechanics from the popular PlayStation Move title from Die Gute Fabrik — J.S. Joust.
Ironically for a game whose central mechanic involves turning back time, Ubisoft has spent the last 12 months trying to do just that.
The conversation turns to the myriad of games that involve moral choices and how some people treat these scenarios as simple mechanics, min - maxing paths, or reflections on their inner moral compass.
I mean it looks like it came straight out of Looney Tunes, but upon playing for a while, I'm pleased to say that there's actually a level of strategy involved in choosing what arms to use, character picks and counter picks for as well as a high skill cap for game mechanics such as dodging, charging and grabs.
Navigation through each environment involves light puzzle - solving pieces that evade the game's clumsy combat mechanics.
British television drama Life On Mars did something very similar plot-wise with great results way back in 2006, but sadly, the dream - premise of the game is only really used to excuse the trippy Shift mechanic and offer some cool (yet tough) eleventh hour missions involving deserted city streets and flipping cars.
Combine these new mechanics with the bright colors and effects involved, creating a visually stunning experience and it makes for one of the best looking games on the console.
The other side of the game mechanics involve party building through recruitment of your enemies.
Retro Game Mechanics Explained offers the mechanics involved in the retMechanics Explained offers the mechanics involved in the retmechanics involved in the retro games.
So was the game's combat Even quick - time - events — a gameplay mechanic usually scorned by players and critics — were enjoyable, and typically involved slicing various pieces off gigantic creatures of legend.
While the lightsaber controls start off promising, as the Kinect does a herculean job at actually reading your arms» movements to a respectable degree of fidelity, you'll quickly find out there's absolutely no depth nor strategy involved when it comes to the game's combat mechanics.
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