Such games often (but not always)
involve weapons combat in addition to other game play mechanics suited to a first - person perspective.
Not exact matches
Because «Daredevil» had such extended
combat sequences, much of their work
involved weapons, blood, and lighting the fight sequences.
We must therefore use our foremost spiritual
weapon to
combat Satan's efforts, and pray that God will grant us the desire and willingness to once again be
involved in community.
The first
involves varying daily routines, making lives less predictable, taking lessons in unarmed
combat or carrying
weapons.
Individual conflicts
involve men and women fighting in hand - to - hand
combat, augmented with a variety of futuristic
weapons.
Robots and aliens engage in frequent
combat, sometimes
involving weapons.
The
combat in Toukiden 2
involves a variety of
weapons including a normal sword, daggers, bow and mace.
Depictions of hand - to - hand
combat with bloodied injuries are frequent (including an impaling), along with death and destruction
involving futuristic
weapons.
Better
Combat system involving melee combat with different combat styles and melee weapon styles like in GTA SA and
Combat system
involving melee
combat with different combat styles and melee weapon styles like in GTA SA and
combat with different
combat styles and melee weapon styles like in GTA SA and
combat styles and melee
weapon styles like in GTA SA and GTA 4.
These games feature heavy
weapons use and / or
involve characters engaged in
combat while moving through a linear or open environment.
Vehicle
combat involves jockeying for position and ramming your opponent, firing your shotgun to try and blow a tire, grinding into their sides using razor spike rims, or having your master mechanic Chumbucket, who rides in the open hatch at the back of your vehicle, fire a harpoon
weapon to kill attackers or disable their vehicles.
Games traditionally show fighters from a side - view, even as the genre has progressed from two - dimensional (2D) to three - dimensional (3D) graphics.Street Fighter II, though not the first fighting game, popularized and standardized the conventions of the genre, and similar games released prior to Street Fighter II have since been more explicitly classified as fighting games.Fighting games typically
involve hand - to - hand
combat, but may also feature melee
weapons.
In the first dungeon of the demo, many of the core
combat concepts are introduced
involving various
weapons available to you in Kingdoms of Amalur.
My theory is that cameo should have
involved some of the elements from Starfox: DP where kameo would do most of her
combat with a
weapon, like a staff that could be used to hit or shoot magic balls or something.
Not only did the game deliver satisfying
combat that
involved weapons and special abilities, but it also completely immersed gamers in a breathtaking - and haunting - underwater city called Rapture as it told a story that will always make players remember one little request: «Would you kindly?»
Many of these games
involve a lot of action, characters needing to use
weapons or face - to - face
combat to defend themselves, and sometimes, dark stories.