Sentences with phrase «involved in puzzle games»

They have been involved in puzzle games, fighting games of course, and even a crappy live action movie and plenty of anime stuff.
By moving away from the bipedal characters that dominate the platforming landscape, the game is practically the discovery of a hidden subgenre, one that seamlessly mixes the challenges of getting across chasms, gathering items, and climbing to high places with the reasoning involved in puzzle games.

Not exact matches

«Our findings suggest that, for some individuals, engagement in cognitively stimulating activities, especially those involving games such as puzzles and cards, might be a useful approach for preserving brain structures and cognitive functions that are vulnerable to Alzheimer's disease,» said Schultz.
A game show is a type of radio, television, or stage show in which contestants, individually or as teams, play a game which involves answering questions or solving puzzles, usually for money or prizes.
Everything you find here involves puzzles and creative thinking, if it's not what you like in games, than this game propably is not for you.
In this game with several unique levels, kids learn about the ancient civilization and solve word puzzles that involve identifying and correcting spelling errors, finding homonyms, adding prefixes and suffixes, and building sentences.
In truth there was only one section (not the sheep) in the entire game that involved something I could actively describe as a puzzle, making me, for the first time in Gomo, actually stop for around 30 - seconds and consider the problem at hanIn truth there was only one section (not the sheep) in the entire game that involved something I could actively describe as a puzzle, making me, for the first time in Gomo, actually stop for around 30 - seconds and consider the problem at hanin the entire game that involved something I could actively describe as a puzzle, making me, for the first time in Gomo, actually stop for around 30 - seconds and consider the problem at hanin Gomo, actually stop for around 30 - seconds and consider the problem at hand.
A big part of the game involves changing its bio-mechanical world in order to solve puzzles.
Successfully managing the jetpack gun is the main puzzle element of the game, as each stage is composed of a number of rooms / areas that must be cleared to reach a portal at the end, and they usually involve platforming, physics, and quick reflexes — like clearing dangerous, spike - filled pits or huge jumps by jetpacking in different directions to expertly glide through or carefully clearing debris to have enough as a platform to bounce off of.
I don't really understand how it works, aside from that the puzzles involve lines, but if you like pixel visuals, retro music, and have odd taste in games, you'll like it.
Some puzzle titles, such as Tetris, involve moving blocks into place to complete lines, while in match - 3 games the objective is to place like - pieces next to each other to clear them from the board.
Release Date: Developer: KatGames Publisher: Playfirst Singleplayer: Yes Multiplayer: No I can't deny it came as a mild shock to learn that games like Dream Chronicles still exist, a sub-genre all of their own that simply involved finding objects in a static screen and solving simple puzzles with -LSB-...]
Even with numerous puzzle elements involved, their gradual inclusion both helps to increase variety and also enables you to perform some pretty sophisticated tricks in later sections without batting an eye, all because the game has done such an excellent job of preparing you for them.
The game is divided into action stages where the Starites are clearly visible and just involve grabbing them in any way possible, and puzzle stages where you have to figure out how to make the Starite appear.
With 99 puzzles, and a slew of unlockables, the whole family can get involved in the game.
I'll never know the difference, but I can say this build of the game felt well paced: the game offers a lot of variety, with the aforementioned platforming sections including your typical vanishing platforms, the sticky - tongue pole - swinging, sliding sections, and simple puzzles, and the action segments, like the one that ended the level I played, which involved a slew of ghosts gunning for our hero on a circular platform that turned in two different directions between the center and edge.
I also love the teamwork, puzzles, and strategy involved in a good cooperative board game, as well as the very different and shifty strategies of competitive games.
Currently involved in development of Kana Quest: A fun addictive puzzle game for your phone that teaches you how to read Japanese.
The game looks like it will involve many physics - based puzzles with some teleporting in the tradition of Portal, with the exception of everything being on a 2D plane.
Most games involving exploration are not typically difficult in that regard as trial and error eventually solve most issues for any player, however the initial discovery along each puzzle was enjoyable in Hob due to the attention to detail and the level design not feeling repetitive.
Recently, a brand new puzzle game involving railroads was released for the C64, which has an interesting feature where you can try out tracks that other players have made, in a method that even fans of «Super Mario Maker «could appreciate!
Cing's Hotel Dusk: Room 215 does this in an interesting way: thanks in part to the Nintendo DS's unique hardware, players are provided with a hands - on approach to puzzle solving that feels much more involved than other adventure games.
The rest of the game involves you moving from room to room, solving puzzles (many hidden object) in order to progress.
Early in the game the puzzles involve actions such as flicking a switch or pulling an object, but the more you progress the more complex they become and change the environment around you - for instance, the turn of a cog will turn your whole world upside down and timing is very much of the essence!
Puzzles in the game can also involve activating a sword so that Haimrik can attack a soldier, or activating a crossbow and arrows to attack archers or even a dragon.
The game surprised everyone because of its artistic representation of a boy trapped in the middle of a forest, while also using that to an advantage to create a game that involves both platforming and puzzle - solving.
The game's minimalist approach to interactivity makes it relatively easy to pivot this focus towards flow and forward momentum, but it may not be so easy with something that involves more in the way of puzzles, combat and fail states.
When you have sufficient energy you can attempt to solve the game's puzzles, which involve finding routes around the titular mountain, collecting in - game items and smashing things with a pickaxe.
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