How to Survive has the look of a traditional role playing game, with a top down,
isometric camera view / player perspective.
Not exact matches
The feeling is reinforced by the scaling - score multiplier pick - ups and the secondary top - down
camera that shifts the default
isometric view overhead.
Lost Sea is a played from an
isometric view, with the left stick controlling movement and the right stick rotating the
camera.
Some would narrowly define this genre as using an
isometric view, but many games have successfully deviated from that
camera, such that now 2D sidescrollers and 3D open world games alike still fit in the genre.
Functionally, it makes no difference to how Guilty Gear works as a 2D fighter, other than the
camera will sometimes zoom in and take a more
isometric view for Supers and Ultimates.
There's even the chance to remove yourself from the third person, slightly top down
view point that Cactus runs with by default, to take in the action from a first person
view, or one without a HUD, or via an
isometric camera.
Two
camera angles are available; one a 3/4
isometric view while the other is a more traditional overhead perspective.
Less an action RPG like Torchlight and more a straight - up adventure game of its own, the
camera perspective of the game and the proportions it showcases works well for adventuring, with
camera control mostly stationary in an
isometric view, but at times moving to showcase scenery or direct player attention in gameplay.
The default
view while in a park is a top down,
isometric - style
camera angle, which focuses mainly on your in - game avatar, selected from a roster of cute characters at the outset.
The
isometric view is replaced with an over-the-shoulder
camera angle, putting players down lower to the ground and closer to the action.