Transistor plays out like Fallout with real - time, incorporating elements of a turn - based
isometric game by allowing players to pause the game and make a limited amount of moves before executing their plan.
Not exact matches
The original Syndicate was created in the 1993
by Peter Molyneux's Bullfrog, it was a
isometric action - strategy
game.
Rock n» Roll Racing
by Silicon & Synapse is a racing
game in the RC Pro Am mold that features an
isometric view point.
It's easy to see those influences in the video, which shows characters running around an overworld from an
isometric perspective, much like Diablo or
games inspired
by it, such as Torchlight.
Game description: Penny - Punching Princess is an
isometric brawler that takes place in a world ruled
by capitalism, where cash is king.
Led
by two brothers, Christopher and Nic Bischoff, THE BROTHERHOOD successfully «Kickstarted» their 2 - D
isometric adventure
game in 2013, and are finally ready to unveil their dark take on the adventure genre.
Inspired
by games like Towerfall: Ascension, Kingdom Bash takes the 1v1v1v1 format and sets it on an
isometric playing field.
Developed
by Harebrained Schemes, which is led
by Shadowrun creator Jordan Weisman, the
game promises to rejuvenate the
isometric turn - based RPG and gain new followers, while pleasing all those old - school
gamers that gave the original so much love.
Lost Sea is an
isometric exploration adventure
game developed
by Eastasiasoft in which you take the role of an airplane crash survivor that has been transported to a mysterious group of islands in the Bermuda Triangle.
The Syndicate of 1993 was an
isometric action
game with strategic elements and, whilst 2012's version bears the same name, it has little relation to Bullfrog's well loved
game however, and is instead an FPS, which is why, upon its announcement, it was met
by so much ire
by those with fond memories of the original
game.
Mini Droid Defense II
by BlueCap Studio is another tower defense
game but with more 3D style graphics in an
isometric view.
Our
game is heavily inspired
by the famous
isometric RPGs of the late 90's and early 2000's.
With its roots in
isometric real - time tactics, Syndicate seems to have conformed to modern video
game mechanics
by being the first
game in the franchise to be a first person shooter.
Fatigue is a top - down
isometric experimental survival horror puzzle
game that's inspired
by survival horror classics.
Berlin ’82 is a top - down beautiful
isometric arcade «don't get caught
by the cops»
game where you just robbed a bank, went into your car and started driving as fast as you can to out speed the cops that are trying to catch you.
STASIS is a beautiful top - down
isometric point - and - click horror / thriller
game that's inspired
by games like Sanitarium and Crusader No Remorse.
The
game's love of bullet hell takes the genre name as literal at the true ending, presenting you with an
isometric shooter that is impossible to complete as you fire at the credit screen you've witnessed a few too many times
by now.
Penny - Punching Princess — The Penny - Punching Princess
game is an
isometric brawler that takes place in a world ruled
by capitalism, where cash is king.
Yet unlike the first two Fear Effect titles, which were third - person action
games, Sedna makes a wild change for the series
by having
isometric view and tactical - action gameplay.
Sure, there's some excellent examples around, such as the ever - venerable Helldivers, but
by and large, first - person and third - person shooting
games outweigh their
isometric brethren.
A family of monkeys are threatened
by an erupting volcano, when the bravest of them sets forth to stop it in this
isometric puzzle
game.
Published
by Devolver Digital, Ruiner is an
isometric action
game set in a cyberpunk world.
Other winners include Figment, a 3D
isometric action - adventure where players fight against the anxieties of a 40 - year old man
by Bedtime Digital Games, won Best
Game Art.
How to Survive is a third person
isometric zombie action
game developed
by EKO Software and published
by 505
games.
Played from a top - down,
isometric perspective, the
game's generic fantasy world and primitive (at least
by PC MMO standards) visuals are colorful, family friendly, but forgettable.
Considered
by Sushee to be the «fourth» installment of the series following the unreleased third
game Fear Effect: Inferno, Fear Effect Sedna will take the franchise into unexpected territory; the crowdfunding campaign promises a third - person
isometric tactical - action
game with the familiar tones of the Fear Effect saga.
Rock n» Roll Racing
by Silicon & Synapse is a racing
game in the RC Pro Am mold that features an
isometric view point.
Co-developed
by Cavalier
Game Studios and Tequila Works, The Sexy Brutale is an isometric, time traveling, murder mystery adventure game set within the lavish Sexy Brutale casino mans
Game Studios and Tequila Works, The Sexy Brutale is an
isometric, time traveling, murder mystery adventure
game set within the lavish Sexy Brutale casino mans
game set within the lavish Sexy Brutale casino mansion.
Seven: The Days Long Gone is a new 3D
isometric platforming RPG should differentiate itself from their past
games by introducing a new climbing system which opens up tons of options for gameplay.
Using neat
isometric visuals, a huge Bat Cave environment and lots of clever puzzles, the
game took the gameplay style popularised
by classic title Knightlore and made it work for the caped crusader and his world.
Torment: Tides of Numenera is a single - player,
isometric, narrative - driven role - playing
game set in Monte Cook's Numenera universe, and brought to you
by the creative team behind Planescape: Torment and the award - winning Wasteland 2.
Alongside Wasteland 2, Pillars of Eternity, and the upcoming Torment: Tides of Numenera, the
game is a throwback to the classic
isometric RPGs of the late»90s and early 2000's, made popular on the PC
by Interplay.
Seven: The Days Long Gone, the open world
isometric role - playing
game developed
by IMGN.PRO, is going to release in less than a month, and the team now confirmed that the
game has gone gold.
The
isometric game developed
by usual Tomb Raider developer Crystal Dynamics once again has a focus on co-op play, but this time around will support up to four players.
In addition, the
Game Boy's four - color palette of slightly different greys, combined with the
isometric angle, makes it hard to judge exactly where you are in relation to other objects / enemies, which can lead to you getting hurt
by accident.