Sentences with phrase «isometric view for»

Functionally, it makes no difference to how Guilty Gear works as a 2D fighter, other than the camera will sometimes zoom in and take a more isometric view for Supers and Ultimates.

Not exact matches

For example, moving a soldier into a cover point inside a building from an isometric perspective is all well and good, but seeing that same soldier charged ahead and burst through a door in a close - up action view made the game feel incredibly dynamic.
The brutality of the Red Army is dealt with in a rather hammy way thanks to cheesy Russian - accented voice acting and stiff facial animations rendered in a game engine designed for an isometric overhead view.
Fujioka: Well, for example, if we take the visuals, I think our decision to use an isometric view — 3D, in other words — really brings the world of Mario to life.
The same goes for the mazes, which even let you change to a somewhat isometric view like in Pac - Mania.
Isometric view is a display method used to create an illusion of 3D for an otherwise 2D game - sometimes referred to as pseudo 3D or 2.5 D.
Yet unlike the first two Fear Effect titles, which were third - person action games, Sedna makes a wild change for the series by having isometric view and tactical - action gameplay.
While it proves occasionally useful for a game with an isometric view, it's mostly unnecessary.
There isn't much use at all of the Nintendo 3DS's 3D effect outside of some basic effects, similar to Overclocked, but that's for the best as the isometric view wouldn't have worked well with the effect anyway.
Less an action RPG like Torchlight and more a straight - up adventure game of its own, the camera perspective of the game and the proportions it showcases works well for adventuring, with camera control mostly stationary in an isometric view, but at times moving to showcase scenery or direct player attention in gameplay.
Divinity: Original Sin II for PC, PS4 and XONE is a conventional RPG played from an isometric view.
It would go on to later influence many other shooter games, the game's unlimited ammo allowing for a satisfying break - neck pace, and its isometric perspective facilitating an appeasing field of view that would later form a primer for the 3D games to come.
The game also completely lacks support for stereoscopic 3D, which is a little disappointing as many of the locations have an isometric, diorama - like view that would look fantastic in 3D.
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