The same goes for the mazes, which even let you change to a somewhat
isometric view like in Pac - Mania.
Not exact matches
At first glance, this looks and feels a lot
like a Diablo game with the
isometric view and co-operative elements.
She's still romping around in the Underworld engine, so expect dynamic lighting in this game, ferns that waft in the breeze and puzzles that take the laws of physics into consideration, but this time it's zoomed out to an
isometric view and handles
like a twin stick shooter.
Less an action RPG
like Torchlight and more a straight - up adventure game of its own, the camera perspective of the game and the proportions it showcases works well for adventuring, with camera control mostly stationary in an
isometric view, but at times moving to showcase scenery or direct player attention in gameplay.
The game also completely lacks support for stereoscopic 3D, which is a little disappointing as many of the locations have an
isometric, diorama -
like view that would look fantastic in 3D.