The feeling is reinforced by the scaling - score multiplier pick - ups and the secondary top - down camera that shifts the default
isometric view overhead.
Not exact matches
The brutality of the Red Army is dealt with in a rather hammy way thanks to cheesy Russian - accented voice acting and stiff facial animations rendered in a game engine designed for an
isometric overhead view.
[17][18][19] Book of Memories utilizes an
overhead isometric view, follows a new storyline and features returning creatures from the series» fictional universe, as well as cooperative gameplay; [20] the game is the first installment in the series to feature multiplayer gameplay.
Two camera angles are available; one a 3/4
isometric view while the other is a more traditional
overhead perspective.
It's represented in an
isometric,
overhead view with painterly art and moody lighting.