Sentences with phrase «isometric viewpoint»

The phrase "isometric viewpoint" refers to a way of presenting a three-dimensional object or scene on a flat surface using parallel lines. It is a drawing technique that gives the illusion of depth and height, making objects appear solid and realistic. Full definition
The game features a 3D, isometric viewpoint with tactical battles playing out on a grid - based battlefield as opposed to the turn - based system used in the rest of the series.
Deny fear with stealth and strategy through the new isometric viewpoint and Tactical Pause feature.
There are a few solid racing games out there for Android featuring the sort of top - down isometric viewpoint where your vehicles look like Micromachines.
Rather than taking place from a top down or isometric viewpoint though, SteamWorld Heist takes place across multi-layered 2D environments.
It may not be one of the prettiest downloadable games to date, but despite its limited isometric viewpoint, each environment sports an intricate level of detail and vibrancy and the action consistently runs at a buttery - smooth 60 fps.
ToeJam & Earl: Back in the Groove will be a true sequel to the original game, with the old isometric viewpoint and randomly generated, stacked levels, and it's been fully funded via Kickstarter.
Civilization II introduced the now - standard isometric viewpoint, as well as improved gameplay elements across the board compared to the original Civilization.
It completely changes up the gameplay with its new isometric viewpoint, but is it still a good game?
They're distinguished by features not generally found in MMOs, such as click - to - move, an isometric viewpoint, time - to - kill that is often lightning fast, simple controls, heavily instanced worlds, and loot exploding out of corpses like squishy piñatas.
It's worth pointing out from the off the similarities it has with the Marvel Ultimate Alliance games, using an isometric viewpoint along with other little quirks — as you wade through labyrinth designed layouts.
The LEGO Movie game uses an isometric viewpoint with tap and swipe gestures for controls, and of course, lots of things to build with Legos.
With the switch to an isometric viewpoint comes a new combat style, with the game adopting tactical twin - stick shooting mechanics that'll see you carefully picking your shots as you gun down enemies around you.
The first thing Bloom * Block reminded me of was the classic game Q * Bert, an early puzzle game where you had to guide a character around an isometric viewpoint grid and every time you jumped on a space you would «paint» it.
The opening event looks and feels great to play in it's isometric viewpoint.
Isometric viewpoints, simple point - and - mash combat, multiple characters to choose from, tons of loot to pick up, spells to throw around, stats to upgrade; to put it simply, the games were awesome.
While the game strikes a nice balance between puzzle solving and finding collectibles, doing the former can be particularly frustrating due to, ironically, the game's isometric viewpoint.
The isometric viewpoint in video games dates back to the 1980's.
In today's episode, Mike and Ed select their tracks exclusively from games that use an isometric viewpoint.
Inked utilizes an isometric viewpoint that has the world placed at an angle.
I feel as this game was partially developed without the regard of the isometric viewpoint as holding down W will take you up towards the top of the level, however, none of the levels are laid out with paths in this way.
With the isometric viewpoint, slow movement, and emphasis on collecting things, it's fair to say Sonic Labyrinth was the portable precursor to Sonic 3D Blast.
I vastly prefer it over the isometric viewpoint.
Visually the game has an isometric viewpoint with some pretty solid 3D visuals to enjoy.
With an isometric viewpoint, occasionally it can become difficult to jump correctly, but thankfully most level layouts are well - designed, with few tight corridors.
With an isometric viewpoint, where Vesta tries to stand out ahead of other similar games though is in its level design and puzzle structure, but we'll talk more about that further in to the review.
Whizz 1994 Whizz is one of the few 3D platformers to use an isometric viewpoint.
Although graphically it tried to make things interesting with an isometric viewpoint and stages with sloping sections, at its core the single - player and multiplayer modes were old - school Bomberman.
It has been co-written by the original writer, has an isometric viewpoint, and features real - time tactical action gameplay.
As with Neverwinter, it was to use the Third Edition ruleset, and was going to be played from an isometric viewpoint.
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