Not exact matches
It's just my interpretation of the market, but it seems like there has been a shift
in development resources away from smart devices, which is a very crowded space right now, to the types of e-shops
where discoverability is less of an
issue and we can work together to make
games like Shovel Knight and one of my favourites Guacamelee!
An
issue like the Potash decision, Murphy says, «is
where the two halves of Tony — the guy who believes
in Conservative ideals and the Tony who loves politics and understands the team
game — may be bumping up against one another.»
I already mentioned Ajayi's fumbling
issues, but did you know that
in the six regular season
games where Foles actually threw at least one pass this season, he also had a fumble
in every single one of those
games?
Oddsmakers are often
in a position
where they have to
issue lines / odds on a large number of
games, so their resources are stretched and they are vulnerable.
This is
where I stand on the
issue and why it is three
games or higher: It was deliberate; the puck was not even
in the same zip code as Staal; Morrissey went out of his way to do it; Staal is
in the high slot, not even a danger to the goaltender; Morrissey actually had to reach up to do this, it didn't glance off of a shoulder, it was just as much high sticking as a crosscheck.
this do nt rule out a new defender... and for the dm
issue we have chambers, he has played very well and his best position is dm,
in defence we have debuchy and bellerin and the pair koscielny and mertesacker on the middle,
where will chambers have
game time if not as a dm?
The
issue surfaced again
in a 96 - 85 loss to NC State
where the Wolfpack shot 50.7 percent from the field, and again
in a stunning defeat at the hands of St. John's,
where star guard Shamorie Ponds dropped 33 to help the Red Storm snap an 11 -
game losing streak.
I look at the
issues where Hitchcock got fired
in St. Louis because Allen couldn't stop a puck for 40
games before going all - Hasek
in the second half of the year.
And this is
where we come back around to the Cavaliers» offense being the real
issue in Game 1.
Didn't watch the
game or even look at the results but I'm not surprised or about the ref was to blame
issue as that what most fans think, we are
where we deserve to be stop this PL challenger thinking
in fact forget top 4 just keep paying your money like good little fans should # board and Wenger out I won't bother until that happens
Toe, fitness
issue or Wenger preferring a faster
game (which he hinted at last season
in an interview
where he said the
game was evolving to ever faster strikers and faster central defenders).
(JUDAS ALEXI$ $ ANCHEZ), I don't care what Ya'll think, maybe he has stated he will be leaving Arsenal or not or maybe he's still on holidays that is not an excuse for him not to sign a new deal, the FACT he is and his agent are trying to manipulate the club, he has never come out to quench the rumors
in anyways and we all know even Bellerin assured us all he's contracted to Arsenal and going no
where this season after series of rumors from the press liking him to Barcelona, $ anchez should come out and tell us if he's leaving once and for all and he should stop playing
games, it's high time Arsenal make a drastic decision as regards $ anchez
issue, it's either he leaves or not, we can have this kind of atmosphere
in the dressing room before the season starts, i believe all contract
issue should be sorted out before we kick start the season to give us a good shot..
This is 3 defenders out of six and the only time we may have 5
in the field will be depend on the
game...
where we are defending a slim lead and need to shut out an opponent (mostly that happens about 30 closing minutes
in the
game... The
issue about Man United's LvG trial should not scare anyone from looking at our own strengths and playing through them — We are faster, we are younger, we are more technically adept and maybe we can implement this best... Remember guys a wingback is also a defender when the need arises and the questions we should be asking is if Walcott, Ox, Podolski and Carzola can really learn to track back when played
in the wing back roles...
The
issue is not only just of Mike Dean alone, who shouldn't near
where Arsenal are playing talkless of officiating
in any Arsenal
game again after his unprecedented professional misconduct
in the match between Chelsea vs Arsenal at the Bridge early this season.
Their
issues have mostly come on the Defensive end
where both Teams are
in the Bottom - 4 of the League for Points Against Per
Game..
No and no this is 3 defenders out of six and the only time we may have 5
in the field will be depend on the
game...
where we are defending a slim lead and need to shut out an opponent (mostly that happens about 30 closing minutes
in the
game... The
issue about Man United's LvG trial should not scare anyone from looking at our own strengths and playing through them — We are faster, we are younger, we are more technically adept and maybe we can implement this best... Remember guys a wingback is also a defender when the need arises and the questions we should be asking is if Walcott, Ox, Podolski and Carzola can really learn to track back when played
in the wing back roles...
When you miss a reported 20 to 40 meetings, chronically arrive late to them, decide not to show up for an MRI and disappear into thin air, call the entire press to your locker to vent about the
game plans, are telling your still very green QB
in the sideline that you have only caught been thrown at 2 passes, miss a teammate's camp
where a bunch of kids are expecting you without letting him know
in advance, then there are certainly character
issues.
He's a pure entertainer, providing his audience with trick shots, pre-show dances, dress - ups and
issuing the good sporting spirit for the kids attending the
game,
where you going to get that anywhere else
in the sporting world?
In a
game where Tottenham were very relaxed and Newcastle had other
issues on their mind, it was never going to be pretty.
The Baggies got themselves a huge result at Anfield
in the FA Cup against Liverpool on the weekend but it is back
in the Premier League
where they really need to up their
game to try and get clear of relegation
issues.
But it is a massive concern for punters, especially if the Italian doesn't resolve the
issue in time for Saturday's trip to Aston Villa,
where the Citizens will line up against a player they know all about
in Darren Bent — the former Sunderland striker scoring the only goal of the
game, from the penalty spot
in stoppage time, when City suffered their very first defeat of the season away at Sunderland way back
in August.
In performance trials with 50 hardcore gamers who spend an average of two hours a day playing video games, players reached similar scores with both techniques, with no difference in response times — a critical issue for fast - paced games where any lag adds crucial milliseconds between pressing the «shoot» button and killing the enemy, for exampl
In performance trials with 50 hardcore
gamers who spend an average of two hours a day playing video
games, players reached similar scores with both techniques, with no difference
in response times — a critical issue for fast - paced games where any lag adds crucial milliseconds between pressing the «shoot» button and killing the enemy, for exampl
in response times — a critical
issue for fast - paced
games where any lag adds crucial milliseconds between pressing the «shoot» button and killing the enemy, for example.
While textures vary
in quality to the point
where they were distracting and confusing controls that I got the hang of right when the
game ended, this tale of two brothers makes these
issues forgivable.
Fixed an
issue in New
Game +
where some players were not allowed to fast travel to Sunfall campfires with the Shadow Stalwart Adept armour equipped.
Fix for an
issue where,
in certain cases, LiveTrack conditions could be carried over from one
game type to another.
-- Fixed an
issue where the 2K Cam would fail to flip
in Playground
games when previously playing a King of the Court
game.
At the moment the online mode is also a bit of a wipeout, as it's riddled with lag
issues and connection problems that —
in a
game where every microsecond counts — render it almost pointless.
More of a hard model (no, impossible mode)
in an already challenging
game, I just didn't find the enjoyment
in ice / snow racing,
where traction was constantly and
issue and far too often your car would mount the snow mounds on either side of the track making it borderline impossible to return back without a reset.
Fixed a progression
issue in «The Shaman's Path»
where some players would experience a block by an invisible wall near the Helipad after solving the first power puzzle and saving the
game.
Fixed an
issue in «The Grave - Hoard»
where completing a weapon tutorial during the Deathbringer encounter would prevent the Deathbringer from respawning when some players would reload the
game.
In the few instances where the game's technical issues aren't getting in the way, the large - scale battles can still be quite satisfying, pitting you and a few allies against roaming hordes of bad guys just waiting to meet the sharp end of whatever weapons you're packin
In the few instances
where the
game's technical
issues aren't getting
in the way, the large - scale battles can still be quite satisfying, pitting you and a few allies against roaming hordes of bad guys just waiting to meet the sharp end of whatever weapons you're packin
in the way, the large - scale battles can still be quite satisfying, pitting you and a few allies against roaming hordes of bad guys just waiting to meet the sharp end of whatever weapons you're packing.
The biggest
issue that I noticed was
in the first Ultimate Ninja Storm
game where the frame rate felt like it took a hit.
In the
game, I'd encountered camera
issues where it would persistently judder as if attempting to focus on something else before snapping back into place.
In an age
where it is seemingly possible to play a
game without at least one problem cropping up it's a joy to get through an entire title without having any
issues.
Prioritizing of textures close to the user has become better, resulting
in more detailed textures • Improved mesh streaming conditions to avoid situations with risk of corruptions and crashes • Fix blend into vehicle problem when entering a vehicle
in the Campaign • Fixed
issue where disconnecting a controller during the
Gamer Profile sign out animation would cause the
game to soft lock • Removed the hint «Shoot out the lights.»
For instance your teammate dies right before you are about to spawn • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem
where players could get stuck
in the join queue • Fixed the repair icon on the minimap • Deploy parachute now displays the tooltip to deploy parachute when free falling • Fixed some artifacts when using flashlights • Fixed several Xbox 360 specific crashes and freezes • Fixed a problem
where a user sometimes could not go into iron sights • Improved shadow rendering • Fixed several
issues with friend invites and joins • Vehicle boosts is now a toggle instead of momentary • Fixed several
issues with the Hardcore mode • Fixed a few layout problems
where the
in -
game controls and tooltips didn't match those
in the options menu • Removed the possibility to pick up weapons
in a EOD bot • Fixed several interpolation
issues • Fixed a problem
where claymore is flashing
in the wrong team color • Subway minimap updated to give better clarity • Fixed an
issue where the UI would not show the way to your new unlocks • Increased quality of loading screen images • Tweaked MP rank up parameters • Fixed a problem with Metro Squad rush minimap
where it looked like you were out of bounds • Fixed a problem
where a user can become invulnerable after being resurrected • Fixed a problem
where tank turrets would turn too slow • Fixed a bug on Exfiltration
where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission • Fixed a problem with the M60 reload sound • Fixed a problem with the falling antenna on Caspian Border.
Maybe a hybrid system
where you can try a
game for 30 minutes for free to see if there are major ergonomy
issues in the feel of the
game that make it absolutely worthless to you, and then a 3 dollars extended tryout for 150 minutes, so that at least the devs gets something for that time you spent on their
game (after all you still spent a couple hours on it), while the player does not have to commit the full $ 50.
- fixes an
issue where the
game sometimes force closes while accessing the title screen - fixes an
issue causing the screen to not display correctly upon launching the
game, making the
game unplayable - fixes an
issue causing Kudos
in Timed Goals to not be counted properly
- size records for Bugs and Fish - whenever you catch something, its size is recorded - check the sizes of all the fish and bugs you've caught
in the Catalog - plant, harvest, and water multiple flowers at once - fixes
issue where swapping out your campsite's visitors for quests who had requested special furniture would crash the
game - fixes
issue where selecting «Please show me!»
An hour later,
gamers were allowed into the building
in small groups,
where we were
issued wristbands to guarantee entry at a specific time.
I disagree, I still think turn based RPG's are pretty niche, Persona has been around for decades and is STILL considered niche, simply because unlike Final Fantasy it isn't mainstream, i'm hoping that
in time JRPG devs or devs
in general would look towards
games like Persona 5 as their influences vs
games like Final Fantasy 15, which while good
in it's own right had a lot of
issues and seemed to be rushed to the point
where an entire story chapter had to be added, and new features are still being added to make the
game better.
Although it addressed a number of minor
issues with online multiplayer, mission progression, and overall stability, it doesn't appear to have addressed one unique and particularly pernicious bug
where some players who complete the
game get stuck
in a never - ending loop of the end credits.
The following was translated by Persona Central... - Etrian Odyssey series discussion with director Shigeo Komori - celebrating the 10th anniversary of the series this year - Komori feels that each of his titles are culminations of the experience and knowledge he has gained up to that point -
in August 4, 2016 issue of Weekly Famitsu magazine (the same date as the Japanese release date of Etrian Odyssey V: Beyond the Myth), he stated that he had not yet decided what would lie in the future for the series - after seeing fan opinions, Komori realized that there are certain aspects of the series where he had been too obsessed with coming up with something new every time - 10th anniversary of the series brings about the recent launch of Etrian Mystery Dugneon 2, as well as the release of various merchandise - alongside that, Komori sees more and more opinions from series fans on social media - On currently developing a new Etrian Odyssey game: «In order to meet the expectations of these fans, I would like to deliver a «festival» - like game that can be said to be another culmination [of the series
in August 4, 2016
issue of Weekly Famitsu magazine (the same date as the Japanese release date of Etrian Odyssey V: Beyond the Myth), he stated that he had not yet decided what would lie
in the future for the series - after seeing fan opinions, Komori realized that there are certain aspects of the series where he had been too obsessed with coming up with something new every time - 10th anniversary of the series brings about the recent launch of Etrian Mystery Dugneon 2, as well as the release of various merchandise - alongside that, Komori sees more and more opinions from series fans on social media - On currently developing a new Etrian Odyssey game: «In order to meet the expectations of these fans, I would like to deliver a «festival» - like game that can be said to be another culmination [of the series
in the future for the series - after seeing fan opinions, Komori realized that there are certain aspects of the series
where he had been too obsessed with coming up with something new every time - 10th anniversary of the series brings about the recent launch of Etrian Mystery Dugneon 2, as well as the release of various merchandise - alongside that, Komori sees more and more opinions from series fans on social media - On currently developing a new Etrian Odyssey
game: «
In order to meet the expectations of these fans, I would like to deliver a «festival» - like game that can be said to be another culmination [of the series
In order to meet the expectations of these fans, I would like to deliver a «festival» - like
game that can be said to be another culmination [of the series].
Edwards replied, «the IGDA was created for sharing knowledge that is platform - agnostic — regarding how to do the craft, how to get better at what you do, crunch time
issues... etc.» Finally, the moderator Gunnar Lott raised the concern of how project budgets are escalating, and how top - selling
games are not consistent
in terms of quality — «is the industry reaching a point
where it's crashing?»
Imagine that this
game, while being an amazing achievement
in its own right, was plagued with small
issues that built up to bring the
game's overall impact down from
where it really should been.
The title update addresses an
issue in FIFA Ultimate Team (FUT)
where users were able to avoid a loss or even get credit for a win after disconnecting from the
game.
I know the aspect of adding story and cutscenes to a multiplayer
game is a divisive
issue for
gamers out there, so that's why make it
in a single player mode or at least
in an area
where people can access it if they want it.
Fix for an
issue where,
in certain cases, LiveTrack conditions could be carried over from one
game type to another.
As you can see
in the video the
game crashed on me a fair bit, even
in play sessions
where other
games had no
issues
I really wish you'd had a better DLC marketing model that would have sustained your interest
in MAG, but you kept giving things away for free and then released new
game modes into a
game where maps are tied to
game modes, then didn't fix them when there were design
issues with the flow of action.