Not exact matches
However, our biggest
issue seems to be the same old one we've had over the past years... Defending slender leads in tight
games or winning
with small margins when we are not at our best or when we need points the most!
However the but
with him is His having an existing
issue with our current chief scout (I personally would love to see him come) as he will maintain our trademark beautiful
game, but
with much more aggressiveness and drive.
However, the counter argument can be Suarez could have put a lid over the
issue by shaking Evra's hands, and got on
with the
game.
However, this is not a major
issue for many bettors who would rather bet on a single
game whose outcome they are very sure about rather than place a wager on many teams
with lots of uncertainties
with respect to the outcomes.
However,
with the inclusion of Arcade, Co-op, and Survival modes, as well as leaderboards, this won't be an
issue for those who love those sorts of
games.
However the biggest problem
with this
game is the gameplay, an
issue which makes this
game one of the worst
games I have ever played in my life.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay
issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting
game, at first, i was expecting a simple fighting
game with some button mashing,
however, the
game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto
games,
with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced,
with every character being fun to play and viable at the same time, the
game runs smoothly without frame - rate
issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds,
with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the
game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later
game, every character simply gains a damage / defense boost,
with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the
game has a story mode
with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
However, there were niggling
issues with that
game that I hoped would be resolved.
I have played the entire X series and I have experienced
issues from time to time in relation to performance and
game play
however, this is the first time I have been really disappointed
with EGOSOFT.
The basic attacks are simply executed
with a button press and you can try to attempt to control the flow of combat during some of the battles by
issuing commands to your party members,
however the
game isn't exactly difficulty enough except for some boss battles so you can breeze through the majority of the
game just keeping
with the default party AI.
However, he noted the incompleteness of the
game saying «The main
issue is that this is just the first half of a full
game,
with what feels like the pacing and difficulty curve to match.
However, newcomers might be turned off by a lot of
issues with the
game's story, as well as repetitive levels and a host of other
issues.
It does,
however, offer a start to what isn't the only
issue I have
with the
game.
Known
issues for the mod so far are message texts not rendering correctly, which they are working on, non-compliance
with in -
game AA and poor framerate
with AMD cards; Nvidia chipsets «seem fine»
however.
Obviously
with an e-ink screen you aren't going to play any intensive type of
games such as mobile slots, primarily due to refresh
issues with e-paper,
however, you can download Chrome or Firefox and play browser based
games.
Adam acknowledges the complexity of the
issue: «This is a subject that differs within the team,
however I would argue that the
games industry has a skills shortage at the moment, [
with] only 10 % of
game course graduates actually getting into the industry.
first of all it's a known fact that if anything sony's systems is even less powerful the only
game that really showed grapical prowness was killzone 2 one
game does not mean it's more powerful the whole gimped
issue because of DVD is now null and void since they increased the numbers of disc to 4
however it's a well known fact they were haveing
issues with ram on the PS3 so if anything the PS3 will be to blame if quality is gimped
However, as
with most
games,
issues do arise and make themselves very noticeable the first few days.
However, none of the
issues with the
game were so terrible that they stuck in my head for very long.
However, it is also the main
issue with the
game.
However,
gamers are reporting several
issues with the title,
with one even saying that it is unplayable.
Each stage in the
game takes players through various London landscapes, all of which are quite interesting to gaze at in passing,
however whilst they come off as 2D in appearance, gameplay is actually more 2.5 D. And that brings us to my first
issue with Bloody Zombies.
However, the $ 299 handheld - hybrid console's storage can be expanded
with micro-SDXC cards so storage shouldn't be an
issue for those interested in the
game.
However, their approach to this paradigm led to some major
issues with the
game feeling very bloated.
[12]
However, on 1 August 2011, the Xbox 360 release date was pushed back to the first quarter of 2012 to give the team «more time expanding and polishing certain elements of the gameplay» and to allow the developers time to deal
with legal
issues surrounding distribution rights for the
game.
However there are
issues with this
game that makes you feel that much is missing and more could have been done to make it all even better.
The only
issue with the
game is that the replay value may eventually wear thin,
however most players will easily be able to finish this
game while in the Honeymoon phase.
The one
issue with this mode
however is that it doesn't feel like it's yet been truly integrated as a proper
game mode — this is due to the fact that any kills and deaths in the War mode aren't recognised within the statistics data, meaning those hoping to climb the leaderboards will be out of luck if this is the
game mode you prefer to play.
However, online gaming comes
with a whole other
issue; you need 2 copies of the
game!
However short of doing an open - world
game, linearity is really going to be necessary (we've seen how many
issues open - world
games end up
with).
However, they did find some
issues with the
game, although they did call them typical for the series.
Developing
games for the system has been tough for some third parties,
however,
with games like RiME, WWE 2K18, and Yooka - Laylee being delayed due to optimization
issues, and some still suffering performance
issues upon release.
However, there are two glaring
issues: 1) you can't use any amiibo, it must be the special Mario Sports Superstars amiibo cards which are sold separately (the physical version does come
with one) and 2) the amiibo cards aren't saved to the
game, so you'll have to re-scan them every time you play.
Now, to be clear, I'm certainly not saying stories seriously examining the
issues surrounding domestic or sexual violence are off limits for interactive media —
however if
game makers do attempt to address these themes, they need to approach the topic
with the subtlety, gravity and respect that the subject deserves.
The main
issues of both
games (bad stories and repetitive quests) haven't been fixed,
however, so those who disliked them originally won't change their opinion
with the Definitive Collection.
In our original review of Dead Space 3, we gave it a 9 out of 10 as the
game was a lot of fun, especially in co-op;
however we cited the
issues with the
game lacking the tense, psychological horror based moments and dementia that the series was most known for.
Many praised the attempt at offering a motion control scheme for the Wii,
however some had
issues with the overall responsiveness of the motion controlling, as combat could devolve into simple gestures, which is a shame as the actual combat mechanics are possibly some of the deepest in any Zelda
game.
However, the
game had
issues at launch which the developers fixed
with updates but still
gamers are skeptical about the
game.
However, the fixes did not came without a price, as many Xbox One players have reported that they are facing
issues with the
game after the patch.
I have begun to get over my
issues with how Mario Party mode operates in Mario Party's 9 and 10,
however if this is the case I still much prefer the way the
game played up to the 8th instalment.
At first I chalked these types of instances to the category of the odd in -
game odd glitch;
however, they continued to happen
with fair amount of frequency as almost every battle had an
issue of some kind.
Manhunt 2, on the other hand, could be more tricky; if they re-release the censored version I can't see an
issue,
however with the controversy surrounding the
game, it's hard to say whether it's a contender or not.
However, on my 5.1 surround setup, the echo effect on Bruce's announcements sounds horrendous (I have no
issues with any other
game or movie).
However, this is an open world
game with no loading screens other than the initial load or if you fast travel, so it isn't too much of an
issue in the grand scheme of things.
The
game hasn't been without its
issues however,
with PC
gamers in particular having trouble
with frequent crashes
with the
game.
The biggest
issue with Sword Art Online: RE: Hollow Fragment
however is how the
game poorly conveys what tasks you should be doing to advance the story.
However, one
issue with Kinect is that you need a considerable amount of room to play the
game and Dance Central is no exception to that rule.
However, some of the
issues that many had
with the
games were technical ones, and perhaps
with a bit of retouching and updating the
games can get a bit of second chance.
It's very much inspired by the
game, although there is one curious
issue with the adaptation,
however.
There are two large
issues however with the
game that sort of linger over the entire product.