Not exact matches
is now 4 - 1 in a
games without Duncan and Ginobili, both of whom have been sporadically out
since early February - Ginobili
with a hamstring
issue, Duncan
with a sore knee - part of a stint in which the Spurs are 13 - 1.
Time for some brutal honesty... this team, as it stands, is in no better position to compete next season than they were 12 months ago, minus the fact that some fans have been easily snowed by the acquisition of Lacazette, the free transfer LB and the release of Sanogo... if you look at the facts carefully you will see a team that still has far more questions than answers... to better show what I mean by this statement I will briefly discuss the current state of affairs on a position - by - position basis... in goal we have 4 potential candidates, but in reality we have only 1 option
with any real future and somehow he's the only one we have actively tried to get rid of for years because he and his father were a little too involved on social media and he got caught smoking (funny how people still defend Wiltshire under the same and far worse circumstances)... you would think we would want to keep any goaltender that Juventus had interest in, as they seem to have a pretty good history when it comes to that position... as far as the defenders on our current roster there are only a few individuals whom have the skill and / or youth worthy of our time and / or investment, as such we should get rid of anyone who doesn't meet those simple requirements, which means we should get rid of DeBouchy, Gibbs, Gabriel, Mertz and loan out Chambers to see if last seasons foray
with Middlesborough was an anomaly or a prediction of things to come... some fans have lamented wildly about the return of Mertz to the starting lineup due to his FA Cup performance but these sort of pie in the sky meanderings are indicative of what's wrong
with this club and it's wishy - washy fan - base... in addition to these moves the club should aggressively pursue the acquisition of dominant and mobile CB to stabilize an all too fragile defensive group that has self - destructed on numerous occasions over the past 5 seasons... moving forward and building on our need to re-establish our once dominant presence throughout the middle of the park we need to target a CDM then do whatever it takes to get that player into the fold without any of the usual nickel and diming we have become famous for (this kind of ruthless haggling has cost us numerous special players and certainly can't help make the player in question feel good about the way their future potential employer feels about them)... in order for us to become dominant again we need to be strong up the middle again from Goalkeeper to CB to DM to ACM to striker, like we did in our most glorious years before and during Wenger's reign...
with this in mind, if we want Ozil to be that dominant attacking midfielder we can't keep leaving him exposed to constant ridicule about his lack of defensive prowess and provide him
with the proper players in the final third... he was never a good defensive player in Real or
with the German National squad and they certainly didn't suffer as a result of his presence on the pitch... as for the rest of the midfield the blame falls squarely in the hands of Wenger and Gazidis, the fact that Ramsey, Ox, Sanchez and even Ozil were allowed to regularly start when none of the aforementioned had more than a year left under contract is criminal for a club of this size and financial might... the fact that we could find money for Walcott and Xhaka, who weren't even guaranteed starters, means that our whole business model needs a complete overhaul... for me it's time to get rid of some serious deadweight, even if it means selling them below what you believe their market value is just to simply right this ship and change the stagnant culture that currently exists... this means saying goodbye to Wiltshire, Elneny, Carzola, Walcott and Ramsey... everyone, minus Elneny, have spent just as much time on the training table as on the field of play, which would be manageable if they weren't so inconsistent from a performance standpoint (excluding Carzola, who is like the recent version of Rosicky — too bad, both will be deeply missed)... in their places we need to bring in some proven performers
with no history of injuries... up front, although I do like the possibilities that a player like Lacazette presents, the fact that we had to wait so many years to acquire some true quality at the striker position falls once again squarely at the feet of Wenger... this
issue highlights the ultimate scam being perpetrated by this club
since the arrival of Kroenke: pretend your a small market club when it comes to making purchases but milk your fans like a big market club when it comes to ticket prices and merchandising... I believe the reason why Wenger hasn't pursued someone of Henry's quality, minus a fairly inexpensive RVP, was that he knew that they would demand players of a similar ilk to be brought on board and that wasn't possible when the business model was that of a «selling» club... does it really make sense that we could only make a cheeky bid for Suarez, or that we couldn't get Higuain over the line when he was being offered up for half the price he eventually went to Juve for, or that we've only paid any interest to strikers who were clearly not going to press their current teams to let them go to Arsenal like Benzema or Cavani... just part of the facade that finally came crashing down when Sanchez finally called their bluff... the fact remains that no one wants to win more than Sanchez, including Wenger, and although I don't agree
with everything that he has done off the field, I would much rather have Alexis front and center than a manager who has clearly bought into the Kroenke model in large part due to the fact that his enormous ego suggests that only he could accomplish great things without breaking the bank... unfortunately that isn't possible anymore as the
game has changed quite dramatically in the last 15 years, which has left a largely complacent and complicit Wenger on the outside looking in... so don't blame those players who demanded more and were left wanting... don't blame those fans who have tried desperately to raise awareness for several years when cracks began to appear... place the blame at the feet of those who were well aware all along of the potential pitfalls of just such a plan but continued to follow it even when it was no longer a financial necessity, like it ever really was...
My
issue is that we are offering a nice juicy contract to a player who,
since his break out season in 2010/11 when he played 35 PL
games, has only managed 20 PL
games for Arsenal in two of the last 7 seasons (He is on 17 apps this season
with 8
games to play, but knee injury).
This
issue is understandable
since the license for them is locked out
with FIFA but it still sticks out as a sore thumb and puts blemish on an otherwise fine
game.
This is a good opportunity for those who are in the market for a puzzle platformer to give it a chance
since some of the
issues with the initial
game are now fixed
with the Complete Edition.
The
game has seen several free updates
since its release at the launch of the console — some that contained small fixes to
issues and others that provided us
with more content to play
with.
Its story is good, delivering a true Halo narrative on the platform for the first time
since Halo 2, and while the
issues with the RTS elements might annoy some, it doesn't meant the
game isn't fun to play.
It's been three weeks
since launch and there are still
issues with the online component of the
game on Xbox One.
Infinite represents the most significant change to the Marvel Vs. Capcom formula
since its creation, and the result is a
game that's not only fun and rewarding to play, but also remedies some of the biggest
issues with its predecessor.
Those were my only cards for about 6 years until I got into the points
game, and I haven't had any
issues with any bank
since.
first of all it's a known fact that if anything sony's systems is even less powerful the only
game that really showed grapical prowness was killzone 2 one
game does not mean it's more powerful the whole gimped
issue because of DVD is now null and void
since they increased the numbers of disc to 4 however it's a well known fact they were haveing
issues with ram on the PS3 so if anything the PS3 will be to blame if quality is gimped
(I can easily beat MM1
with no
issues and don't see why people think it's hard but they go overboard on things in MM2 by including cheap bosses such as the Boobbeam Trap and Alien Wily that require certain weapons and screw you over if you make even one error on the former) The
Game Boy remix is easily 1000X better
since it removes all the Wily stage bosses and makes things not as cheap, even if the music's a bit annoying.
Since I was already mostly through the
game when they added achievements I'll have to play through it again to get most of them, but I have no
issue with that.
Another
issue with the
game's control scheme is that players do not have the option to switch their «over the shoulder» camera from right to left, which really hurts the overall gameplay and importance of tactical positioning,
since players will not be able to (properly) peek around corners from a left side position.
The
issues with Dizzel's cover - based controls could have easily been remedied
with a manual camera switch and cover button, but
since the
game is so dated, it's very unlikely that these options will be added anytime soon.
A glitch that allowed players to gain near - infinite damage
with their weapons is also just one of many
issues the development team has faced in the month and almost two months
since the
game launched.
OMG im pretty sure there is going to be a mother 4 because in Nintendo Power magazine vol 275 january february
issue there was an interview
with the creator of the new kid icarus
game masahiro sakurai (he is known for giving revivals to
games) and he was asked if he wanted to give a revival to a long dormant
game or character what would it be, to which he replied that he might have something in mind to be released before the new smash bros and
since itoi said he wanted to be the player of the
game, not the creator maybe masahiro sakurai is taking over the series!!!!!!!!!!!!!!!!
The
game is perfectly tuned for that «just one more round» - attitude
since no stage takes more than 3 - 5 minutes, which also alleviates my biggest
issue with open world
games that use similar combat schemes.
With all the server
issues since the
game launched, did anyone really notice the DDOS attack?
This all stemmed from a reddit thread by thepostaldud3 in which he complained about the microtransactions being added to the
game, and he has since been in contact with a developer regarding some of the issues as well as being in contact with prominent Game Critic Jim Sterling who has since released a video on the mat
game, and he has
since been in contact
with a developer regarding some of the
issues as well as being in contact
with prominent
Game Critic Jim Sterling who has since released a video on the mat
Game Critic Jim Sterling who has
since released a video on the matter.
I've heard great things about it and Far Cry 3, but I had some personal
issues with the FoV in FC2 (first time I've ever accidentally made myself sick playing a
game) and haven't come back
since.
Upon its initial launch, Honor and Duty got dragged through the mud
with a host of
issues that have been addressed
since then, but I honestly don't care about how this
game plays on a television, so let's see how the full
game plays after being brought to VR.
Having played a number of Wii
games since then, there might have also been an
issue with getting the Wii Remote to do everything they wanted it to do.
The bigger problem is that the framerate is godawful, which seems like a networking
issue,
since it's much more pronounced during
games with more players.
The inclusion of new moves, no loadtimes, BMXs, and a more intresting story goal (Assemble random junk for a skate park) is a step beyond THUG 1 and 2, but the
game suffers from more glitches and camera
issues (Camera is something I never had a problem
with before in the series) than a TH
game since THPS3.
I have owned the
game since it came out and have never had an
issue with it.
While initially this posed an
issue with the
game's performance, Ubisoft has
since deployed several patches to help stabilize the fame rate in these instances.
Players of Dragon Ball FighterZ has had many
issues since the
game's release
with connecting to other players or being disconnected from matches or the
game's lobby system.
Since launch, we have encountered several unexpected
issues with the Global Multiplayer mode, including many players who have experienced problems
with connecting to
games, lag and spawning
issues, among other glitches.
Mimicking Dark Souls II so closely might not have been the best play here,
since many of the key
issues with Lords are things players also complained about in From's
game.
I'm sure that the developers will iron out the kinks
with the servers in due time, but
since release the
game has had
issues with acquiring matches, saving ranking points, lag and more.
And no I'm not encouraging piracy (
since I really don't want the people who worked hard in the video
game industry to lose their jobs), I'm just showing proof that if a high - end PC can run PS1 and PS2
games on the original discs through software emulation
with little - to - no
issue, then so can the PS4.
It would have just made the biggest
issues the system faced worse
since it wouldn't have been even more expensive,
with games taking even longer to make.
When I came back around to «work on it» for the project, I found out there was a mod for it that solved some of the
issues I had, and I've
since played it for 41 hours,
with a large number of those being me just crusing around exploring the open world (I call it «the Skyrim of racing
games»).
Well I think I still have some unresolved
issues with Nazis, so I'll take the risk
since so few
games feature Nazis these days.
Since you are tasked
with climbing the ranks of an illegal mafia corporation throughout the
game the police will obviously get involved, and this is when the
issues with the
game really start to break through.
This is where I have a problem
with Ubisoft — a publisher I actually admire quite a bit and have supported and enjoyed many of their
games — because they've once again managed to release a
game that is plagued
with technical
issues, this time on the networking side of things, though a few have been improved
since a recent update.
Sure, one can argue that angle works
since Yoshi's Island
games are basically prequels to the Super Mario titles, but much like Mario's own
issues with facing Bowser time and again, it runs the risk of getting a little stale when it seems like Bowser is the only bad guy left in the Mario universe (except when an RPG comes along).
Despite generally positive reviews from critics — the
game currently sits at a 76 percent rating from professional reviews on Metacritic — both the
game and publisher have been widely panned
since the Tuesday release due in large part to the ongoing server
issues, which wreak havoc even
with players gaming alone.
I've not seen any other save
issues since my time
with the preview, but as is the case
with any mobile
game, it's a good idea to keep an eye on your save data.
The
game has
since release battled
with issues preventing players successfully finding matches online —
issues that developer 343 has yet to fully resolve.
Ever
since the first alpha came out, people have been constantly met
with connectivity
issues since the
game uses P2P which always brings these kind of problems.
The result is that the
game not only endows players
with the knowledge of such
issues, but also instills a slight sense futility or anxiety over the sheer magnitude of the problem, especially
since it reflects real world dangers currently facing humanity.
Since previews of and the launch of the Nintendo Switch, media outlets and fans have complained about
issues with the system's Joy - Cons, specifically the left Joy - Con's tendency to de-sync itself when covered in
games like 1 -2-Switch.
This means that the
game play will be incredible flexible, which will be good news for all disabled players, but especially for those
with delayed reflexes or other fine motor
issues,
since if their hands won't allow them to get past a certain area, there will more than likely be other options that help compensate for their disability.
The
issues with the PC version of Batman: Arkham Knight have been well publicized
since the
game officially released yesterday.
Anyone
with motor skills
issues will want to steer clear of any retail versions of the
game, but
since this
game can be played to some degree without d - pad usage, it's worth at least checking TR out for free and seeing how well you can do.
That makes me feel elated,
since from all accounts, the devs are listening to the
issues players are having
with the
game.
Since then, the
game has been patched (
with netcode being one of the improvements), and I've had several matches without any
issue.
We experienced
issues when you have multiple controllers attached, and even
with that resolved, disconnecting and reconnecting a wireless controller caused it to stop working (though to be fair, this seems to be a common complaint
with some
games since Mavericks was released).