To that effect, I've noticed that there haven't been very many
issues during multiplayer matches — only encountering the occasional stutter here and there, though I suspect connection quality played a large part in that.
Not exact matches
This isn't necessarily an
issue during the campaign but is a glaring restriction when it comes to the competitive
multiplayer modes.
Fixed
issue where a guest could enter alone into the boss room for the Dancer of the Boreal Valley
during online
multiplayer session.
Fixed
issue in the loading screen where guests were not alerted to an error that occurred on the host's side
during online
multiplayer session.
Fixed
issue in «The Painted World of Ariandel» where the opened / closed status of the door to the Cleansing Chapel did not synched properly
during online
multiplayer session.
Editor's note: The text, score, and pros and cons of this review have been updated to reflect additional testing of the latency
issues during four - player local
multiplayer.
With those framerate
issues mostly happening «
during multiplayer when action got especially hectic,» hopefully Infinity Ward releases this patch very close to when people can start playing the game come November 15th.
Takes you to Galaxy Map Galaxy Map now has PUG - Z present Galaxy Map options hidden under sliding menu SPOOOOOKY PUG - Z Added new Quest Types Increased Light Source radius Classic Space Achievements added Monsters Achievements added Changed Up / Down to be consistent on all tools for Controllers Waypoint Markers updated Chests no longer appear underground New Landscape Tool shapes added Camera Car added Fixed multiple Online
Multiplayer disconnection
issues XBO — Fixed Memory leaks
during long play sessions that lead to crashes PS4 — Fixed Memory Leak that leads to seemingly random crashes.
While it's certainly not that much of an
issue when playing solo, I can see this becoming a problem
during multiplayer matches, and it just comes off as a glaring design flaw.
Fixed
issue in «The Painted World of Ariandel» where the opened / closed status of the door to the Cleansing Chapel did not synched properly
during online
multiplayer session.
Fixed
issue in the loading screen where guests were not alerted to an error that occurred on the host's side
during online
multiplayer session.
Fixed
issue when player using the miracle Tears of Denial doesn't get attacked
during online
multiplayer session.
Fixed
issue where a guest could enter alone into the boss room for the Dancer of the Boreal Valley
during online
multiplayer session.
Fixed
issue where the level sync feature in Undead Match did not synched consistently
during online
multiplayer session.
During the first two days of release, many players had
issues loading into
multiplayer games and the new social area.