Sentences with phrase «issues while playing games»

But if you do not have any need for it or if you face any performance issues while playing games, you might want to disable it and see if it helps.
We tested the game on a Nougat - based Google Pixel XL, as well as a Lenovo Zuk Z2 Pro and a Samsung Galaxy S6 that were both running Marshmallow, and encountered little to no issues while playing the game.
We have not found even a single issue while playing these games for hours and there is not any heat - up issue found which is quite common on some of its competitors, though.
I notice a bit lag while switching between them, otherwise, I didn't see any major performance issue while playing games.

Not exact matches

I have never been impressed by the Gibbs — Monreal combination, while Gibbs eventhough good, effective and fully addapted to Arsenal's game play has fitness issue (not sure if Gibbs has ever played 10 mathes on the trot without injuries), Monreal on the other hand is work in progress.
The back issues are definitely scary, but the guy played hurt all last season and averaged 17 a game while leading the league in rebounding.
Hazard's serious ankle issue over the summer has been somewhat dealt with thanks to the athlete playing in friendly games against the Everton and QPR teams in the past while, but we'll have to wait and see whether this is enough for Conte to let him on the field.
Arsenal's issues playing out from the back were compounded by Liverpool pressing Santi Cazorla and Francis Coquelin: Cazorla had a poor game, while Coquelin is not adept under pressure.
While addressing topics such as food, tips for taking field trips, effective games to play, and safety issues, this book is made complete with guidelines for the different aspects of handling money and creating camp schedules.
It was disappointing to note that Ms. Khar, while recognising the Baloch issue as an internal one, seemed to take the establishment line of «proxy wars» in the province and thus, in the process, delegitimizing a peoples» movement as a hand maiden of great games played by world powers.
While this game was enjoyable enough to keep playing it has its issues.
Be warned though, don't come looking for a shooter like Left for Dead... this game is more an interactive story... Just one technical issue, sometimes it shows hickups while saving or loading a new area, but this doesn't interrupt the great experience you'll get from playing this game.
While the game itself is engaging and wonderful to play, online connectivity issues make the overall experience slightly frustrating.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
What I will say though is while Cave Story + is a rather cool game you can blitz through in a couple of hours (depending on what kind of a difficulty you choose,) be prepared to play through it more than once as there are many different endings to experience, but the levels are wonderfully designed so re-experiencing them more than once won't be an issue.
This has already proven to be a divisive issue among fans, and while every player will have a different reaction, it's nothing that should deter anyone from playing the game.
Its story is good, delivering a true Halo narrative on the platform for the first time since Halo 2, and while the issues with the RTS elements might annoy some, it doesn't meant the game isn't fun to play.
I take back some of myrecent criticisms of Wii U's Game Pad; while it still has its issues, it works beautifully for first - person gun -(and arrow --RRB- play
While this will be as a result of playing a console version rather than the PC version, there's little excuse for a number of issues the game faces.
Earlier while playing games, the phones used to heat a lot, but the company has now fixed the heating issue with the latest software update.
While lacking these features is generally a negative, for some readers it won't be an issue and might even be a selling point: the lack of distractions from reading could appeal to parents who want their kids to use an e-reader, but don't want them playing games or surfing the Internet.
A while back, Sony released a beta version of Android 4.0 Ice Cream Sandwich for the Xperia Play, but there have been reports of stability issues with some games running on the device.
The Huawei MediaPad M3 offers an immersive display, great audio and long - lasting battery life and while gaming can be somewhat choppy, it is capable of playing high - end 3D games with few issues.
When youre playing a game directly from hardware, resolution has nothing to do with network issues, WTF people this is 2013 read some books once in a while, get informed, get to know the basics at least.
During an interview with IndustryGamers, Pachter pointed to the issue of free online play fostering strong replay factor which, while being good for gamers, is leaving publishers coming up short.
Motion sickness plagued me again while using this game but they have adjustment options I found really helped me avoid any major issues, but it limited my vision so I played without them, like a champ!
While this shouldn't be too much of an issue for many families as most early readers won't have the controller skills to play the game anyway, but it does make playing with a shoulder surfer a bit more challenging as you will have to read all of the text like a storybook.
Most of the game is solid, but a few issues reared their head while playing through Mankind Divided.
Also, while it isn't something that arises often (if at all) we would like to issue a warning about something we discovered while playing the game: do not store your «Love» resource near your base at the center of town, as it can cause the game to crash.
It's important to note that while most of these issues are present on the PlayStation 4 version of the game, I fared slightly better getting into matches while playing the Xbox One version.
Here's hoping the Switch version of the game manages to avoid the many issues users have reported while playing the recently released PC port.
This is much more of an issue for a game like BlazBlue as the dialogue is its central focus due to the story mode, so those who aren't fluent in Japanese (which makes up a large market of this game's western audience) will have to constantly reference the subtitles while playing.
There are a few issues I had with Earthworm Jim as stated above, even though there is as story to Earthworm Jim while playing the game it is not readily apparent what it is.
While the arcade game was breathtaking, being 14 years old at the time yielded an issue with being able to constantly play it.
That said, while playing on PS4 Pro we did not notice any issue like the game getting clunky or the movement slowing down, so it should be ok.
During my first playthrough I've experienced plenty of issues, ranging from the game crashing upon launch, to crashing while playing the game.
While incoming patches will probably help with these issues, it's a bit of a hassle to play the game as it is right now.
While the story doesn't break any new ground, and there are some issues with the initial experience distribution being uneven, Grand Kingdom is a worthy strategy title aimed at anyone who has played strategy games such as Fire Emblem.
While I still had issues with keeping track of the beat for each song I did find that playing on the hardest mode in the game made things just a little better and clearer.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
Having played the PC version, I was excited to see how the game's fast paced combat and focus on platforming would convert over to the DualShock 4, and while there are some motion issues that make the combat just a bit too hectic, Shadow Warrior 2 might be the most fun I've had all year.
But while many other developers have made great mobile games that are only let down by their lack of effective free - to - play monetisation, FIFA's issue has been the opposite.
Assuming the storyline and characters is a focus of EA's Star Wars project and BioWare's Anthem (if not, that's a whole other issue), as long as I can pause my game (in some fashion) at any time, not lose progress mid-way through a mission because of internet connection issues, and don't have my odds stacked against me while playing alone, I can see it working as a fantastic traditional single - player experience.
While there are some problems with release day DLC and graphical display issues, Press Play has created something truly unique in this indie game and it is well worth the price!
While talking with PCGamesN about their Microsoft's new Play Anywhere initiative, a feature that allows you to buy one copy of a game and play it without any issue between the Xbox One and Windows 10, Phil Spencer talked a bit about mouse and keyboard support for the Xbox Play Anywhere initiative, a feature that allows you to buy one copy of a game and play it without any issue between the Xbox One and Windows 10, Phil Spencer talked a bit about mouse and keyboard support for the Xbox play it without any issue between the Xbox One and Windows 10, Phil Spencer talked a bit about mouse and keyboard support for the Xbox One.
While I was able to play some stable games over Bluetooth, I had some issues starting matches via Game Center.
If you think that 2/4 ratio is bad, 3/4 of us had some kind of connectivity issue at some point while playing, be it a dropped connection, crashed game, inability to join a game lobby or unexplainable lag.
While I initially had an issue wrapping my head around the controls, once I realized this game played more akin to a twin - stick shooter as opposed to a typical 2D platformer, I instantly started to grasp the game's core concept mechanically and progress through the levels.
As if that wasn't bad enough, I encountered issues almost instantly while trying to register a Square Enix account that's required in order to play this game.
While this could be an issue down the line as veteran players hone their techniques and assert their dominance over less seasoned Disc Jammers, right now, in the early stages of the game's lifecycle, everyone is on an even playing field.
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