But if you do not have any need for it or if you face any performance
issues while playing games, you might want to disable it and see if it helps.
We tested the game on a Nougat - based Google Pixel XL, as well as a Lenovo Zuk Z2 Pro and a Samsung Galaxy S6 that were both running Marshmallow, and encountered little to
no issues while playing the game.
We have not found even a single
issue while playing these games for hours and there is not any heat - up issue found which is quite common on some of its competitors, though.
I notice a bit lag while switching between them, otherwise, I didn't see any major performance
issue while playing games.
Not exact matches
I have never been impressed by the Gibbs — Monreal combination,
while Gibbs eventhough good, effective and fully addapted to Arsenal's
game play has fitness
issue (not sure if Gibbs has ever
played 10 mathes on the trot without injuries), Monreal on the other hand is work in progress.
The back
issues are definitely scary, but the guy
played hurt all last season and averaged 17 a
game while leading the league in rebounding.
Hazard's serious ankle
issue over the summer has been somewhat dealt with thanks to the athlete
playing in friendly
games against the Everton and QPR teams in the past
while, but we'll have to wait and see whether this is enough for Conte to let him on the field.
Arsenal's
issues playing out from the back were compounded by Liverpool pressing Santi Cazorla and Francis Coquelin: Cazorla had a poor
game,
while Coquelin is not adept under pressure.
While addressing topics such as food, tips for taking field trips, effective
games to
play, and safety
issues, this book is made complete with guidelines for the different aspects of handling money and creating camp schedules.
It was disappointing to note that Ms. Khar,
while recognising the Baloch
issue as an internal one, seemed to take the establishment line of «proxy wars» in the province and thus, in the process, delegitimizing a peoples» movement as a hand maiden of great
games played by world powers.
While this
game was enjoyable enough to keep
playing it has its
issues.
Be warned though, don't come looking for a shooter like Left for Dead... this
game is more an interactive story... Just one technical
issue, sometimes it shows hickups
while saving or loading a new area, but this doesn't interrupt the great experience you'll get from
playing this
game.
While the
game itself is engaging and wonderful to
play, online connectivity
issues make the overall experience slightly frustrating.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay
issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting
game, at first, i was expecting a simple fighting
game with some button mashing, however, the
game proved me wrong and i fell in love, the combo system,
while easy, is a lot more deep than the one in the Naruto
games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies
while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to
play and viable at the same time, the
game runs smoothly without frame - rate
issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the
game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later
game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the
game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
What I will say though is
while Cave Story + is a rather cool
game you can blitz through in a couple of hours (depending on what kind of a difficulty you choose,) be prepared to
play through it more than once as there are many different endings to experience, but the levels are wonderfully designed so re-experiencing them more than once won't be an
issue.
This has already proven to be a divisive
issue among fans, and
while every player will have a different reaction, it's nothing that should deter anyone from
playing the
game.
Its story is good, delivering a true Halo narrative on the platform for the first time since Halo 2, and
while the
issues with the RTS elements might annoy some, it doesn't meant the
game isn't fun to
play.
I take back some of myrecent criticisms of Wii U's
Game Pad;
while it still has its
issues, it works beautifully for first - person gun -(and arrow --RRB-
play.»
While this will be as a result of
playing a console version rather than the PC version, there's little excuse for a number of
issues the
game faces.
Earlier
while playing games, the phones used to heat a lot, but the company has now fixed the heating
issue with the latest software update.
While lacking these features is generally a negative, for some readers it won't be an
issue and might even be a selling point: the lack of distractions from reading could appeal to parents who want their kids to use an e-reader, but don't want them
playing games or surfing the Internet.
A
while back, Sony released a beta version of Android 4.0 Ice Cream Sandwich for the Xperia
Play, but there have been reports of stability
issues with some
games running on the device.
The Huawei MediaPad M3 offers an immersive display, great audio and long - lasting battery life and
while gaming can be somewhat choppy, it is capable of
playing high - end 3D
games with few
issues.
When youre
playing a
game directly from hardware, resolution has nothing to do with network
issues, WTF people this is 2013 read some books once in a
while, get informed, get to know the basics at least.
During an interview with IndustryGamers, Pachter pointed to the
issue of free online
play fostering strong replay factor which,
while being good for
gamers, is leaving publishers coming up short.
Motion sickness plagued me again
while using this
game but they have adjustment options I found really helped me avoid any major
issues, but it limited my vision so I
played without them, like a champ!
While this shouldn't be too much of an
issue for many families as most early readers won't have the controller skills to
play the
game anyway, but it does make
playing with a shoulder surfer a bit more challenging as you will have to read all of the text like a storybook.
Most of the
game is solid, but a few
issues reared their head
while playing through Mankind Divided.
Also,
while it isn't something that arises often (if at all) we would like to
issue a warning about something we discovered
while playing the
game: do not store your «Love» resource near your base at the center of town, as it can cause the
game to crash.
It's important to note that
while most of these
issues are present on the PlayStation 4 version of the
game, I fared slightly better getting into matches
while playing the Xbox One version.
Here's hoping the Switch version of the
game manages to avoid the many
issues users have reported
while playing the recently released PC port.
This is much more of an
issue for a
game like BlazBlue as the dialogue is its central focus due to the story mode, so those who aren't fluent in Japanese (which makes up a large market of this
game's western audience) will have to constantly reference the subtitles
while playing.
There are a few
issues I had with Earthworm Jim as stated above, even though there is as story to Earthworm Jim
while playing the
game it is not readily apparent what it is.
While the arcade
game was breathtaking, being 14 years old at the time yielded an
issue with being able to constantly
play it.
That said,
while playing on PS4 Pro we did not notice any
issue like the
game getting clunky or the movement slowing down, so it should be ok.
During my first playthrough I've experienced plenty of
issues, ranging from the
game crashing upon launch, to crashing
while playing the
game.
While incoming patches will probably help with these
issues, it's a bit of a hassle to
play the
game as it is right now.
While the story doesn't break any new ground, and there are some
issues with the initial experience distribution being uneven, Grand Kingdom is a worthy strategy title aimed at anyone who has
played strategy
games such as Fire Emblem.
While I still had
issues with keeping track of the beat for each song I did find that
playing on the hardest mode in the
game made things just a little better and clearer.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and
issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed
while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die
while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now
plays when spotting from MAV / EOD bot • Fixed several
issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed
while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled
while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop
game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
Having
played the PC version, I was excited to see how the
game's fast paced combat and focus on platforming would convert over to the DualShock 4, and
while there are some motion
issues that make the combat just a bit too hectic, Shadow Warrior 2 might be the most fun I've had all year.
But
while many other developers have made great mobile
games that are only let down by their lack of effective free - to -
play monetisation, FIFA's
issue has been the opposite.
Assuming the storyline and characters is a focus of EA's Star Wars project and BioWare's Anthem (if not, that's a whole other
issue), as long as I can pause my
game (in some fashion) at any time, not lose progress mid-way through a mission because of internet connection
issues, and don't have my odds stacked against me
while playing alone, I can see it working as a fantastic traditional single - player experience.
While there are some problems with release day DLC and graphical display
issues, Press
Play has created something truly unique in this indie
game and it is well worth the price!
While talking with PCGamesN about their Microsoft's new
Play Anywhere initiative, a feature that allows you to buy one copy of a game and play it without any issue between the Xbox One and Windows 10, Phil Spencer talked a bit about mouse and keyboard support for the Xbox
Play Anywhere initiative, a feature that allows you to buy one copy of a
game and
play it without any issue between the Xbox One and Windows 10, Phil Spencer talked a bit about mouse and keyboard support for the Xbox
play it without any
issue between the Xbox One and Windows 10, Phil Spencer talked a bit about mouse and keyboard support for the Xbox One.
While I was able to
play some stable
games over Bluetooth, I had some
issues starting matches via
Game Center.
If you think that 2/4 ratio is bad, 3/4 of us had some kind of connectivity
issue at some point
while playing, be it a dropped connection, crashed
game, inability to join a
game lobby or unexplainable lag.
While I initially had an
issue wrapping my head around the controls, once I realized this
game played more akin to a twin - stick shooter as opposed to a typical 2D platformer, I instantly started to grasp the
game's core concept mechanically and progress through the levels.
As if that wasn't bad enough, I encountered
issues almost instantly
while trying to register a Square Enix account that's required in order to
play this
game.
While this could be an
issue down the line as veteran players hone their techniques and assert their dominance over less seasoned Disc Jammers, right now, in the early stages of the
game's lifecycle, everyone is on an even
playing field.