There are 8 tracks in total, and although the game does have some good physics, there are
some issues with the controls scheme that needs to be addressed.
The gameplay is generally fun and fast - paced, but I did have
an issue with the control scheme which you can not remap.
Despite a few minor
issues with the control scheme — some which can be frustrating when you're in a pinch — it doesn't take away from the level of excitement and fun that can be had when everything is working properly, which is the case most of the time anyway.
However, I had
issues with the control scheme.
Not exact matches
Nice concept, but a clumsy realization,
with too many
issues regarding
control scheme and variety.
Bringing Dark Souls to mobile devices is fundamentally an
issue with the console
control scheme making the transition to touch, director of...
Bringing Dark Souls to mobile devices is fundamentally an
issue with the console
control scheme making the transition to touch, director of global strategy for Namco Bandai Alex Adjaj told Digital Spy.
The game is locked to 30 FPS on PC, there's already montage videos of glitches, sound
issues are cropping up for everyone, the
control scheme is pretty backwards
with no way to fix it on a controller, and they hid all of this
with a ridiculous review copy embargo set to the day of release.
I don't know if we'll ever see a third - person shooter pull off the perfect
control scheme in this regard, but I've grown to accept and deal
with these rare
issues when they occur, both here and elsewhere.
Another
issue with the game's
control scheme is that players do not have the option to switch their «over the shoulder» camera from right to left, which really hurts the overall gameplay and importance of tactical positioning, since players will not be able to (properly) peek around corners from a left side position.
While these are still minor
issues in the remake, Bluepoint Games has done a terrific job bringing things forward into the current generation
with a completely redone
control scheme.
Many praised the attempt at offering a motion
control scheme for the Wii, however some had
issues with the overall responsiveness of the motion
controlling, as combat could devolve into simple gestures, which is a shame as the actual combat mechanics are possibly some of the deepest in any Zelda game.
The large amount of bugs and awkward
control -
scheme were considered to be the most obvious shortcomings of the game, but players also took
issue with numerous other smaller, yet flawed, design choices.
The
controls are not much of an
issue being honest having tested the Shenmue on NullDC
with a 360 controller the Dreamcast
control scheme seems fine.
A major
issue with players of Fortnite Mobile seems to be the
control scheme, as the touchscreen
controls Epic has chosen are not boding well
with the controller or keyboard inclined.
Fans of racing games will have no
issues shifting into gear
with the familiar
control scheme found in «Rivals.»